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As part of the Black Friday/Cyber Monday sale this title has been marked down by up to 33%. For more values visit the Black Friday/Cyber Monday sale page.

NEW CONTENT ALERT: Volume 2 is now available! Save $5 off Volume 2 in this bundle!

FANTASY GROUNDS Version is now available! Save up to $5 in this bundle!

"I especially love it when innovative game mechanics fuel the story. I am pleased to find a hefty supplement that provides not only incredible inspiration for myself (I'm looking at you Ennida's Tea Set) but for any players I provide this to as an additional option for character options. I can tell you one thing, next time I'm a PC I am going to beg my DM to let me play a bard from the College of Pantomime." - Morrigan Robins (Icewind Dale: Rime of the Frostmaiden)

"Rodgers' (@TatteredDemalion) gorgeous cover truly conveys the talent, beauty, and professionalism bubbling away in the melting pot of a crucible of a cauldron. This book holds a 17th level create bonfire of a candle to the official Wizards release!" - Curse of Sebs (Tabletop Roleplaying Game Reviewer)

"I love when big teams of creators get together to make these types of books. They always have such a fantastic variety inside, and Crucible is no exception. Some of these subclasses and spells made me want to immediately sit down and start making a character! I'll definitely be using this book in my games, both as a player and DM." - Bryan Holmes (Hellbound Heists, Cursed Classes, Mythic Encounters)

"Tasha's Crucible of Everything Else has been put together by a fantastic team of DMsGuild creators, and it should come as no surprise that the quality supplement they’ve put together is outstanding. Strongly recommend everyone check this one out!" - Trevor Armstrong (Adaptable NPCs, Disturbed Graves, Creatures of the Tomb)

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Brought to you by QL Games, Tasha’s Crucible of Everything Else is a massive, two-volume collaboration of over 25 different DMs Guild creators that expands on the options found in the Player’s HandbookDungeon Master’s Guide, and Monster Manual.

Below is a short description of what you’ll find in each chapter of the book.

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  • 27 new subclasses for every class, including artificer
  • 3 remastered subclasses; just like the Circle of Spores druid and Bladesinging wizard get reworks in Tasha’s Cauldron of Everything, the Way of the Four Elements monk, the Wild Magic sorcerer, and the Undying warlock get new, exciting reworks in Tasha’s Crucible of Everything Else

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  • Over 30 new spells
  • Social, combat, and exploration spells for every tier of play
  • Harness the power of the planes with new conjunction spells!

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  • Over 50 new magic items to be discovered in any environment
  • Useful for both players and dungeon masters!
  • Discover the arcane properties of Tasha's Cauldron

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  • Alternative rules for Working Together
  • Add mechanical depth to characters by using Variant Flaws
  • Come to the dark side with Downtime Crime Revisited
  • Preludes, an alternative to traditional backgrounds where Dungeon Master and player work together to determine a character’s backstory and background feature

