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EB-10 Judgment of Iron



The Brelish army advances into the Mournland in a doomed assault on the enclave of the Lord of Blades. A massacre is almost guaranteed – but the adventurers have other goals in mind. Amid the horror of war, they attempt to spring the artificer Sulring Mroranon from his prison. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 10, this is the third in a trilogy of adventures, the Dogs of War storyline.

Welcome to the Oracle of War campaign, a new 20-part standalone story for the D&D Adventurers League! You can play this adventure as part of your own Eberron: Rising from the Last War campaign, or as part of the Oracle of War organized play campaign. While this campaign runs under the umbrella of the Adventurers League, it utilizes different rules. You can familiarize yourself with these unique campaign rules by checking out the Oracle of War Player's Guide and Oracle of War DM's Guide, found in the D&D Adventurers League Players Pack.

Find other adventures in the Oracle of War campaign here

EB-01 The Night Land

EB-02 Voice in the Machine

EB-03 Where the Dead Wait

EB-04 The Third Protocol

EB-05 A Century of Ashes

EB-06 The Last Word

EB-07 Song of the Sky

EB-08 Parliament of Gears

EB-09 Lord Bucket

EB-10 Judgment of Iron

EB-11 My Undying Heart

EB-12 The Waiting Game

EB-13 Stonefire

EB-14 From Dust

EB-15 Dream Eater

EB-16 The Dragon Below

EB-17 The Final Tribute

EB-18 Scales of War

EB-19 Back to the Mud

EB-EP-01 The Iron Titan

EB-EP-02 Rolling Thunder

EB-EP-03 The Rising City


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Reviews (2)
Discussions (4)
Customer avatar
Evgenii T March 12, 2021 3:52 am UTC
I may've missed something along the two previous adventures, but where does the assumption that Captain ir'Ranek and Bara know about the Oracle in Part 2 and in the final confrontation come from? In my experience (running a rotating crew of around 30 people up to 09), players tend to be extremely secretive about their Prophetic Coffer of Doom, especially after numerous attempts to steal it from them.
The adventure even uses an 'if' clause about the same thing in part 1.
Customer avatar
Janto M October 08, 2020 9:20 am UTC
A bit confused about the spellbook reward. Do players get access to the full spellbook, or one spell of their choice, or both?
Customer avatar
Paul B October 10, 2020 10:56 pm UTC
According to the legacy event, only one spell.
Customer avatar
Ashley Michaela L November 17, 2020 8:09 am UTC
By choosing that reward, you gain a spellbook (worth the value listed in the Player’s Handbook), which you can sell as per the Oracle of War Player’s Guide, and a legacy event that allows you to copy ONE legal spell at the end of ANY core adventure (letting multiclassed characters, etc. bank it until later).
You don’t get downtime in the Oracle of War campaign (to copy spells normally), which is why there are specific provisions in the Player’s Guide, and legacy events like Grateful Goblin (EB-01) and the one discussed above.

Hope that clears matters up,
Ashley Michaela “Navigator” Lawson (copy editor)
Customer avatar
Sean T October 07, 2020 7:46 am UTC
This module was an absolute joy to map for!

Battle maps can be found at with a compilation of all Dogs of War battle maps available at
Customer avatar
Paul B October 07, 2020 2:07 am UTC
Okay, but real quick question... What if the players somehow kill the Lord of Blades in this adventure?
Customer avatar
Chris G October 12, 2020 2:40 pm UTC
The modules has stop gaps to prevent them from getting to him. As a GM it’s also your job to stop that from happening.
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File Last Updated:
October 06, 2020
This title was added to our catalog on October 06, 2020.
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