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Dungeon Crawling with Style
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Dungeon Crawling with Style


Dungeon Crawling with Style

An exploration Ruleset for Immersive Dungeons

Earlier iterations of the world's greatest RPG game placed greater importance on underground exploration and the tracking of time and resources. These elements were removed from the game a long time ago but we can add them back in with little preparation.

Reimplementing these systems gives great depth to dungeon delving by making storage space and lighting important again. Besides, tracking time makes the world more believable as it feels like a real thing that reacts to the characters' actions.


How does It Work

Dungeon Crawling with Style works by replacing the current weight system for the Bulk system and adding a dungeon turn procedure to track time, resources, and random effects in dungeons.

The most fundamental change is that time becomes a valuable asset and a trading system for the characters' actions.


This is our Dungeon Turn Tracking sheet. With it, you can keep accurate records of activities inside a dungeon, random events, and the duration of light sources.

A sample dungeon is included at the end of the document. A minotaur maze with custom encounter and event tables, described areas and encounters, and high definition maps for eye candy or for importing into Roll20.

You might also enjoy these other adventures from ours:

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230572.png   304937.jpg  249513.jpg  252138.jpg    rDY5GwM.jpg


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Customer avatar
Taylor S November 29, 2020 11:04 pm UTC
Cool supplement, love adding structure to exploration and the random tables for dungeon events. I always thought it was weird that combat was the only part of the game handled rigorously. I think rules like this go a long way to helping DM's run fun dungeon explorations.
Customer avatar
Derek Antonio R November 30, 2020 3:11 pm UTC
Thanks for the Comment Tayor
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File Last Updated:
December 01, 2020
This title was added to our catalog on November 29, 2020.