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Introduction

Chapter 1: Subclasses

  • Artificer
    • Effigist
  • Barbarian
    • Path of the Abomination
    • Path of the Alchemical Brute
    • Path of Infiltration
  • Bard
    • College of Harmony
    • College of Pantomime
  • Cleric
    • Inquisition Domain
    • Seership Domain
    • Trade Domain
  • Druid
    • Circle of the Bough
    • Circle of the Dragonfriend
  • Fighter
    • Bodyguard
    • Fencer
    • Scrapper
  • Monk
    • Way of Mundanity
    • Way of the Iron Grasp
    • Way of the Four Elements Remastered
  • Paladin
    • Oath of Enlightenment
  • Ranger
    • Dark Trapper
    • Herbalist
    • Stargazer
  • Rogue
    • Improviser
    • Temple Raider
    • Witchblade
  • Sorcerer
    • Spellslinger
    • Wild Magic Remastered
  • Warlock
    • The Creeping Vine
    • The Inevitable
    • The Undying Remastered
  • Wizard
    • Numerology
Chapter 2: New Spells
  • Class Spell Lists
  • Spell Descriptions
    • Behold
    • Buckshot
    • Conjunction of Air
    • Conjunction of Chaos
    • Conjunction of Dawn
    • Conjunction of Earth
    • Conjunction of Fey
    • Conjunction of Flame
    • Conjunction of Mundanity
    • Conjunction of Order
    • Conjunction of Shadow
    • Conjunction of the Natural
    • Conjunction of the Nexus
    • Conjunction of the Other Side
    • Conjunction of Water
    • Conjure Greater Animals
    • Dancing Decoy
    • Dartak's Retribution
    • Detect Portal
    • Dismantle
    • Elminster's Evoked Delivery
    • Folk Rite
    • Illusory Wall
    • Nystul's False Trail
    • Telegrab
    • Tenser's Climbing Wall
    • Wall of Bones
    • Wall of Mist
    • Waterspout
    • Zap
Chapter 3: Magic Items
  • Adderstone
  • Alarmotape
  • Amulet of the Night Moth
  • Anklet of Potential
  • Armor of the Naive
  • Armor of the Spineless
  • Armor of the Witless
  • Aundra's Magic Bracers
  • Blink Boots
  • Bloodseeker Weapons
  • Bonekeeper
  • Camp Cable
  • Cloak of Vines
  • Coinslot Necklace
  • Cold Iron Armor
  • Cold Iron Weapons
  • Diadem of Mental Fortitude
  • Disappearing Ink
  • Elemental Longbow
  • Enidda's Tea Set
  • Feather Tonic
  • Feywild Rose
  • Figureine of Wondrous Power (Coprolite Monkeys)
  • Firequench Cloak
  • Fleshhook
  • Gelatinous Shot
  • Gilded Lily
  • Grimoire of Hindsight
  • Harp Bow
  • Hlam's Welded Gauntlets
  • Iron Crown
  • Lock of Medusa
  • Lute of the Reveling Satyr
  • Manual of Exotic Golems
  • Mimaxe
  • Missile-Proof Glass
  • Mithral Weapons
  • One Hour Energy
  • One-Way Lantern
  • Pick-Eating Lock
  • Portable Hall
  • Portaorb
  • Ring of Fate
  • Ring of Sudden Impact
  • Shellstone Ring
  • Shovel of Digging
  • Snapdragon Gloves
  • Tasha's Cauldron
  • Tenser's Folding Disk
  • Tome of Animal Understanding
  • Trick Cards
  • Unseelie Dagger
  • Vajra's Antiwand
  • Wereboar Necklace
  • Xanastone Ring
Chapter 4: Dungeon Master Tools
  • Alternative Rules for Working Together
  • Variant Flaws
  • Downtime Crime Revisited
    • Environmental Implications
    • Infamy
      • Bribery
      • Doing Time
      • Laying Low
    • Criminal Activity
      • Extortion/Protection Racket
      • Counterfeiting
      • Street Level Dealing
      • Underworld Alchemy
  • Preludes
    • Example Lifepath Tables
    • Example Scenes
Appendix A: Creatures and Spells Referenced
Appendix B: Real Prelude Example

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Emmy Rodgers paints a gorgeous picture of the sly and dangerous archwizard Tasha, peering at unfortunate adventurers. You can find more of Emmy’s work at her website (www.tattered-demalion.tumblr.com) or on her Instagram page (@TatteredDemalion).

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Q: Do I need to own or have access to Tasha's Cauldron of Everything to use this book?

A: Nope! This book was intentionally written to be an excellent stand-alone product.

Q: When does Volume 2 come out?

A: It's out now! You can find it here.

Q: What is in Volume 2?

A: Subclasses, races, DM tools, and new creatures!

Q: Is there a discounted bundle for volumes 1 and 2?

A: Yes. You can find that here.

Q: What's with the Armors of the Naive, Spineless, and Witless?

A: They're particularly useful if you have a negative modifier to the given stat.

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Interested in learning more about Tasha's Crucible of Everything Else? Want to stay up-to-date on QL Games playtest opportunities and product announcements? Contact us at QLGames (at) Yahoo (dot) com!

