Advanced Search

EB-EP-02 Rolling ThunderClick to magnify
Quick Preview
Full‑size Preview

EB-EP-02 Rolling Thunder


In this Epic event, the adventurers infiltrate the royal lightning rail train to steal a ledger belonging to the king’s brother, Kor ir’Wynarn. With war brewing between Breland and Thrane, Lord Kor rides north to Sword Keep to defend the border—but scheming forces intend to strike him down before he gets there. A Four-Hour Multitable Adventure for Tier 2 Characters. Optimized for APL 8. Notes in the adventure allow for it to be used as a single-table event as well.

Welcome to the Oracle of War campaign, a new 20-part standalone story for the D&D Adventurers League! You can play this adventure as part of your own Eberron: Rising from the Last War campaign, or as part of the Oracle of War organized play campaign. While this campaign runs under the umbrella of the Adventurers League, it utilizes different rules. You can familiarize yourself with these unique campaign rules by checking out the Oracle of War Player's Guide and Oracle of War DM's Guide, found in the D&D Adventurers League Players Pack.

Find other adventures in the Oracle of War campaign here

EB-01 The Night Land

EB-02 Voice in the Machine

EB-03 Where the Dead Wait

EB-04 The Third Protocol

EB-05 A Century of Ashes

EB-06 The Last Word

EB-07 Song of the Sky

EB-08 Parliament of Gears

EB-09 Lord Bucket

EB-10 Judgment of Iron

EB-11 My Undying Heart

EB-12 The Waiting Game

EB-13 Stonefire

EB-14 From Dust

EB-15 Dream Eater

EB-16 The Dragon Below

EB-17 The Final Tribute

EB-18 Scales of War

EB-19 Back to the Mud

EB-EP-01 The Iron Titan

EB-EP-02 Rolling Thunder

EB-EP-03 The Rising City


 Customers Who Bought this Title also Purchased
Reviews (1)
Discussions (2)
Customer avatar
Jay R April 21, 2022 5:16 pm UTC
If you are running this as a single-table adventure, you'll have to do some advanced planning and pre-reading. When the players reach the last car, they will need 2 signet rings to unlock the vault door. However, in the normal course of the adventure, only one ring is available, that of Ambassador Kosh in the Casino. The second ring belongs to lord Kor, but he is a "wandering NPC" designed to be played by an admin at a multi-table epic. Be sure to place Kor somewhere in the four cars so players have an opportunity to get his ring as well. Car four is a logical place.
Customer avatar
Jeremy B May 19, 2022 1:31 am UTC
The module contains notes for adapting the adventure for single group play. In this case, the note on the bottom of page 4 specifies when to introduce the wandering NPCs.
Customer avatar
JD N January 08, 2021 12:55 pm UTC
Question - what should you do for this adventure if your PCs DIDN'T bring Thrane and Breland to the brink of war and resolved the EB-06 situation with nobody the wiser?
Customer avatar
Jordan M January 27, 2021 10:30 pm UTC
Spoilers. This whole epic makes no sense to me. If you left Sky with Flamewind, there's no way Flamewind would let her come with you to this heist. If you took Sky with you....she double-crosses you and then leaves at the end of the epic. Then next adventure she's right back with you like nothing happened.
Customer avatar
Ashley Michaela L February 10, 2021 5:43 pm UTC
The party never leave Sky with Flamewind. If they present Sky to Flamewind, the party are charged with keeping her safe on their travels. There is no issue from that quarter.

As for continuity issues caused by an optional EPIC planned to follow EB-07, but majorly delayed by Covid-19, it’s nothing a minor roleplaying adjustment can’t take care of. Instead of the default assumption of dropping Sky off at the start of EB-08, you can always have a surprise meeting in Salvation—fresh betrayal, so awkward. Adventurous DMs might even decide she evades the party until midway through EB-09, so players have no idea where she ended up.
Customer avatar
JD N March 13, 2021 10:06 am UTC
If you as a player have the dossier from this adventure marked on your log, then Sky CAN'T appear in 8, 9, or 10, so that's no problem.

But getting back to my question, what if Breland and Thrane are NOT on the verge of war?
Customer avatar
Jordan M March 14, 2021 5:56 am UTC
Yeah, I found that bit about the dossier later and cleared up her motivations too. As for the events in module 6, there's no problem. If Mercutia or Orsino die, then Breland is on high alert and ready to go to war. If neither die, Mercutia is unaware of the plot to kill her and delivers her report as planned, which also leads to war. The point of the module was to prove that the prophecy could be changed, and it was if you stopped the "dark lantern flickering" by allowing Mercutia to live. There's not a situation I'm aware of where the nations do not prepare for war.
Customer avatar
JD N March 19, 2021 11:39 am UTC
But later adventures have scenes in Breland and Thrane marking the buildup for war, which occur if and only if they have the corresponding legacy events from EB-06. Also, the way the Draconic Prophecy works means that preventing the dark lanterns flickering would also stop the King in Green riding north on the bolt of steel. Really, if they saved Mercutia, this adventure shouldn't be happening at all...
Browse Categories
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!
 Recent History

Product Information
Gold seller
Rules Edition(s)
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
November 10, 2020
This title was added to our catalog on November 10, 2020.
D&D Adventurers League
Publisher Average Rating