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Monster Loot – Icewind Dale: Rime of the Frostmaiden (Fantasy Grounds)Click to magnify

Monster Loot – Icewind Dale: Rime of the Frostmaiden (Fantasy Grounds)

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I want to loot Auril the Frostmaiden!

Now available for Fantasy Grounds Unity!

When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Icewind Dale: Rime of the Frostmaiden, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. 

With this supplement, these brave adventurers will be able to craft the hide, teeth, and claws of their enemies into dangerous weapons and equipment that is sure to mark them as legendary heroes of the realm. 

Examples of Loot

Coldlight Walker

  • 1 Coldlight Walker Head. This head sheds bright light in a 20-foot radius and dim light for an additional 20 feet if not covered. As an action, you can target one creature within the bright light that you can see and force it to make a DC 14 Constitution saving throw. On a failed save, the creature is blinded until the beginning of your next turn. The head has this effect for 2d4 days after being harvested, after which it turns into a non-magical decaying head. 

  • 1d6 Vials of Frost Essence. As an action, you can throw this vial up to 30 feet away where it shatters in a cloud of powder snow. The area within a 10 foot radius of where the vial landed becomes freezing cold and each creature within the area immediately takes 2d4 cold damage. When consumed, you have resistance to cold damage.

Gnome Ceremorph

  • 1 Broken Breastplate. 

  • 1d2 Gnome Ceremorph Eyes. When consumed, you gain darkvision out to a range of 120 feet for one hour. 

  • 1d4 Gnome Ceremorph Tentacles. Can be crafted into a dagger (300 gp, 19 days) or a shortsword (300 gp, 19 days). Once per day, when you hit a creature with this weapon you can force it to make a DC 15 Intelligence saving throw. On a failed save, the creature is stunned until the end of its next turn. 

  • 1 Laser Pistol. This weapon functions as a martial ranged weapon with a range of 40/120 that deals 2d6 radiant damage on a hit. It is powered by an energy cell which contains enough power to fire off 50 shots. The laser pistol has 5d10 shots left when looted. 

  • 1d4 Vials of Gnome Ceremorph Blood. When consumed, you have advantage on saving throws against spells and other magical effects for one hour.

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Note: This product is for use in the Fantasy Grounds Unity virtual tabletop. If you would like to purchase the PDF version, click here.


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File Last Updated:
November 13, 2022
This title was added to our catalog on October 04, 2020.