Close
Close
Advanced Search

Caul of WinterClick to magnify
Quick Preview
/gs_flipbook/flip.php?xml=/demo_xml/337599.xml&w=500&h=324
Full‑size Preview
https://watermark.dmsguild.com/pdf_previews/337599-sample.pdf
ADD TO WISHLIST >

Enter the world of Icewind Dale like you’ve never seen it before! Loaded with beautiful, original art and maps, this supplement for Rime of the Frostmaiden takes a fresh look at the core storyline at the heart of the campaign. Auril is brought to life in our discussion of three possible backstories that may be motivating her, and she is given screen time early in our all-new, alternative starting quest, “Call to Faith.”

At the core of the adventure is the young tiefling woman, Faith, whose good heart has been called to serve an evil goddess—Auril. Faith is drawn North, for reasons she doesn’t fully understand, herself. As she learns more about Auril, so too do the players. In the dramatic conclusion of this quest, the players are drawn deeper into Faith’s storyline and launched into the greater events of Icewind Dale, setting in motion a story which will carry them through to a confrontation with Auril herself.

 

What’s inside? The discussion of Auril’s motivation and backstory, along with the alternative starting quest, “Call to Faith,” are at the core of this supplement, but in the 50 pages contained herein, you will find that and so much more:

* “Conducting a Campaign” presents comments and ideas on everything from the sandbox exploration of Ten Towns to the climactic scenes in Auril’s secret abode.

* “Events and Encounters” sketches 31 short encounters that you can use to add dynamism and vitality to the dale.

* “Environment Rules” revisits the full suite of rules for interacting with the environment, from extreme cold weather to travel times, and presents a version of these rules which gives more bite to the cold, but remains easy to use at the gaming table.

* A reference map of Ten Towns gives a short description of each town, a danger rating (in 1-3 snowflakes), and a breakdown of quests, side quests, and story hooks found in each town.

* A travel map shows distances along the roads between towns, as well as to and from Sunblight.

 

Why should you care?

Do you love Auril the Frostmaiden, and want to see more of her? In these pages we take a deep dive into her backstory and motivations, presenting a rich tapestry of ideas that you can choose from to make Auril the most compelling villain she can be.

Do you love the terrible danger of the frozen north, and want to see it given more weight at the gaming table? Our environment rules ratchet up the danger and emphasize the sheer vast cold, without sacrificing ease of use. If you use these rules, your players won’t forget where they are.

Do you love Rime of the Frostmaiden and want more content? Our collection of short encounters bring new perspectives on many familiar and beloved elements to be found in Icewind Dale, from the Ten Towns to Karkolohk to Revel’s End.

Do you want an all-new starting quest? This complete story module presents an alternate introduction to the Rime of the Frost Maiden campaign. “Call to Faith,” opens with the players outside of Icewind Dale, venturing in. After the hard journey, the discovery of conditions in the dale is especially powerful. It also introduces a new NPC, the young tiefling woman, Faith. By placing at the heart of the story, we give the party eyes through which they can see Auril and Icewind Dale, helping them quickly understand the scope of what’s at stake, not only for the whole of Icewind Dale, but for the soul of this young woman and the goddess who has called her.

Do you love connections between community-created titles? Our central character, Faith, originally appeared in Paul Metzger’s DM’s Guild Module, Dung Work. She became an important NPC in my Waterdeep campaign, where she was given an internal conflict of being good at heart but having been called by cruel Auril. It was kismet when Rime came out, featuring Auril as such a central figure. Building on each other’s work creates the sense that this world is something bigger than any one of us, and that what happens in one module can be true in another.

Do you love the vast open sandbox that is Chapters One and Two, and enjoy reflecting on how best to explore it? Our chapter, “Conducting a Campaign”, presents a beautiful reference map of Ten Towns, with danger ratings for each town and a breakdown of hooks and side-quests. We also go in detail into one possible route your party could use to move through the ten towns and beyond, and why you might choose that route instead of any other.

This supplement is epic in scope, and almost every DM will find something in here that you can use. If your passion is the story, then the discussion of Auril and Faith are for you, along with the new starting quest that launches the campaign with an emotional opening. If you care about rules and precision, the adjusted environmental rules will keep you satisfied. If you want advice on how to tackle the sandbox that is Icewind Dale, you’ll be interested in our resources and commentary on that topic.

 

And if you like beautiful, original art and maps, this supplement is loaded with them, from the original cover art to original interior art. From battle and reference maps to stock art that we’ve modified to be custom to our scenario, you’ll find a lot here to admire.

 

Should you decide to buy, don’t forget to click the “rate” and “review” buttons! If you like what you see, the best way to support us (and get more like this!) is to let us—and the community—know that you like it.

Reach out to us with questions and comments at info@sunsailorgames.com, or just to tell us what you think! Connect with us on twitter at @ashtonmacsaylor and @calliemacsaylor, or on Facebook at Sun Sailor Productions. We look forward to connecting with you!

pixel_trans.gif
 
 More from this Title's Contributors
pixel_trans.gif
 
 Customers Who Bought this Title also Purchased
pixel_trans.gif
pixel_trans.gif
Reviews (10)
Discussions (0)
Reviews
-
August 4th, 2021
This was such a good re-organization of the Rime of the Frostmaiden campaign! I definately recommend this! [...]
-
June 25th, 2021
Super detailed, I'll use the starting quest as a "enjoy the South while you can" and Auril's motivations are perfect to rethink the overall campaign and give it more depth. Great great read. [...]
-
February 26th, 2021
Bought this on the recommendation from the Icewind Dale FB group and must say it was a brilliant choice. While I'm unlikely to run the adventure part, all the extra rules and possible encounters in and around the Ten Towns are fantastic and [...]
-
January 24th, 2021
I really wish I had this supplement before I began my Frostmaiden campaigns! I'm glad to see that I arrived at some of the same ideas as the author about the necessary changes and additions to the modules - great minds think alike and all that. :) [...]
-
December 24th, 2020
What a fabulous supplement! The alternate introduction to the Rime of the Frostmaiden storyline draws characters in and offers compelling motivation for them to become truly invested in Auril's plight. The development of the character of Faith as [...]
Browse Categories
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!
 Recent History















Product Information
Electrum seller
Community Content
Rules Edition(s)
Pages
51
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
pixel_trans.gif
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
November 28, 2020
This title was added to our catalog on November 28, 2020.