Sign up today for QL Games product announcements and playtest opportunity emails! Copy and paste the following URL into your browser:

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(Yeah we know it looks sketchy - for legal reasons, we aren't allowed to provide a direct link to our email service!)

Changelog

1.0 (November 12, 2020) - Original

1.1.0 (April 30, 2021) - Typos corrected and small balance changes made.

1.1.1 (May 1, 2021) - Incorrect bookmarks fixed.

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Reviews (5)
Discussions (19)
Customer avatar
lucemon22 U April 13, 2022 7:10 am UTC
PURCHASER
So just a question, on a balance side of things with the Effigist. The target remains marked even when out of range, so in theory you can just spam the damage to the marked target even if they're multiple miles away? A full hour could be easily be over 400 damage with no limit outside of the hour time limit on the effigy.
Reply
Customer avatar
Andrew W April 15, 2022 4:50 pm UTC
CREATOR
By jove you're right. Here's what the relevant clause will probably say in the next update:
"When you create an effigy, you designate a creature within 60 feet of you that you can see or hear for it to represent. As an action on each of your turns, you can designate for the effigy to represent a new qualifying creature. This connection ends when the effigy loses its magic or if the target goes out of range."
Reply
Customer avatar
lucemon22 U April 16, 2022 7:52 am UTC
PURCHASER
That would help with the spamming. Last thing I would maybe suggest just so someone isn't constantly popping their action to swap targets. (Just because unlike hex and hunters mark you can't bonus action it.) Is maybe something like 'once marked, you can use the bonus action to do damage to the target up to 120 feet or so? (I'll playtest it myself, but its just a thought.)
Reply
Customer avatar
Andrew W April 16, 2022 3:58 pm UTC
CREATOR
Thank you for the ideas. We'll definitely consider them.
Customer avatar
Thomas W April 11, 2022 6:31 am UTC
PURCHASER
About the Spellslinger Sorcerer:
Is "Piercing Spell" supposed to be restricted like "Twinned Spell", where the spell must be unabled to target more than one creature, or are those spells fine, as long as I target only one creature?
I.e. would "Scorching Ray" be compatible with that Sling?
Reply
Customer avatar
Andrew W April 11, 2022 3:31 pm UTC
CREATOR
So the text says "When you cast a spell that targets one creature and uses an attack roll, you can spend 1 to 5 sorcery points to deal additional piercing damage. Your spell attack deals an additional 1d8 piercing damage for each point expended. You must choose to add this damage before making your attack roll. If the spell requires you to make multiple attack rolls, this benefit only applies to one of those attacks."

This would mean that yes the spell CAN target more than one creature, but is only targeting one in this instance. For spells like scorching ray that make multiple attack/damage rolls, you would only apply it to one, and you would have to target all of the rays at one target.
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Customer avatar
Thomas W April 11, 2022 4:53 pm UTC
PURCHASER
Thanks for clarifying
Customer avatar
Patrick L February 11, 2022 7:52 pm UTC
PURCHASER
So, I need some clarification on the Undying Warlock. For Undying Nature, is the poison immunity for the condition, damage type, or both?
Reply
Customer avatar
Andrew W February 12, 2022 4:02 pm UTC
CREATOR
Great question! It's immunity to all of the above. And also to poisons that inflict neither the condition nor the damage type (e.g. the stinking cloud spell).
Customer avatar
Zackery S August 05, 2021 10:07 pm UTC
I have two question about the circle of the dragon friend. Question one for the lesser/greater draco special wild shape if a person muti-class and has extra attack are you able to attack twice with your claw attack. It is a bit confusing since it says it is a melee spell attack which that term is used for spell such as shocking grasp which takes an action to use. Question two in the description of the lesser/greater draco it say you can use your hands as normal does that mean you can still cast spell in this special wild shape?
Reply
Customer avatar
Andrew W August 06, 2021 2:09 am UTC
CREATOR
Excellent questions.

