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RPG Writer Workshop Fall 2020 Vol. II [BUNDLE]

RPG Writer Workshop Fall 2020 Vol. II [BUNDLE]

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This special bundle product contains the following titles.


Black Vines of Night
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"In the final days, the stars wilted upon the black vines of night as even the dead sprung forth to deliver us from His gaze. When the skies darkened, only then did we behold His face, and all our wailing could not drown out his silence." - Author unknown Silence has fallen over Glyth. On the edge of Faerûn's solar system a great mind flayer empire once ruled. And then Atropus came. Amid the ruins, the mind flayer lich Azzulock plots to rebuild the empire in Atropus' dread image. Contains: A 4-6 hour adventure for 3-6 level 14-16 characters. Six suggested adventure hooks for getting your Forgotten Realms characters to Glyth. A choice of three companion NPCs, each with their own goals and agenda. Four suggested endings, with choice dependent rewards. Five all new creatures, includi...

Ensnared in The Lost Heart
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As the tall grass grows dark during the late summer season, there is unrest growing. The party will happen on a herd of centaurs who prepare its migration for winter. Soon discovering that something has struck the shaman ill and catatonic, the party’s help is needed. Fearing that the tribe’s control will shift into the wrong hands, a young centaur named Sleipnir is forced to act. A race against time to solve the mystery that has ensnared poor Edda in the Lost Heart. An adventure for 4-6 players of 1st or 2nd level that includes five new monsters/NPCs and three new magic items.  This adventure also includes a playable sidekick with two different archetypes with multiple levels of details to level up along with the characters during regular play. This adventure can be dropp...

Five Stones
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These five green stones, the last remnants of the great frost giant city of Karffbadh, lie in the frozen wilds of Icewind Dale. Five Stones is an approximately 4 hour adventure for characters of 5th-8th level, that can be added into an Icewind Dale: Rime of the Frostmaiden campaign, or be used on its own. Five Stones explores the ruins of the ancient frost giant city of Karffbadh. Five green standing stones are all that remain of the city, guarded by an orc. Legends tell of the magic that the stones once posessed, but now their magic falters. Does the orc know the power the site once held, or is there something else he's guarding? In this product you'll find: A reimagining of a mysterious ruin in the Sea of Moving Ice New creatures Digital maps for each area A printer friendly veriso...

Naga's Fury
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Face the Wrath of a Titan! The islands of Mripatula are plagued by intense earthquakes. Some say, the source lies within the old legend of Naga Gahvara, an immense, imprisoned dragon. But how will the heroes deal with a foe powerful enough to shake a whole archipelago? The answers lie spread amongst the islands of Mripatula. Naga's Fury is a DUNGEONS & DRAGONS adventure for a party of 4 5th-Level characters that takes place in the tropical archipelago of Mripatula. Turqouise waters, jungles, swamps, tall mountainridges and occasional volcanoes dominate the many islands of Mripatula. This adventure tries to present a lot of freedom for players and DMs to narrate a fun story together. Many locations can be tackled in different ways, but not charging in guns blazing is a common theme...

No News From Nerlin
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“No News From Nerlin” is a one-shot adventure for first level characters that serves as an introduction to Dungeons & Dragons by incorporating the three pillars of play - social engagement, exploration, and combat. Adventurers arrive in a small town and learn that townsfolk are worried about a nearby village. With the possible aid of a young woman from town, the adventurers can investigate the deserted village and discover the source of the problem - an apprentice necromancer using the undead and goblin hirelings to locate a relic for his master. The adventure provides opportunities for social interaction, exploration, and combat PCs meet several residents in the town of Kellen and the town can serve as the base for further quests in the region They can explore the village of Ner...

Oathbreaker
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Charm, capture or fight weird magical imps and save a small sheep-farming village. Help redeem a paladin who accidentally broke her oath to her goddess!  That's the official story, anyway. In reality, paladin of magic Valindra Vahana created arcane imps to help defend the village, but they're out of control. Too ashamed to admit she made them, and horrified that they're destroying the village, Valindra needs adventurers to help her fix her mistakes. But can they figure out the truth before the situation gets worse?  This adventure is setting-neutral and includes advice on how to fit it into your campaign. Written as part of the Fall 2020 RPG Writer Workshop. This is a 3-4 hour adventure for 4 characters of 3rd Level. This product includes: "Oathbreaker", the complete adventure wi...

