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Danger in the Dwarven Valley - maps and extra content for Rime of the Frostmaiden

Danger in the Dwarven Valley - maps and extra content for Rime of the Frostmaiden


Nestled at the base of kelvin's cairn lies the Dwarven Valley where the goodly dwarves of Icewind Dale have lived for centuries crafting fine weapons and armor. Looming on the eastern side of the valley lies the Halls of Black Ice, where an evil plagued the mind of many dwarves, culminating in a civil war. Recently, a new foe has found a home in these abandoned halls. With the help of some brave heroes, the dwarves may be able to reclaim these bountiful halls once more.

Little is written about the Dwarven Valley in Icewind Dale: Rime of the Frostmaiden, though it was partially explored in Legacy of the Crystal Shard. This supplement to Chapter 1: Ten Towns and Chapter 2: Icewind Dale provides an expansion of the Dwarven Valley and includes:

  • Expanded Dwarven Valley, including some NPCs, trade options, fungi, lore, and the Halls of Black Ice 
  • Additional Adventure Hooks, providing the characters with reasons to explore the Dwarven Valley.
  • A New Dungeon Battlemap, providing a harrowing battle in the tunnels of the Halls of Black Ice.

As always, it is up to you how much of the content you want to use. It's perfectly fine to use some parts of this supplement while discarding others, or simply let the ideas presented here inspire new ideas of your own. 

This supplement assumes a party of 4–6 characters of 3rd level. More powerful parties will have an easier time with the challenges within. Suggestions for scaling for 2nd level characters are presented within.




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Reviews (4)
Discussions (3)
Customer avatar
Brian O December 30, 2020 1:15 pm UTC
This is exactly what I was looking to add, the published adventure doesn't have anything for the valley, barely even has it on the map which is mad. it is right in the middle of the tundra of the ten towns. My party have just left the Duergar Outpost and wanted to go to the valley, so cheers. Looks a pretty good adventure. Though I will probably not run result one on the dwellings table.
Customer avatar
Michael L December 26, 2020 5:48 pm UTC
This is very good adventure! Excited to run it for my group but just a quick edit question.
The statblocks for the Needle Lord and Spawn.

They have blindsight of 30ft which means they are blind beyond that distance and they have needle range up to 60ft. Should the blindsight be 60ft or should the needle range be reduced to 30ft?
Customer avatar
Daniel K December 26, 2020 6:48 pm UTC
Great question! Just so you know, these monsters are featured in the Mordenkainen's Fiendish Folio Volume 1 (by Wizards of the Coast, which can be found on dndbeyond). I double checked that the ranges matched dndbeyond and it does.

But to get at the heart of your question, I believe if something is blind beyond its blindsight radius it will say so (see stat block for gelatinous cube). These creatures can see normally outside of their blindsight. Let me know if that answers your question!

Please let me know how it goes when you run it. :-)
Customer avatar
Daniel L December 08, 2020 2:24 am UTC
Heya! This is just a very minor thing, but the document references a Trap in sector 1, yet the map doesn't reflect this (like the text says it does). Again, very minor thing I thought I'd point out. Otherwise I love this mini-module.
Customer avatar
Daniel K December 08, 2020 2:45 am UTC
Oops! The update should be available for download in your library. Thank you very much for pointing this out! Glad you enjoy it. :-)

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September 07, 2021
This title was added to our catalog on October 19, 2020.