1.) Rules-as-written, even though the claw is a magical attack, it is not technically a spell. Because making a claw attack requires you taking the Attack action on your turn (as opposed to the Cast a Spell action), the Extra Attack feature DOES allow you to make two such attacks.

2.) Short answer: no, you cannot cast spells while wildshaped in draco form. Longer answer: your draco form has fingers and thumbs just like a human does. A human can operate a remote control and open a doorknob and type at a computer. A dog or other pawed creature cannot, at least not as easily and reliably. So yes you have the tactile dexterity to perform the somatic components of spells while you're in your draco form, but one of the basic rules of the wildshape feature is that you can't cast spells while wildshaped. And unlike the spore druid's fungal transformation or the wildfire druid's elemental companion, the dragonfriend druid's draco transformation IS a wildshape option. So it's...See more
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Customer avatar
Zackery S August 06, 2021 2:32 am UTC
Ok thank you for that clarification I look forward to using this class it is the most balanced dragon based druid I have every seen and I love it.
Reply
Customer avatar
Andrew W August 06, 2021 3:09 am UTC
CREATOR
Glad to hear! Feel free to leave us a review :)
Customer avatar
Seth K June 03, 2021 1:04 am UTC
Here's another vote for a POD edition.
Customer avatar
Thomas H May 01, 2021 5:52 pm UTC
PURCHASER
This desperately needs a print version
Reply
Customer avatar
Andrew W May 01, 2021 10:41 pm UTC
CREATOR
Thank you! We've discussed it with the website staff and they are not currently interested in adding this to Print on Demand, but. This summer we'll be releasing another product that probably will be. ;)
Customer avatar
Dead B. B January 30, 2021 5:45 am UTC
PURCHASER
I have a question concerning the Effigist subclass. It says you create a magical effigy every long rest or when you expend a 1st level spell slot to do so before the next long rest. What i find weird is that the effigy only lasts 1 hour after it's created. Meaning, for 1 hour after a long rest, you have your main gimmick of the subclass, but then you must expend a spell slot in order to activate it again.

I would make the magic in the effigy's magic last until the next long rest, but the effects that allow you to perceive through the targets senses or cause damage through it only last 1 hour. It makes the main feature of this subclass require you to choose between spellcasting as normal or use your spell slots for your effigy.
Reply
Customer avatar
Andrew W January 31, 2021 8:38 pm UTC
CREATOR
...See more
Customer avatar
Quinn T January 13, 2021 11:36 pm UTC
PURCHASER
All the bookmarks are randomized letters and numbers. They don't actually have any titles.
Reply
Customer avatar
Andrew W January 14, 2021 4:19 am UTC
CREATOR
We've noticed and will be fixing that in the 1.1 update. Thank you for letting us know!
Customer avatar
Aaron M December 29, 2020 7:07 pm UTC
Any chance for a VTT conversion?
Reply
Customer avatar
Andrew W December 30, 2020 12:10 am UTC
CREATOR
We'll be starting work on a Fantasy Grounds version once we release version 1.1 in Spring, the same day we release Volume 2.
Reply
Customer avatar
Jason P May 01, 2021 6:02 pm UTC
PURCHASER
Is a FG conversion still coming? Thank you in advance for your time. What about for Vol 2 - will one be released concurrently?
Reply
Customer avatar
Andrew W May 01, 2021 10:39 pm UTC
CREATOR
Due to some restrictions for submitting products to the ENnies (the TTRPG equivalent of the Oscars) we had to push Volume 1 1.1 forwards so we could submit it in time. We're starting work today on a FG version. Expect one in a few weeks! Sadly, because we can't start FG work until we finish PDF work, volume 2 will also take some time before we can release a conversion. Expect a PDF version of vol 2 (and a bundle of the two volumes together) to be released in roughly 2 weeks.
Reply
Customer avatar
Andrew W June 04, 2021 5:45 pm UTC
CREATOR
A Fantasy Grounds version is now available! You can find it here: https://www.dmsguild.com/product/359775/Tashas-Crucible-of-Everything-Else-Volume-1-Fantasy-Grounds
Customer avatar
Greg O December 28, 2020 5:35 am UTC
A suggestion for your update: Seeker (Warlock of the Elder Orb)

