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Amongst Thou

The party has just completed an important part of their quest and are looking to move quickly to their next destination. They’ve hired a local airship captain to sail them to their stop. The takeoff is smooth enough, and the ship glides effortlessly through the clouds, until something goes wrong. The ship stops suddenly with a violent jerk. The captain assembles the party to let them know that the airship is temporarily out of commission, and that he will need their help to get it up and running as quickly as possible. But something in his tone of voice, something in his demeanour, appears for a moment that hints at a more sinister reason for the airship’s sudden halt. He quickly assigns tasks to each of the adventurers and encourages them to complete them promptly. As they rush off to complete their jobs, he sits down and takes a long sip of whiskey from a flask. “Not again,” he whispers to himself. “I can’t believe I picked up one of THEM again.”

Urgent Assembly

Amongst Thou is an intense one-shot Dungeons & Dragons experience where the players try to determine who among them is not who they claim to be. One of the players will be randomly selected to play as the “Deceiver”, a character who looks and sounds like the player character, but is actually an evil creature in disguise who is looking to murder (and maybe even eat!) the others. Initially, the characters do not know that a deadly murderer walks among them. However, as they discover obvious clues - like dead bodies or sabotaged portions of the airship - they begin to figure it out. Once they realize there is a murderer among them, they must try and determine which one of them it is.

This product includes:

  • Rules and mechanics for playing a unique game mode in your Dungeon & Dragons game.
  • Tips on how to run this game mode in both online and in person games.
  • An original map (including a VTT version) of the airship.
  • 8 original tokens representing 8 different character classes.
  • A new magical item to be awarded to the winner of the game.
Wizard Sleeve Studios

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Discussions (4)
Customer avatar
Visvesvaran S February 08, 2021 9:01 pm UTC
The full-size preview doesn't seem to work for me. It says:

"Not Found

The requested URL was not found on this server."
Customer avatar
Steve "Jaspor" O March 17, 2021 8:46 pm UTC
Hi, this should be fixed now. Thanks to bringing it to our attention!
Customer avatar
Visvesvaran S April 12, 2021 11:49 am UTC
Yep, seems to work. Thanks!
Customer avatar
Steve "Jaspor" O December 23, 2020 4:52 pm UTC
Version 1.1 has been published and is now available. Those who have already bought this can get the new version through your "My Library" link.
Includes the following changes:
- Explained that multiple characters can be assigned the same task. Good opportunity for murder if people are forced into the same room!
- Suggested party size + 1 as the minimum number of tasks to be completed before the airship is fully repaired. Prevents the game from being finished in a single round.
- Clarified that a task or sabotage may be performed either once a character is within the room, or only if they've moved to a specific location within the room, at the DM's discretion.
- Urgent Assembly now specifies that all characters are immediately moved to the meeting room.
- Added details regarding the snack from the Kitchen task being served during an Urgent Assembly.
- Updated wording in Epilogue to refer to "Multiple Playthroughs" instead of "Multiple Rounds"...See more
Customer avatar
Mitchell B December 15, 2020 2:06 am UTC
I love the idea and am so gonna run this. My only question is; does this system account for subclass/player abilities as spells like zone of truth and similar spells would essentially break this. I'd like to hear your input on this and possibly have some clarification in the next update. Otherwise, keep up the good work!
Customer avatar
Steve "Jaspor" O December 15, 2020 2:18 am UTC
We don't explicitly address it, since you're right in that it would basically break the game and immediately reveal the suspect. I'd say it kind of depends on your party and DM if you want to allow it. If the DM (and players) are okay with it, then I'd suggest making in ineffective for some reason like an anti-magic zone or the nature of the evil that has taken over the character being able to fool the magic. Some players get a bit bent out of shape if their hard-earned abilities are just rendered useless, and there is an aspect of creativity to that approach that some DMs would be okay with rewarding. The bottom line is that is to ask the question, what's fun for the players? And let that guide your decision.
Customer avatar
Doug G December 09, 2020 5:26 am UTC
I have some questions about the mechanics of this game.

