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Tasha's Crucible of Everything Else Volume 1
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"I especially love it when innovative game mechanics fuel the story. I am pleased to find a hefty supplement that provides not only incredible inspiration for myself (I'm looking at you Ennida's Tea Set) but for any players I provide this to as an additional option for character options. I can tell you one thing, next time I'm a PC I am going to beg my DM to let me play a bard from the College of Pantomime." - Morrigan Robins (Icewind Dale: Rime of the Frostmaiden)

"Rodgers' (@TatteredDemalion) gorgeous cover truly conveys the talent, beauty, and professionalism bubbling away in the melting pot of a crucible of a cauldron. This book holds a 17th level create bonfire of a candle to the official Wizards release!" - Curse of Sebs (Tabletop Roleplaying Game Reviewer)

"I love when big teams of creators get together to make these types of books. They always have such a fantastic variety inside, and Crucible is no exception. Some of these subclasses and spells made me want to immediately sit down and start making a character! I'll definitely be using this book in my games, both as a player and DM." - Bryan Holmes (Hellbound Heists, Cursed Classes, Mythic Encounters)

"Tasha's Crucible of Everything Else has been put together by a fantastic team of DMsGuild creators, and it should come as no surprise that the quality supplement they’ve put together is outstanding. Strongly recommend everyone check this one out!" - Trevor Armstrong (Adaptable NPCs, Disturbed Graves, Creatures of the Tomb)


Tasha's Crucible of Everything Else, Volume 1

Brought to you by QL Games, Tasha’s Crucible of Everything Else is a massive, two-volume collaboration of over 25 different DMs Guild creators that expands on the options found in the Player’s HandbookDungeon Master’s Guide, and Monster Manual.

Below is a short description of what you’ll find in each chapter of the book.

Chapter 1: Subclasses

  • 27 new subclasses for every class, including artificer
  • 3 remastered subclasses; just like the Circle of Spores druid and Bladesinging wizard get reworks in Tasha’s Cauldron of Everything, the Way of the Four Elements monk, the Wild Magic sorcerer, and the Undying warlock get new, exciting reworks in Tasha’s Crucible of Everything Else

Chapter 2: New Spells

  • 29 new spells
  • Social, combat, and exploration spells for every tier of play
  • Harness the power of the planes with new conjunction spells!

Chapter 3: Magic Items

  • Over 50 new magic items to be discovered in any environment
  • Useful for both players and dungeon masters!
  • Discover the arcane properties of Tasha's Cauldron

Chapter 4: Dungeon Master Tools

  • Alternative rules for Working Together
  • Add mechanical depth to characters by using Variant Flaws
  • Come to the dark side with Downtime Crime Revisited
  • Preludes, an alternative to traditional backgrounds where Dungeon Master and player work together to determine a character’s backstory and background feature