A strange servant to an elder orb (a very powerful and ancient beholder), the Seeker is given a degree of freedom and status among the eye tyrant’s minions but the most beholden of them, kept in check by the mystical connection by bond made with the creature. As part of the bond with the Beholder, the warlock removes one of his eyes, replacing it with an eye created by his patron that mystically attaches itself to the warlock’s socket, providing him a replacement for the one that he sacrificed. The warlock sees through this monstrous eye normally though it also provides him 30’ darkvision (if he doesn’t have it already); the eye also relays visual and (through the warlock’s own senses) audio information back to his patron whenever the beholder desires to see through his servant. Elder beholders do not require warlocks bound to them to be bound to the ethos of evil (though most are) though they prefer them to be lawful and...See more
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Customer avatar
Andrew W December 28, 2020 5:23 pm UTC
CREATOR
Thank you for the suggestion! The update will largely be typo corrections and balance tweaks, and won't be adding any substantial new content. Since you already have this subclass developed, sounds like you might be ready to publish it yourself! :)
Reply
Customer avatar
Greg O December 29, 2020 2:49 pm UTC
no, no, feel free. I'm no longer in the RPG publishing biz
Reply
Customer avatar
Andrew W December 29, 2020 3:40 pm UTC
CREATOR
We won't be adding in any new subclasses in any updates, but thank you again for the offer!
Customer avatar
Somber P December 14, 2020 12:12 pm UTC
PURCHASER
I think fencer fighters are missing an 18th level ability
Reply
Customer avatar
Andrew W December 14, 2020 4:48 pm UTC
CREATOR
Like the Arcane Archer and Purple Dragon Knight, its 18th level ability is described earlier in the subclass. Under "Improved Precision," it says "Your Precision Dice turn into d10s. At 18th level, they turn into d12s." I hope that helps!
Reply
Customer avatar
Quinn T January 13, 2021 11:35 pm UTC
PURCHASER
Seems like that's just one feature then in my opinion. I'd suggest adding an actual feature instead of just giving one feature a chance to go only 2 higher than usual. An ability at that level should be something you've been waiting for the whole time. Not a d10 turning into a d12.
Reply
Customer avatar
Andrew W January 14, 2021 4:21 am UTC
CREATOR
We wanted to make sure the Fencer wasn't significantly more powerful than other fighter subclasses at that level, so we decided to make the capstone feature what you see in the current version. This 18th level feature is very similar to several other fighter subclasses' 18th level features, which are really just a die size increase.
Customer avatar
Jasper D December 08, 2020 2:19 pm UTC
Quick note, you might wanna redesign the Twisting Fate ability of the Seership domain of the cleric. It is has more range than the Grave cleric lvl6 ability and can even just make the attack miss
Reply
Customer avatar
Andrew W December 08, 2020 11:37 pm UTC
CREATOR
Thanks for your feedback! We're taking a look into that now. Expect the 1.1 update to reduce it from a range of sight to a range of 30 feet.
Customer avatar
Corey R December 05, 2020 3:55 pm UTC
PURCHASER
In the Way of the Four Elements remastered, there is this text about what this version of the four elements monk does for the game: "It gives you access to elemental cantrips. You learn one elemental control cantrip and one damaging elemental cantrip. Full casters, masters of magic, learn additional cantrips at 6th and 11th levels. As an elemental master, you also learn additional cantrips at those levels." but there's no details of these cantrips anywhere else or more information about this class feature that I can find. Is cantrip here meant to be used interchangeably with elemental discipline?
Reply
Customer avatar
Andrew W December 05, 2020 9:11 pm UTC
CREATOR
Good eyes! I'll be honest, I was pretty embarrassed when we realized an entire class feature was missing from that subclass! We'll be adding the following section in the 1.1 update. The cantrips marked with an asterisk can be found in the Elemental Evil Player's Companion for free on the Wizards of the Coast, DNDBeyond, or DMs Guild websites, or in Xanathar's Guide to Everything. They will also be added to the appendix in the 1.1 update.