Of Mistletoe & Monsters
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     Characters are asked by a local cleric to deliver gifts to a family whose homestead is in the harsh frontier.  During the trek they encounter several “spirit forces” that they can overcome through combat, or they can decipher clues to use tropes that suggest some fun, holiday-themed alternatives to combat.  Once they reach the homestead, they must plan to secretly deliver the gifts.  All of this must be completed in one day’s time before the Winter Solstice ends.      This adventure is an homage to the Christmas holiday time, but it is not a traditional “Santa Claus” story.  The cast of monsters and NPCs are inspired by European folklore that have contributed to today’s Christmas celebrations. The legends have been mashed into a single, tier 1 D&D adventure...

Once Upon a Winter's Eve: a 5th-level Christmas/Holiday One-Shot
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It's a chilly Winter's Crest in the cozy village of Pinedale as loved ones gather tight, share cocoa, and tell stories of ages past. But when a blizzard strikes the town, Pinedale finds itself drawn into the dreaded domain of a mysterious fey with deadly plans... In Once Upon a Winter's Eve, enjoy a D&D game over the holidays, with a dark and icy twist. It features: A 4-to-6-hour adventure for 5th-7th level characters set in the frozen forests of Winter.  18 pages of encounters that can be added or removed for extra time and challenge Three full-color maps, plus a unique monster stat blocks for The Winter Queen, a CR6 fey obsessed with ice and dance. 4 new magic items, including the Everburning Log, Bells of Jingling, Icicle, and Nutcracker, as well as the Harmonite ...

One Way to Murder
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It was supposed to be a simple escort mission. A two-week first class all expense paid lightning rail ride across Khorvaire. But a murderer on board had to go and spoil it all.  A one shot, 4-6 hour Murder Mystery adventure set in Eberron, designed for characters of 5th level.  Eberron is rife with secretive political alliances and intrigue at every turn and you've fallen right into the middle of it.  Lord Stazav, a high - ranking diplomat for Breland, has hired The King's Dark Lanterns to protect him, as he journeys to Aundair to set up a secret alliance between the two nations.   The Lanterns don’t have time to escort the diplomat and have outsourced the job to a group of adventurers. Two weeks travelling across Khorvaire in luxury shouldn't be too difficult for them. However ...

Riches of the Earth
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CW: Spiders, snakes, centipedes, cannibalistic elements Everyone has their favorite flavor of potato chip, and the people of Tuberton are no exception! Why, they pride themselves on their homegrown potatoes, made with salt from their local Salt Cave. Unfortunately, Miss Victoria Fields, the owner of Tuberton's potato farm, has reported her workers have gone missing after entering the cave. Without that salt, there won't be a potato chip shipment, and it will be a hard winter indeed... Uncover the mystery lurking with the depths of the Salt Cave of Tuberton, rescue Miss Victoria's workers, and learn which townspeople are Pro/Anti Salted Potato Chips in this adventure created during the 2020 Fall RPG Writers Workshop!...

Shark-Raid-O
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A heroic fantasy adventure with intrigue and an epic battle! Shark-Raid-O is a 4-hour adventure designed for 14th level characters. This adventure takes the party to the wetlands island of Cynykor, where Lynafel, a community of sea elves is under attack by sahuagin, a warmongering race of shark people. The sahuagin have brought a terrible sea creature to the battlefield, and it is up to the players to save Lynafel from the army of sahuagin! As the clock ticks down to the invasion, the players must ready the community's defenses and find the sahuagin spy hidden among the villagers. This adventure includes: Stylized game document with helpful diagrams Simplified/screen reader friendly document 3 30x30 battle maps available in 200 dpi and 70 dpi (Roll20 ready) 6 pre-generated ch...

Smog on the Water
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The village's blacksmith was accused of producing toxic fumes that killed many people. However, a persistent tavern owner was convinced it wasn't the blacksmith, but a group of fiendish creatures instead. The adventurers are here to straighten things up! A 5-hour investigation adventure for 8th Level characters In order to raise an army that is not bound to the Nine Hells, Asmodeus commissioned a sisterhood of night hags to create the yugoloths. The hags crafted four magic tomes called The Books of Keeping that record all the yugoloths’ true names. Summoning them by calling their true names inscribed in the Book of Keeping forces them to obediently serve the summoner. The yugoloths despised being called in this way. Since they have ‘mercenary’ tendencies, they will find any oppor...