Contents.png

Introduction

Chapter 1: Subclasses

  • Artificer
    • Effigist
  • Barbarian
    • Path of the Abomination
    • Path of the Alchemical Brute
    • Path of Infiltration
  • Bard
    • College of Harmony
    • College of Pantomime
  • Cleric
    • Inquisition Domain
    • Seership Domain
    • Trade Domain
  • Druid
    • Circle of the Bough
    • Circle of the Dragonfriend
  • Fighter
    • Bodyguard
    • Fencer
    • Scrapper
  • Monk
    • Way of Mundanity
    • Way of the Iron Grasp
    • Way of the Four Elements Remastered
  • Paladin
    • Oath of Enlightenment
  • Ranger
    • Dark Trapper
    • Herbalist
    • Stargazer
  • Rogue
    • Improviser
    • Temple Raider
    • Witchblade
  • Sorcerer
    • Spellslinger
    • Wild Magic Remastered
  • Warlock
    • The Creeping Vine
    • The Inevitable
    • The Undying Remastered
  • Wizard
    • Numerology
Chapter 2: New Spells
  • Class Spell Lists
  • Spell Descriptions
    • Behold
    • Conjunction of Air
    • Conjunction of Chaos
    • Conjunction of Dawn
    • Conjunction of Earth
    • Conjunction of Fey
    • Conjunction of Flame
    • Conjunction of Mundanity
    • Conjunction of Order
    • Conjunction of Shadow
    • Conjunction of the Natural
    • Conjunction of the Nexus
    • Conjunction of the Other Side
    • Conjunction of Water
    • Conjure Greater Animals
    • Dancing Decoy
    • Dartak's Retribution
    • Detect Portal
    • Dismantle
    • Elminster's Evoked Delivery
    • Folk Rite
    • Illusory Wall
    • Nystul's False Trail
    • Telegrab
    • Tenser's Climbing Wall
    • Wall of Bones
    • Wall of Mist
    • Waterspout
    • Zap
Chapter 3: Magic Items
  • Alarmotape
  • Amulet of the Night Moth
  • Anklet of Potential
  • Armor of the Naive
  • Armor of the Spineless
  • Armor of the Witless
  • Aundra's Magic Bracers
  • Blink Boots
  • Bloodseeker Weapons
  • Bonekeeper
  • Camp Cable
  • Cloak of Vines
  • Coinslot Necklace
  • Cold Iron Armor
  • Cold Iron Weapons
  • Diadem of Mental Fortitude
  • Elemental Longbow
  • Enidda's Tea Set
  • Feather Tonic
  • Feywild Rose
  • Figureine of Wondrous Power (Coprolite Monkeys)
  • Firequench Cloak
  • Fleshhook
  • Gelatinous Shot
  • Gilded Lily
  • Grimoire of Hindsight
  • Harp Bow
  • Hlam's Welded Gauntlets
  • Iron Crown
  • Lock of Medusa
  • Lute of the Reveling Satyr
  • Manual of Exotic Golems
  • Mimaxe
  • Missile-Proof Glass
  • Mithral Weapons
  • One-Way Lantern
  • Pick-Eating Lock
  • Portable Hall
  • Portaorb
  • Ring of Fate
  • Ring of Sudden Impact
  • Shellstone Ring
  • Shovel of Digging
  • Snapdragon Gloves
  • Tasha's Cauldron
  • Tenser's Folding Disk
  • Tome of Animal Understanding
  • Trick Cards
  • Unseelie Dagger
  • Vajra's Antiwand
  • Wereboar Necklace
  • Xanastone Ring
Chapter 4: Dungeon Master Tools
  • Alternative Rules for Working Together
  • Variant Flaws
  • Downtime Crime Revisited
    • Environmental Implications
    • Infamy
      • Bribery
      • Doing Time
      • Laying Low
    • Criminal Activity
      • Extortion/Protection Racket
      • Counterfeiting
      • Street Level Dealing
      • Underworld Alchemy
  • Preludes
    • Example Lifepath Tables
    • Example Scenes
Appendix A: Creatures and Spells Referenced
Appendix B: Real Prelude Example

On_the_Cover.png

Emmy Rodgers paints a gorgeous picture of the sly and dangerous archwizard Tasha, peering at unfortunate adventurers. You can find more of Emmy’s work at her website (www.tattered-demalion.tumblr.com) or on her Instagram page (@TatteredDemalion).

Design_Team.png

FAQ.png

Q: Do I need to own or have access to Tasha's Cauldron of Everything to use this book?

A: Nope! This book was intentionally written to be an excellent stand-alone product!

Q: When does Volume 2 come out?

A: Spring of 2021.

Q: What will be in Volume 2?

A: Races, creatures, and even more unique subclasses!

Q: What's with the Armors of the Naive, Spineless, and Witless?

A: They're particularly useful if you have a negative modifier to the given stat.

Contact_Us.png

Interested in learning more about Tasha's Crucible of Everything Else? Want to stay up-to-date on QL Games playtest opportunities and product announcements? Contact us at QLGames (at) Yahoo (dot) com!

Sign up today for QL Games product announcements and playtest opportunity emails! Copy and paste the following URL into your browser:

http://eepurl.com/hovIcv

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Reviews (4)
Discussions (13)
Customer avatar
Alejandro C January 30, 2021 5:45 am UTC
PURCHASER
I have a question concerning the Effigist subclass. It says you create a magical effigy every long rest or when you expend a 1st level spell slot to do so before the next long rest. What i find weird is that the effigy only lasts 1 hour after it's created. Meaning, for 1 hour after a long rest, you have your main gimmick of the subclass, but then you must expend a spell slot in order to activate it again.

I would make the magic in the effigy's magic last until the next long rest, but the effects that allow you to perceive through the targets senses or cause damage through it only last 1 hour. It makes the main feature of this subclass require you to choose between spellcasting as normal or use your spell slots for your effigy.
Customer avatar
QL G January 31, 2021 8:38 pm UTC
CREATOR
...See more
Customer avatar
Quinn T January 13, 2021 11:36 pm UTC
PURCHASER
All the bookmarks are randomized letters and numbers. They don't actually have any titles.
Customer avatar
QL G January 14, 2021 4:19 am UTC
CREATOR
We've noticed and will be fixing that in the 1.1 update. Thank you for letting us know!
Customer avatar
Aaron M December 29, 2020 7:07 pm UTC
Any chance for a VTT conversion?
Customer avatar
QL G December 30, 2020 12:10 am UTC
CREATOR
We'll be starting work on a Fantasy Grounds version once we release version 1.1 in Spring, the same day we release Volume 2.
Customer avatar
Greg O December 28, 2020 5:35 am UTC
A suggestion for your update: Seeker (Warlock of the Elder Orb)