Elemental Acolyte
3rd-level Way of the Four Elements Remastered feature
You learn one of the following cantrips of your choice: control flames*, gust*, mold earth*, or shape water*. You also learn one of the following cantrips of your choice: magic stone*, produce flame, ray of frost, or thunderclap*. You learn an additional cantrip from either list at 6th level and again at 11th level.

Immediately after you take the Attack action on your turn, you can spend 1 ki point to cast a cantrip you’ve learned from this feature as a bonus action....See more
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Customer avatar
Corey R December 06, 2020 4:07 am UTC
PURCHASER
Glad to help, thanks for the update!
Reply
Customer avatar
erin D January 20, 2021 1:59 am UTC
PURCHASER
Thank god someone brought this up I was super lost lol Out of curiosity is there any reason why a melee cantrip like shocking grasp wasn't considered for this? Since you're required to attack first then most of these ranged spell attacks will be rolled at disadvantage because you're still in melee range?
Reply
Customer avatar
Andrew W January 20, 2021 4:50 pm UTC
CREATOR
Great question! Fifth edition Dungeons and Dragons treats acid, cold, fire, lightning, and thunder as the 5 elemental damage types, which is different from the traditional sense of air, water, earth, and fire. We wanted this monk to line up with the second. As such, these cantrips are all themed to the four elements.

Simultaneously, we limited the spells in this book as much as reasonably possible to those found in the Player's Handbook, so you could easily use this book regardless of what's in your library. There simply aren't very many melee cantrips in the Player's Handbook (or other sources), especially ones that are themed to the four elements! We selected cantrips from what was available that also suited the theme, which meant no explicitly melee spell attack cantrips. :(

Now then. Of the four cantrips listed that deal damage, two of them use saving throws and not attack rolls. A creature's distance from you does not give advantage or disadvantage on a saving throw, so Ray of Frost...See more
Customer avatar
Chromie S December 04, 2020 7:11 pm UTC
So will volume II have even less DM tools? Races, classes, and items are nice and all but more tools the better. I’m very neutral myself on recommending it. I love the Downtime stuff, that’s great. I’d love to see more things for a DM to use.
Reply
Customer avatar
Andrew W December 05, 2020 9:08 pm UTC
CREATOR
Correct. Volume 1 has subclasses, spells, magic items, and dungeon master tools. Volume 2 will have subclasses, races, and monsters. Don't knock it before you try it, though! Many of those stat blocks coordinate with content from Volume 1 and/or make the jobs of Dungeon Masters much easier! Some of my personal favorites are the sections on swarms and NPCs, which I will definitely be using in my own games. They'll be saving me time for both preparation and in-session!
Customer avatar
Brandon C November 29, 2020 10:00 pm UTC
What's the DC Equation for Dirty Fighting?
Reply
Customer avatar
Andrew W November 30, 2020 2:52 am UTC
CREATOR
Great question! That's one of the small changes we'll be making in the next update. We'll be adding the following line: "If a dirty trick requires a saving throw, the DC is equal to 8 + your proficiency bonus + your Strength modifier."
Reply
Customer avatar
Mike O December 10, 2020 9:11 pm UTC
PURCHASER
Oops, yeah, that got by me.... But 8+PB+Str mod is what it should've been.
Customer avatar
Alexander H November 26, 2020 12:43 am UTC
PURCHASER
So I wouldn't have to worry about any incompatibilities with the Tasha release?
Reply
Customer avatar
Andrew W November 26, 2020 3:30 am UTC
CREATOR
Correct. This book was intentionally written to work in tandem with Tasha's Cauldron of Everything. They do not conflict at all. And given that by this point both have been released, we've been able to double check that! :)
Reply
Customer avatar
Alexander H November 26, 2020 3:27 pm UTC
PURCHASER
Thanks!
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This title was added to our catalog on November 11, 2020.