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Monster Loot – Icewind Dale: Rime of the Frostmaiden
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Monster Loot – Icewind Dale: Rime of the Frostmaiden


I want to loot Auril the Frostmaiden!

When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Icewind Dale: Rime of the Frostmaiden, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. 

With this supplement, these brave adventurers will be able to craft the hide, teeth, and claws of their enemies into dangerous weapons and equipment that is sure to mark them as legendary heroes of the realm. 

Examples of Loot

Coldlight Walker

  • 1 Coldlight Walker Head. This head sheds bright light in a 20-foot radius and dim light for an additional 20 feet if not covered. As an action, you can target one creature within the bright light that you can see and force it to make a DC 14 Constitution saving throw. On a failed save, the creature is blinded until the beginning of your next turn. The head has this effect for 2d4 days after being harvested, after which it turns into a non-magical decaying head. 

  • 1d6 Vials of Frost Essence. As an action, you can throw this vial up to 30 feet away where it shatters in a cloud of powder snow. The area within a 10 foot radius of where the vial landed becomes freezing cold and each creature within the area immediately takes 2d4 cold damage. When consumed, you have resistance to cold damage.

Gnome Ceremorph

  • 1 Broken Breastplate. 

  • 1d2 Gnome Ceremorph Eyes. When consumed, you gain darkvision out to a range of 120 feet for one hour. 

  • 1d4 Gnome Ceremorph Tentacles. Can be crafted into a dagger (300 gp, 19 days) or a shortsword (300 gp, 19 days). Once per day, when you hit a creature with this weapon you can force it to make a DC 15 Intelligence saving throw. On a failed save, the creature is stunned until the end of its next turn. 

  • 1 Laser Pistol. This weapon functions as a martial ranged weapon with a range of 40/120 that deals 2d6 radiant damage on a hit. It is powered by an energy cell which contains enough power to fire off 50 shots. The laser pistol has 5d10 shots left when looted. 

  • 1d4 Vials of Gnome Ceremorph Blood. When consumed, you have advantage on saving throws against spells and other magical effects for one hour.

If you enjoyed this product, be sure to check out more of my work below. Follow me on Twitter for updates on upcoming projects @AnneofManyNames

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Also by Anne Gregersen:

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In the bestselling book, Ghesh's Guide to Making Things, you get the definitive guide to crafting and modifying equipment in 5e Dungeons & Dragons. Fits any table! Sir Alkian's Guide to Surviving the Apocalypse is the definitive guidebook to creating and running apocalyptic scenarios in 5th Edition Dungeons & Dragons
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Reviews (0)
Discussions (5)
Customer avatar
Richard M May 27, 2021 7:16 pm UTC
Do you just choose random monsters from the monster manual for that section? Or are most of them thematic to the module?
Customer avatar
Anne G May 27, 2021 11:15 pm UTC
Not sure what you mean. The monsters in the latter section of the PDF are all the Monster Manual creatures that appear in the adventure. I don't know if that's what you're asking, but the monsters aren't chosen at random, I can tell you that much!
Customer avatar
Chris G May 23, 2021 6:48 pm UTC
Out of curiosity, how do you handle the Mending spell to fix broken items? Having a hard time convincing players that the spell won't work...
Customer avatar
Anne G May 23, 2021 9:57 pm UTC
If the item is consumed, it obviously can't be mended. If it's a one-use item, the magic is expended when the item is used. Though mending can repair magic items if broken, it cannot restore magic to an item once it has been expended.

Hope that helps!
Customer avatar
Chris G May 24, 2021 11:42 am UTC
Sorry, I should have been more specific.
A lot of the loot tables list things like "Broken short sword, Broken leather armor" etc. Pieces that require gold to fix to become useful. However, my players are saying "I mend it" so they can sell it at full cost. Seems like it defeats the purpose! :D
Customer avatar
Anne G May 24, 2021 12:46 pm UTC
The items would require materials and resources not provided by a cantrip. The examples provided by the spell include things like a broken chain link and a cloak, not items such as armor and weapons that need a skilled artisan to create.

What I would do is allow the mending to take place, but the item still doesn't work. The armor is too thin and flimsy in places, offering poor protection or stops you from moving comfortably. Weapons are off balance and cannot be used effectively. Basically, it would provide enough penalties onto the wearer/user that, though it may appear functional, it's still broken. If the players want to try and sell the equipment at full price they can try and convince whoever they're selling to that the equipment works fine, but any skilled artisan who inspects it knows something is off.
Customer avatar
Chris G May 24, 2021 2:38 pm UTC
Yep, that's kinda what I went with, but those additional details are perfect. TYVM!
Customer avatar
Stephanie S March 29, 2021 10:32 am UTC
Amazing resource, I'll certainly buy other publications of this series. Some minor remarks, this is a very generous guide (i.e. Studded Leather Armor craftable in 3 days from a single fox hide), so people who want to emphasize the gritty survival horror of Rime of the Frostmaiden might want to tweak this a bit. I love the general flavour and richness in detail of this excellent resource! Very helpful, will use this a lot.
Customer avatar
Stephanie S March 29, 2021 10:43 am UTC
I couldn't edit this, just wanted to add that I misread: it takes 8 fox hides. I take my comment back!
Customer avatar
Anne G March 29, 2021 5:22 pm UTC
This is so relatable. I've made tons of errors like that while looking through it at the table and I wrote the damn thing :D

Though I do like the idea of studded leather being made from just one fox. It just has to be a VERY big fox!
Customer avatar
Ryan B March 05, 2021 5:51 pm UTC
Hi this is great, really brings an extra layer to killing the monsters for my group. Do you have anything for the glowing Reindeer?
Customer avatar
Sam B January 31, 2021 6:35 pm UTC
Hey there, awesome document but I'm a bit confused as to why Knucklehead trout only produce 1 ration after catching since they're a 5 foot long fish that is the main source of food in ten-towns (would have to be a couple thousand knucklehead trouts caught per day to feed everyone!)
Customer avatar
Sam B January 31, 2021 9:43 pm UTC
There's also a typo on Helmed Horror, it seems to have the entry for Hawk copied over to it
Customer avatar
Anne G January 31, 2021 9:55 pm UTC
I'll look into it and address these errors soon!
Customer avatar
Sam B February 01, 2021 11:26 am UTC
No worries! As I said, I found this all super useful, I've been trying to compile a "deck" of items to give my IRL players monster loot but it seems that there are nearly 400 items to make cards for!
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File Last Updated:
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This title was added to our catalog on September 25, 2020.