A strange servant to an elder orb (a very powerful and ancient beholder), the Seeker is given a degree of freedom and status among the eye tyrant’s minions but the most beholden of them, kept in check by the mystical connection by bond made with the creature. As part of the bond with the Beholder, the warlock removes one of his eyes, replacing it with an eye created by his patron that mystically attaches itself to the warlock’s socket, providing him a replacement for the one that he sacrificed. The warlock sees through this monstrous eye normally though it also provides him 30’ darkvision (if he doesn’t have it already); the eye also relays visual and (through the warlock’s own senses) audio information back to his patron whenever the beholder desires to see through his servant. Elder beholders do not require warlocks bound to them to be bound to the ethos of evil (though most are) though they prefer them to be lawful and...See more
Customer avatar
QL G December 28, 2020 5:23 pm UTC
CREATOR
Thank you for the suggestion! The update will largely be typo corrections and balance tweaks, and won't be adding any substantial new content. Since you already have this subclass developed, sounds like you might be ready to publish it yourself! :)
Customer avatar
Greg O December 29, 2020 2:49 pm UTC
no, no, feel free. I'm no longer in the RPG publishing biz
Customer avatar
QL G December 29, 2020 3:40 pm UTC
CREATOR
We won't be adding in any new subclasses in any updates, but thank you again for the offer!
Customer avatar
Somber P December 14, 2020 12:12 pm UTC
PURCHASER
I think fencer fighters are missing an 18th level ability
Customer avatar
QL G December 14, 2020 4:48 pm UTC
CREATOR
Like the Arcane Archer and Purple Dragon Knight, its 18th level ability is described earlier in the subclass. Under "Improved Precision," it says "Your Precision Dice turn into d10s. At 18th level, they turn into d12s." I hope that helps!
Customer avatar
Quinn T January 13, 2021 11:35 pm UTC
PURCHASER
Seems like that's just one feature then in my opinion. I'd suggest adding an actual feature instead of just giving one feature a chance to go only 2 higher than usual. An ability at that level should be something you've been waiting for the whole time. Not a d10 turning into a d12.
Customer avatar
QL G January 14, 2021 4:21 am UTC
CREATOR
We wanted to make sure the Fencer wasn't significantly more powerful than other fighter subclasses at that level, so we decided to make the capstone feature what you see in the current version. This 18th level feature is very similar to several other fighter subclasses' 18th level features, which are really just a die size increase.
Customer avatar
Jasper D December 08, 2020 2:19 pm UTC
Quick note, you might wanna redesign the Twisting Fate ability of the Seership domain of the cleric. It is has more range than the Grave cleric lvl6 ability and can even just make the attack miss
Customer avatar
QL G December 08, 2020 11:37 pm UTC
CREATOR
Thanks for your feedback! We're taking a look into that now. Expect the 1.1 update to reduce it from a range of sight to a range of 30 feet.
Customer avatar
Corey R December 05, 2020 3:55 pm UTC
PURCHASER
In the Way of the Four Elements remastered, there is this text about what this version of the four elements monk does for the game: "It gives you access to elemental cantrips. You learn one elemental control cantrip and one damaging elemental cantrip. Full casters, masters of magic, learn additional cantrips at 6th and 11th levels. As an elemental master, you also learn additional cantrips at those levels." but there's no details of these cantrips anywhere else or more information about this class feature that I can find. Is cantrip here meant to be used interchangeably with elemental discipline?
Customer avatar
QL G December 05, 2020 9:11 pm UTC
CREATOR
Good eyes! I'll be honest, I was pretty embarrassed when we realized an entire class feature was missing from that subclass! We'll be adding the following section in the 1.1 update. The cantrips marked with an asterisk can be found in the Elemental Evil Player's Companion for free on the Wizards of the Coast, DNDBeyond, or DMs Guild websites, or in Xanathar's Guide to Everything. They will also be added to the appendix in the 1.1 update.

Elemental Acolyte
3rd-level Way of the Four Elements Remastered feature
You learn one of the following cantrips of your choice: control flames*, gust*, mold earth*, or shape water*. You also learn one of the following cantrips of your choice: magic stone*, produce flame, ray of frost, or thunderclap*. You learn an additional cantrip from either list at 6th level and again at 11th level.

