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Madness of Xoriat (5e) (Fantasy Grounds)Click to magnify

Madness of Xoriat (5e) (Fantasy Grounds)



Now for Fantasy Grounds!

Far down in the twisting caverns of Khyber, monsters beyond imagination roam and hunt, untouched for centuries by the light of Eberron’s sky: mind flayers, beholders, dolgrims, dolgaunts, and a league of other creatures just as sinister and foul. These aberrations are the children of experimentation, the projects of ancient invaders from the realm of Xoriat: the daelkyr, lords of madness and corruptors of the natural order. The ultimate agenda of these depraved beings is unknown: the optimistic believe they seek world domination, and the pessimistic can only guess at fates far worse.

"Madness of Xoriat" is a collection of maddening daelkyr content for your Eberron campaigns! This fully illustrated, fully coded Fantasy Grounds Module includes:

  • 1 new player race: the Daelkyr Creation, victim to the terrible experiments of an aberration and made to take on its traits
  • 1 new subclass: the Symbiont warlock patron, a source of eldritch power that burrows deep into the wielder and alters their mind
  • 8 new daelkyr lords: 4 mentioned in Eberron: Rising from the Last War, and four entirely new creatures exclusive to this content, each complete with lore, statistics, lair actions, regional effects, and a table of madness effects
  • A full discussion about using madness effects respectfully in your games




Note: This product is for use in the Fantasy Grounds virtual tabletop. If you would like to purchase the PDF version, click here.

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File Last Updated:
November 06, 2020
This title was added to our catalog on November 06, 2020.