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RPG Writer Workshop Fall 2020 Vol. I [BUNDLE]Click to magnify

RPG Writer Workshop Fall 2020 Vol. I [BUNDLE]

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This special bundle product contains the following titles.


333699-thumb140.pngThe Sea Among Fae
Regular price: $4.99
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Three seafaring lovers meet for one day every decade after they sailed their separate ways. Their first meeting bore a child, born at sea and now bound to land. Their second meeting will arrive soon, but the child is nowhere to be found. A PotC-inspired, search-and-rescue mission in three parts mixing seafaring tales, fey crossings, and odd but wholesome families! Meant for Tier 2 parties and 1-3 sessions, and includes ways to weave in your party's backstories and leave a lasting effect on your campaign! Original content includes: interaction phase, puzzle phase, and combat phase up to 7 magic items to obtain up to 6 lasting NPC alliances cover illustration and one interior portrait by R.M. Sayan This adventure was written during the RPG Writers' Workshop of July 2020, run by Ashley Wa...

337369-thumb140.png'Cos I'm Harpy
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Adventuring is hard work! Might be time for the party to relax and enjoy the country side at a nearby farm. "Ahhh, breathe in that fresh air! This break is going to be exactly what we need to recharge our weary souls... Nothing crazy ever happens on a farm, right?" Looking for a way to break up your campaign from non-stop adventuring? Have your party take some time off in the country to work on a fruit farm. The area is completely neutral and can be inserted into any current campaign. Or simply let it be run as a one off adventure. The farm can also be used as a returning point for the party, each encounter can be played in any order and at any time. 'COS I'M HARPY is a standalone adventure optimised for 5 players, levels 8-10. Contents include: 43 pages of adventure notes, guides,...

338773-thumb140.pngA Mischievous Mess
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 $2.00
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A Mischievous Mess A 2-4 hour roleplay-centric mystery adventure! Perfect for levels 1-3 and fun for the whole family! The party arrives at Thimblepin Manor, where one of the homeowners, Bartholomew Thimblepin has a huge problem: he’s being haunted by a poltergeist! Furniture has been moving slightly when no one was in the room. Keys have gone missing. The blackberries spoil as soon as they’re picked. To top it all off, the beloved dog, Georgie, has developed an unexplainable limp. The only explanation is that there must be a malevolent spirit haunting the halls. Bartholomew needs your help to sort this mess out before his husband returns from his business trip in a couple of days. He can’t have his beloved returning to a cursed home! Your Purchase Includes: Full-color, 23-page PDF 2 n...

337784-thumb140.jpgAdventure into The Lost Vaults
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Adventure into The Lost Vaults A large underground, ever shifting vault of magic items has been discovered by a kenku wizard named Scribe. He has hired a large team of workers, mages, clerics, and others in order to help study and research the vaults and magic items within. Dubbing them “The Lost Vaults”, research into the items has gone extremely well up. However, a group of workers hasn’t returned from the Lost Vaults for the past 2 days, and Scribe has concerns about powerful golems that might have wandered in from the lower levels. However, a far more complicated issue is the cause behind the disappearance... Find within The Vaults... Interested in going deeper into the Lost Vaults? Considering picking up The Lost Vaults Collection, which is where the magic items for th...

337788-thumb140.pngBlood of the Ice
Regular price: $3.95
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 $2.95
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A 3-4 hour Eldritch mystery far to the North of Icewind Dale. The unease penetrates deep in the heart of the town of Wildereach. Amalgamous bodies have been found, frozen, roaming, howling. A cloaked figure looms, suspected of snatching townsfolk when the midnight sun hits its darkest points. A creature of the deep tries to stop all that enter it's domain. Many strange happenings, here in Wildereach, is something bigger at play? 'It's truly awesome to see one of the most exciting artists turn their talons to writing...cartography, layout, EVERYTHING besides editing! It's a phenomenal achievement and magical to see the strange beauty and earnest whimsy to their mystery horror! Bravo!' - CurseOfSebs 'Most of the modules and adventures I’ve singled out this month felt silly and fun, but ...

337901-thumb140.jpgElemental Chaos
Regular price: $5.00
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 $4.00
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Take your party to the port city of Pight Harbor, a city powered by steam mephits. There are local shops, taverns full of sailors and travelling adventures, and a bustling harbor. They'll have to save the town from burning to the ground before they enjoy the attractions, though....