Immediately after you take the Attack action on your turn, you can spend 1 ki point to cast a cantrip you’ve learned from this feature as a bonus action....See more
Customer avatar
Corey R December 06, 2020 4:07 am UTC
PURCHASER
Glad to help, thanks for the update!
Customer avatar
erin D January 20, 2021 1:59 am UTC
PURCHASER
Thank god someone brought this up I was super lost lol Out of curiosity is there any reason why a melee cantrip like shocking grasp wasn't considered for this? Since you're required to attack first then most of these ranged spell attacks will be rolled at disadvantage because you're still in melee range?
Customer avatar
QL G January 20, 2021 4:50 pm UTC
CREATOR
Great question! Fifth edition Dungeons and Dragons treats acid, cold, fire, lightning, and thunder as the 5 elemental damage types, which is different from the traditional sense of air, water, earth, and fire. We wanted this monk to line up with the second. As such, these cantrips are all themed to the four elements.

Simultaneously, we limited the spells in this book as much as reasonably possible to those found in the Player's Handbook, so you could easily use this book regardless of what's in your library. There simply aren't very many melee cantrips in the Player's Handbook (or other sources), especially ones that are themed to the four elements! We selected cantrips from what was available that also suited the theme, which meant no explicitly melee spell attack cantrips. :(

Now then. Of the four cantrips listed that deal damage, two of them use saving throws and not attack rolls. A creature's distance from you does not give advantage or disadvantage on a saving throw, so Ray of Frost...See more
Customer avatar
Chromie S December 04, 2020 7:11 pm UTC
So will volume II have even less DM tools? Races, classes, and items are nice and all but more tools the better. I’m very neutral myself on recommending it. I love the Downtime stuff, that’s great. I’d love to see more things for a DM to use.
Customer avatar
QL G December 05, 2020 9:08 pm UTC
CREATOR
Correct. Volume 1 has subclasses, spells, magic items, and dungeon master tools. Volume 2 will have subclasses, races, and monsters. Don't knock it before you try it, though! Many of those stat blocks coordinate with content from Volume 1 and/or make the jobs of Dungeon Masters much easier! Some of my personal favorites are the sections on swarms and NPCs, which I will definitely be using in my own games. They'll be saving me time for both preparation and in-session!
Customer avatar
Brandon C November 29, 2020 10:00 pm UTC
What's the DC Equation for Dirty Fighting?
Customer avatar
QL G November 30, 2020 2:52 am UTC
CREATOR
Great question! That's one of the small changes we'll be making in the next update. We'll be adding the following line: "If a dirty trick requires a saving throw, the DC is equal to 8 + your proficiency bonus + your Strength modifier."
Customer avatar
Mike O December 10, 2020 9:11 pm UTC
PURCHASER
Oops, yeah, that got by me.... But 8+PB+Str mod is what it should've been.
Customer avatar
Alexander H November 26, 2020 12:43 am UTC
PURCHASER
So I wouldn't have to worry about any incompatibilities with the Tasha release?
Customer avatar
QL G November 26, 2020 3:30 am UTC
CREATOR
Correct. This book was intentionally written to work in tandem with Tasha's Cauldron of Everything. They do not conflict at all. And given that by this point both have been released, we've been able to double check that! :)
Customer avatar
Alexander H November 26, 2020 3:27 pm UTC
PURCHASER
Thanks!
Customer avatar
Ian S November 24, 2020 11:00 pm UTC
PURCHASER
What's the point of the Armors of the Naive, Spineless, and Witless? I feel like I'm missing something important.
Customer avatar
QL G November 25, 2020 2:56 am UTC
CREATOR
They're particularly useful if you have a negative modifier. :)
Customer avatar
Ian S November 26, 2020 7:46 pm UTC
PURCHASER
Oh dang! That's pretty creative. Thanks for the response.
Customer avatar
Nathan F November 17, 2020 7:14 pm UTC
Sounds like a great product. Any chance it will this be available for Print on Demand?
Customer avatar
QL G November 17, 2020 9:44 pm UTC
CREATOR
It's possible. Print on Demand ("POD") is typically invitation-only, and we have not discussed the matter with DMs Guild staff. As such, probably don't expect a POD version available too soon, but as Crucible continues to be a bestseller, the chance continues to increase. :) In the meantime, consider bringing the PDF to your local Kinko's or other print store.
Customer avatar
cita F November 14, 2020 12:54 pm UTC
PURCHASER
Lots and lots of options for both players and DMs. The new subclasses are intriguing, but for me, it really shines in the DM Tools part. From the rules for working together, the variant flaws that leans towards the mechanics side, the preludes which can easily pregen a character background, and the downtime crimes because really, lots of players out there play as criminal characters and they need to do more criminal activities. I can already imagine playing an all-criminal game using the downtime rules written in here!
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File Last Updated:
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This title was added to our catalog on November 11, 2020.