1) When a dead body is found does the player that discovered the body have to go to the meeting room to call an Emergency meeting? (Option 5 of what players can do on their turn makes it seem like this is the case)
2) When a meeting is called, are all players moved to the meeting room?
3) Should the deceiver also be affected by line of sight/fog of war?
4) Do the players need to be near the item to do a task, or just in a room? What about the more open rooms like the meeting room? Can a meeting be called right from the stairway in that room or do they need to be within range of the table?
4) After a player has completed their tasks, they can continue moving around the ship freely, observing and commenting during the meetings, correct?
5) A player won't know if a task has been sabotaged until they get to the room and attempt to do the task, correct?
6) Any given task should only be assigned to one player at...See more
Customer avatar
Steve "Jaspor" O December 09, 2020 5:33 am UTC
Hi Doug. Thanks for the purchase and questions! Let's see here...
1) When a dead body is found, the idea is that the Urgent Assembly happens immediately and all players are moved there automatically. No need to worry about movement rules for this.
2) Yes.
3) Yes, absolutely. Part of their strategy should be to take advantage of this as much as possible so the other players can't see where they're going.
4a) Just in the room is fine, although if the DM wants to be a stickler for movement and make it potentially take a little longer for players to reach their tasks, I could see that working okay too.
4b) Yes, although, optionally the captain (DM) could give them a new task once they're done with their first one.
5) Correct. No other way to tell until they try it.
6) The idea is one player per task, although now that you mention it, having multiple players assigned the same task would force players to be in the same room more often with more potential for murder. I kind of...See more
Customer avatar
Doug G December 09, 2020 5:55 am UTC
Thanks for the prompt reply.

For point 3, I think I phrased it wrong. Should the Deceiver also have limited sight? I think line of sight for everybody makes sense, but maybe giving the Deceiver 50% more visibility might help them avoid other players while moving. I'm not sure if you were able to playtest this with different thoughts on this or not.

After a task is completed, can that room still be sabotaged? For instance can the rooms be messed up after they've already been tidied up, or an engine part broken after the engine has been repaired? I guess I'm having a hard time envisioning how something like a user with the tidy room task would be balanced against a user who has to move all they way to a different room in the ship. It seems like, if a body isn't discovered, that all of the tasks could be completed on the second round since one move/dash turn and a move/action turn gets you to every room in the ship. Am I missing something? (I understand that multiple tasks can be assigned...See more
Customer avatar
Steve "Jaspor" O December 09, 2020 2:28 pm UTC
Ah hah, I get it now.
The Deceiver probably shouldn't have unlimited sight as to where everyone is, but giving them some kind of advantage here isn't a bad idea. Not sure exactly what form it takes without tipping off the other players, but it's an interesting thought.

After a task is completed, it CAN still be sabotaged. I'll make that more clear in the next update. In terms of all the tasks being completed in two rounds, I suppose it COULD happen if everybody was super efficient about their movement AND passed their skill checks on the first try. Considering the DC for each task shouldn't be a simple check, and some of the suggested skills would be something characters are not proficient in, I'd expect at least a failure or two across all players.

Another option, which I'm considering also adding to the update, would be that there has to be nothing sabotaged in order for the players to totally fix the ship. In other words, the Deceiver could go and sabotage a task that isn't...See more
Customer avatar
Matthew B April 05, 2022 4:50 am UTC
I'd love to do this with my players but the only VTT we have been using is Owlbear Rodeo. How did you handle the line of sight for everyone?
Customer avatar
Steve "Jaspor" O April 05, 2022 2:01 pm UTC
Hi Matthew. I'm not familiar with Owlbear Rodeo specifically, but most of the VTTs I have used (Roll20 and Foundry) have line of sight built in. When one player's token moves out of range of another's, or enters a room, they can not see it moving on the map. If Owlbear Radio does not have that feature, you might have to get a bit more creative. The book contains some suggestions for how to handle this at an actual table in person, so maybe some of those techniques would work.
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File Last Updated:
December 23, 2020
This title was added to our catalog on December 08, 2020.