337503-thumb140.pngEncounters in Barovia
Regular price: $9.99
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 $4.92
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A bleak, miserable land, the Domain of Dread known as Barovia is filled with countless horrors that oppress the Domain’s soulless inhabitants. Helpless against the Devil Strahd’s tyranny, Barovians eke out a living one day at a time, drowning their miseries in scant quantities of wine. "Zeuch has a phenomenal understanding of what works with and an enhances a setting and campaign. Here he stakes his claim as Lord of Barovia even above those of the Von Zarovich and Perkins. Add some awesomeness to you time in Ravenloft, you will fangk me." - Curse of Sebs Encounters in Barovia is a 5e module that consists of 18 encounters that will enhance your Barovian experience! They range from 3rd-level to 8th-level and touch all D&D pillars; all of the encounters are supported by uniquely d...

337593-thumb140.pngFairy Nuisances
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Driven out of the Feywild, a group of fey have descended on the village of Laret Crossing. With a plague of pranks and inconveniences, they are terrorizing the people. They cry out for heroes who can rid them of this terrible curse. This is an adventure for a party of 1st through 3rd level characters that focuses on conversation and negotiation. It is perfect for introducing and exploring the Social Interaction rules in the Dungeon Master’s Guide. Have your players flex their social skills to intervene between mortals and the fickle fey. Can they make peace with the fey, or will they have to drive them from the village?...

337865-thumb140.jpgGrass in the Streets
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By order of the City Defense Command, you are hereby called to serve your city, and defend the interests of the on-going trial against the accused Crime Syndicate Leader. Your task: Bring the informant safely to the trial, and with haste. We fear trouble is brewing... A setting neutral module, this 16-page adventure features a personalised Skill Challenge mechanic that will lead to endless dynamic scenarios and events that will put the party through creative problem solving, and memorable moments all around. This adventure was designed with the intention to be slotted into any campaign, or reformatted into a handy one-shot, featuring useful DM tips on how to customise it to your needs. A Tier 2 adventure optimized for APL 6. Written with the guidance of the Fall 2020 RPG Writer Work...

337733-thumb140.pngKobold's Folly
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Somewhere in the mountains, trouble stirs in an ancient mine, threatening a sleepy town in the foothills below. The town needs heroes, will you answer the call?...

337643-thumb140.pngMagnatrench: Night of the Deadsurge!
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When using undead creatures, and zombies in particular, it always felt as if these creatures were missing the feeling of perpetual threats. Typically, when the creatures and dealt with that threat is over. A concept that was missing is the focus of reanimation. Instread of the threat bearing how difficult these creatures are to finally defeat, it is shifted here to focus more on their reanimation and their recurring threat. Synopsis The party has been hired to investigate the Magnatrench Mines, a recently rediscovered location that isn't on any records. Get in, get out: it's as simple as surviving. Characters arrive at the Magnatrench. Characters need to descend into the cavern to get in the mine since the guildhall entrance has collapsed. From the central bridge, characters choose to e...

337893-thumb140.pngOrganized Chaos
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A terrifying vortex of magical energy has opened in the Abyss above the secretive Abyssal Sorting Services Inc.! Demons, angels, and devils alike scour the planes for help investigating the source of this disturbance, a balor quits their day job, and unlucky adventurers may find themselves shunted across the planes into the strange halls of Abyssal Sorting Services Inc., warped and rearranged by the magic of the Abyss! Across the pages of Organized Chaos, player characters of any and all levels will encounter a board-game loving dragon, vegetarian minotaurs, perplexing portal-based puzzles, labarynths, chimpanzees, a faceless and nameless demon, a terrifying meeting of deadly fiends, an orderly quasit, Herbert from Accounting, and more! Organized Chaos is a dungeon crawl for the curious ...

337846-thumb140.jpgRoad to Rock
Regular price: $3.52
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 $2.75
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 PDF
Road To Rock A Rock and Roll Adventure for 5th to 7th level A search for a secret concert turns into an unexpected romp through a pixie diner, gnome radio tower, and an underground record shop. Can the adventures find the way to the secret show, or does the night have something else in store? Join Zayne, the half-unicorn elf, on their quest to discover a secret concert with their favourite band, Phantom Bulette. Designed as a travel adventure, this module can be easily plugged in to your campaign, fitting into any generic forest. The adventure focuses on exploration and social interaction, celebrating the joy of a rambunctious night out exploring with friends. Road to Rock is optimized for 5th to 7th level but easily scales down to lower levels, with combat adjustments suggestions prov...

