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"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome may help make such visits survivable." - Ed Greenwood (excerpt from Foreword)

"While some subterranean cultures may choose to live inside of mountains, and many mining economies are situated around their base, surprisingly few people decide to live on mountains. Mountaintop living is generally reserved for those in search of seclusion or in need of a vantage point, like a castle or fortress. Mountains are a natural anchor for magic and magical creatures, keeping distance from the hustle and bustle of settlements, and also the ideal place for magically-inclined folk to do their experimentation and study. Magic has also changed our world in phenomenal ways. More dramatic than the canyon cut by a babbling brook are the notches carved out of the sides of mountains, or the mountains whose summit is floating a mile above the rest of its body, elevated and turned into a floating island by magic. Mountains are dangerous enough by their very nature, but the magic that lives in and around them gives even more reason to explore with caution."

- Amarune Whitewave

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Amarune's Almanac: Mountains of the Realms is the seventh in a multipart series exploring the eight biomes of Dungeons & Dragons within the Forgotten Realms campaign setting.

Mountains of the Realms explores the imposing monuments of the distant horizon. In our travels, we've found new and old flora, fauna, and history to bring to you about the fens and mires of the Realms. Mountains of the Realms does this through both narrative prose, written from the perspective of Amarune Whitewave (the great, great granddaughter of Elminster Aumar), and through occasional notes from her husband, editor, and traveling companion Arclath Delcastle.

Contained with this 53-page tome, you'll get:

  • 2 new subclasses

    • the Circle of the Standing Stones druid which seeks to expand on the land (mountain) druid.

    • and the Wyvern Knight, a conclave of Rangers who ally with one of the mountain's finest hunters.

  • Variant rules: expansions to the Druid and Ranger classes to allow them more access to the new spells contained within this book!

  • 10 spells: each using a new spellcasting component, Environment, as they each rely on the boons of the world around them.
    +1 bonus spell, druidic practice, which is the Druid version of the ceremony spell for Clerics.

  • 10 magic items: forged in stone and tempered under the weight of the world.

  • 10 monsters: new creatures for Wild Shaping, mounts, and companions!

  • 20 flora: the unexpectedly abundant bounty of the tall peaks. Roots, lichens, and hearty plants that you can collect and use to create all manner of items, as well as improve some spells.

  • Downtime activities: A gathering expedition specifically designed to find and collect the flora described in this book.

  • 5 location stories: Straight from the journal of Amarune Whitewave herself, stories of their expeditions into five notable Faerûn mountains or mountain ranges: The Earthspur Mountains, Mount Hotenow, the Spine of the World, the Storm Horns, and the Walls of Halruaa.

  • A map of Faerûn: Updated for 5th Edition, this book contains a two-page map of Faerûn covering the Sword Coast all the way to the Plains of Purple Dust

  • Also included is a separate high-resolution PDF of the map in both colored and Printer Friendly, available to print on 8.5"x11" or 11"x17"

  • Journal-style sketch art by Shiah "Cinder" Irgangladen and Nathanaël Roux and several other full color pieces throughout the book, combined with a field-journal document style, complete with spilled ink

and...

  • Content and a foreword written by the creator of Forgotten Realms, Ed Greenwood, himself.

For other books in the series:

296459-thumb140.png  299636-thumb140.png  305043-thumb140.png  310184-thumb140.png315001-thumb140.png  DHoaUw5.jpg  4S0VqcE.jpg  3hGVXeD.jpg

Buy a bundle, save 25%!

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For other books in the Amarune's Adventure series:

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314313-thumb140.png  318859-thumb140.png  320343-thumb140.png
326586-thumb140.png  326586-thumb140.png  334371-thumb140.png

You can get more titles by Vorpal Dice Press @ DriveThruRPG:
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Reviews (1)
Discussions (2)
Customer avatar
Miles M November 28, 2020 5:01 am UTC
PURCHASER
As the series nears its close, are there any thoughts of a printable compendium? I would fight Tiamat for one.
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Customer avatar
Jeremy P November 24, 2021 5:11 pm UTC
I'm not fool enough to fight Tiamat—I reckon I'm still a CR 1/4 commoner, despite many half-hearted workout regimens over the years. But I would pay a pretty penny for a nice POD compendium edition. I think splitting the full 8-PDF series into two books would be ideal (and, I presume, would help keep the asking price for each book reasonable, as well as keeping the print version profitable for the creators).
Customer avatar
Miles M November 28, 2020 4:56 am UTC
PURCHASER
Long, have I waited....
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53
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File Last Updated:
October 13, 2020
This title was added to our catalog on October 13, 2020.