The Carnival of Dreams
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A shadowy carnival has been travelling from town to town never staying more than a few days. The colorful tent appears seemingly overnight and vanishes just as quickly. The troupe of performers promises a show to astound, amaze, and allow its patrons to revel in mysteries unbound. Only after the carnival has departed does anyone notice the empty homes and the missing persons. A 4-hour adventure for 4-5th level characters Printer friendly adventure Includes maps for all areas Stat blocks for unique foes....

The Great Zodiac Race
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WILL YOU WIN THE RACE? Explore Chinese mythology and the origins of the Chinese Zodiac and Chinese Lunar calendar. Re-enact the Great Race to determine the Chinese Zodiac, bringing order to time within China.  Experience the cultural mythology, beautiful landscapes and Chinese astrology like never before. Travel through the breathtaking Zhangjiajie, the mountainous range that inspired James Cameron’s Avatar, the expansive Yangtze river, and beautiful, rolling rice terraces. Summon a rain dragon through a ritual and dance, open a lucky red envelope, or meet various demons and monsters that hinder your path. Create your own version of the Great Race, where you and your friends determine the new order of the Chinese Zodiac.     In this book, you get: 34 pages of an unique adventur...

The Spawn of Lizard Marsh
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A 3 to 4-hour adventure for three to seven 1st or 2nd level characters The Spawn of Lizard Marsh launches a group of adventurers into the Forgotten Realms by way of a series of competitive ability checks at the Daggerford Greengrass Fair, followed by a brief slog into Lizard Marsh, and culminating with a thrilling dungeon crawl athwart an underground cavern, all in a quest to protect the reputation of a wealthy noble family. This adventure includes: Screen-friendly PDF Accessible PDF Virtual tabletop map with grid Virtual tabletop map without grid Content warnings: Undead child Spiders ...

To Have & To Hold
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You're Invited to the Wedding of the Century Follow the clues to uncover a plot to remove the soon-to-be-betrothed princes from power and foil it before the culprits crash the party. To Have and To Hold is a 7th-level one-shot adventure with murder and intrigue that takes place on a flying castle enchanted with a gentle winter snowfall during a royal wedding. The party will be immediately thrusted into their job as extra security the minute they teleport on site. Many clues (and bodies) will lead them to one of two final destinations where they will have to either prevent the assailants from dropping the castle out of the sky or directly guard the princes from yet another assassination attempt. Content Warning: Minor blood and violence. Inside includes: A 6-page adventure leading the...

To Save a Grinning Dragon
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Troubles brewing at The Grinning Dragon! The City's most popular Inn is in trouble from the tax-man.  Can the players discover what is behind this scheme and make sure that their favorite watering hole doesn't end up on the auction block? A 3 (or so) hour adventure for 1st level players....

Unfinished Race
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This adventure is designed for three-to-five 5th level characters, and optimized for four Background The ancient race track in the desert has been surrounded with a sandstorm for as long as anyone could recall. Every year this sandstorm has been growing slowly which left its danger unnoticed. The nomadic tribes of the region realized this crisis and came to warn the closest city region. The city’s amir hired a few adventuring groups to look into it and resolve it, but none has returned. Hundreds of years ago, this famous race track was host to a major event between two powerful tribes: Banu Dhai with their horse Al-Ghabra against Banu Ladeem and their horse Dahis. The two raced, however Banu Dhai attempted to cheat in the race and ambush Dahis. Dahis was spooked and fled out of the ...

What's Mine is Ours
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Come to the rescue of a tribe of goblins on the run from their hobgoblin overlords in What's Mine is Ours! After escaping the oppressive rule of the hobgoblin empire, a tribe of goblins stumbles across a long-abandoned iron mine that would make the perfect home for them, if only it wasn’t already full of dangers. What lurks in the mine is however a secondary problem for the goblins, as they know that hobgoblin scouts will be hot on their heels. Looking to gain a valuable ally, they turn to the local town of Cathric for help. Under orders from the Marquess of Cathric, your band of adventurers is tasked with ensuring that the mine can provide a steady source of iron. Of course, this will mean helping the goblin tribe to get the mine working and defending them from t...


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Special bundle price:$36.21
Savings of:$25.32 (41%)
 
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Product Information
Community Content
Rules Edition(s)
ISBN
1-30000-204-3
Publisher Stock #
RPGWWS202
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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This title was added to our catalog on December 14, 2020.