337711-thumb140.jpgThe Devil's Workshop
Regular price: $2.42
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 $1.95
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People have been going missing around Krakenshore and rumours are spreading of something sinister lurking in the woods. Dismissing the rumours as simply a convenient cover story, a wealthy but obnoxious merchant hires you to hunt down the missing man who he believes is responsible for a recent theft. Is he guilty, or is he another victim of The Devil's Workshop? A level 4 adventure designed for one or more players and their DM....

337753-thumb140.jpgThe Hill Giant's Feast
Regular price: $4.99
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 $4.00
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 PDF
There have been rumors of a hill giant terrorizing the area around the village of Upper Snodsberry. In addition, the forest has begun to show symptoms of disease, with vast swathes rotting away with no discernible cause. Your task is to determine the truth of the presence of the hill giant as well as determine the cause of the blight. This adventure is intended for 4-6 Level 4 characters. Included is a simplified PDF for screen readers. It takes about 3-4 hours to run. Thanks to RPG Writer Workshop for guiding the creation of this adventure....

337384-thumb140.jpgThe Stoneheart Ruin
Regular price: $2.95
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 $1.95
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What elder evils lurk in the depths of the freezing mountain ruins? Find out in The Stoneheart Ruin! The adventure features: A 4-hour adventure for 2nd-4th level characters set in a desolate, wintry mountain landscape.  16 pages full of intrigue and mystery, containing full color maps, plus 2 unique monster stat blocks.  Provides a great introduction to Mind Flayer lore and mythos for Tier 1 players. Can easily be set in the Spine of the World for use in Rime of the Frostmaiden.  Let your characters test their mettle as they climb and face the ancient dangers lurking in the cracks of The Stoneheart Ruin! “I have no explanation for any of these finds. We heard disturbing noises coming from further within the mountain; thunderous and growling.” Excerpt from a pamphlet, signed: “Ko...

337607-thumb140.pngThe Wizard's Towers
Regular price: $3.99
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 $2.49
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 PDF
What do you do when a powerful necromancer moves in next door? Did you say, “Get help?” That’s what the party is asked to do for the denizens of the Forest Hiphateum. Within are the trials that must be overcome to provide that help. What will you do for the Forest Hiphateum?...

337075-thumb140.jpgTo Undo the Glue
Regular price: $3.95
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 $2.95
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Love, Cats, and Things That Are Just Too Sticky A truly thoughtful and goofy adventure in all the best ways that shows the light in the Dark, appearances and motivations can be deceiving, and you better wish you don’t get yourself stuck together with sovereign glue. -Sebrina Calkins (@SebrinaCalkins) A 4th to 6th level goofy adventure featuring an open-world playground dungeon! “Hey, did you hear what happened to Beni Firmhand? The dope glued their hands together. With the good stuff. They’ve got folks all over the place asking for help. Apparently their wife Beatrice gets back in the morning and they don’t wanna be caught with, uh... sticky fingers, so they’re looking for adventurers to go check out that old church of... Sune, yeah. Dunno what’s up with that, the folks the...

337724-thumb140.jpgUnsettled Ground
Regular price: $2.99
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 $1.99
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 PDF
Deep Gnome Proverb: “Unsettled ground brings trouble.” Unsettled Ground is a 4 to 6-hour adventure for 4th level characters. Content warning: Spiders. The ruins of Castle Hermitage are shrouded in mystery after the disappearance of Lord Soulis Hermitage some 50 years ago. In the time since, the thriving village of Bellshall has grown a reputation for its market and specifically for the gemstones that can be bought there. Unfortunately for the people of Bellshall that supply of gemstones is at risk. Something is watching the Deep Gnomes who live and work in the mine. Soon it will need to feed. Are there any heroes who can help defeat this horrible menace, save the Deep Gnomes, and the village’s prosperity? Contains: A 4 to 6-hour adventure for four 4th level characters. With scaling info...


Total value:$78.51
Special bundle price:$53.33
Savings of:$25.18 (32%)
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Product Information
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Rules Edition(s)
ISBN
1-30000-204-3
Publisher Stock #
RPGWWF201
Format
Original electronic Click for more information
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This title was added to our catalog on December 14, 2020.