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The Queen With Burning Eyes
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The Queen With Burning Eyes


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The Queen with Burning Eyes - a classic Dungeon magazine delve warped for 5th Edition Eberron

The Queen with Burning Eyes is a Dungeons and Dragons adventure set in Sharn, the City of Towers, as detailed in Eberron: Rising from the Last War. A rash of disappearances near the bridge to The City of the Dead has the population on edge and the Deathsgate Guild - adventurers and soldiers of fortune - has a standing contract to investigate the mystery. Avoiding rival Clifftop Guild agents, boneyard ghouls, and the lich-priest Gath rumored to haunt Halden’s Tomb, the party must follow clues to locate and explore a perilous excavation site — and find the secret passage to the subterranean lair of The Queen with Burning Eyes.

Bring on the Bad Guys!

Join the DEATHSGATE GUILD and hunt an ANCIENT EVIL in THE CITY OF THE DEAD, Sharn’s necropolis.

For the Queen!


• New Monster - BRIGHT NAGA! Updated for 5E with phylactery naga egg.

• New Playable Race - GLOAMINGS! Winged fey from the Underdark, updated for 5E Eberron.

• Win favor or misfortune from GATH, the lich-priest of Halden’s Tomb.

The Queen With Burning Eyes is 101 pages of harrowing dungeon delves and gripping adventure in service of the Deathsgate Guild.

• 6 maps with DM and player versions for each (12 total), design by DYSON LOGOS (

• All critical Locations in Sharn, Magic Items, and Bestiary with every monster in the adventure included for convenience.

Pandemic pricing at just $2.99!

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Discussions (1)
Customer avatar
T Z C January 07, 2021 9:53 pm UTC
This is a very interesting adventure. I’ve always liked the original, and this new adventure has lots of good ideas, but I wonder why the author didn’t use any of the plot from the original, aside from the main villains plus disappearing locals? In particular I think it’s a loss to not use the Emerald Claw rivals, which introduces a more dynamic and less predictable opponent. That aside, I love the structure of the dungeons.
Customer avatar
Stephen T January 07, 2021 10:47 pm UTC
Hi TZC! Thanks for your interest and I'm happy to hear of another fan of the original adventure. For DMsGuild purposes, I would have been limited to making a conversion of the original to 5th edition and was inspired to make changes substantial enough to make it a new interpretation with the spirit of James Wyatt adventure. I wanted to move the location from The Cogs in Sharn's depths as it is a frequent destination in Tier One Eberron adventures and The City of the Dead is rarely explored, aside in the fiction line. The Emerald Claw decision was not an easy one but the potential attacks on the party every time they emerge from the Ossuary felt a bit redundant - and I was concerned that the persistent loss of their ill-gotten gains would feel heavy-handed (plus I had just featured the Claw in 'The Most Dangerous Game' adventure and wanted to mix it up!). I attempted to use Wandering Monsters encounters - and Gath - to provide for new and alternative plot lines. Thanks very much for your interest and for taking...See more
Customer avatar
T Z C January 08, 2021 12:06 am UTC
Hi Stephen. Thanks for your reply. I hadn’t thought about the ‘conversion versus re-imagining’ aspect, that makes sense. You are right that getting jumped by the EC is heavy-handed, so DMs should tread carefully, but it always struck me as a great way to annoy a party and therefore lure them into a particular adventure/campaign.

My other question is the encounter in F4 and F5. At a glance this looks very tough: 4 x CR ⅛, 5 x CR ½, 2 x CR 2, and a CR 3, if I’ve read it right. Assuming a typical party starts the adventure at 2nd level, will that fight be winnable?
Customer avatar
Stephen T January 08, 2021 12:37 am UTC
My thoughts were that the adventurers would level up as much as two levels as they made their way down toward the final encounter and that the ritual could be infiltrated and disrupted, cultists picked off, or that the battle would take place across the Queen's Lair and not be limited to the actual chamber where the diabolical acts are being performed. I added a bit about gaining sidekicks at the Deathsgate Guild Chapterhouse to bolster a party, or the Gloaming in the Catacomb, and if the encounter proved too perilous would always advise modifying. I did want that encounter to feel intimidating and impel adventurers to think creatively - a little pulp flair. Hope that helps!
Customer avatar
Stephen T January 08, 2021 12:43 am UTC
I might also add, the gibbering mouther has no allegiance to those that summoned it and the cultists should have as much to fear from it as the adventurers, if ritual is disrupted.
Customer avatar
T Z C January 08, 2021 12:48 am UTC
Ooo, good idea - the mouther goes rogue!

Thanks Stephen. If I get to run this - which may happen in a few weeks - I’ll certainly leave a review. Good work.
Customer avatar
Stephen T January 12, 2021 12:44 pm UTC
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File Last Updated:
December 26, 2020
This title was added to our catalog on September 25, 2020.