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Fantasy Grounds Mad Nomad's Character Sheet Effects Display

Fantasy Grounds Mad Nomad's Character Sheet Effects Display

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This is an EXTENSION for use with the Fantasy Grounds VTT.

This extension introduces two new effect codes.

MAXHP: X; and Speed+X or Speed-X; where X can be any negative or positive number, like MAXHP: 10 or MAXHP: -5 or Speed+15 or Speed-5

When effects are applied to the Combat Tracker, your character sheet will visually update to reflect the effects on them.

Always remove effects before editing core stats.

Please see the video BELOW for a full demonstraion.


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Reviews (1)
Discussions (8)
Customer avatar
Logan L January 10, 2021 10:36 pm UTC
Is there a way one might be able to disable the functionality that adds the cross-out to effects when they're applied from the actions tab? Often-times we'll have spells or features with various effect lines and with the current functions it only allows for one to be applied at a time. Even if this is something that just has a toggleable menu option I think it would be a large quality of life improvement for games with similar issues to ours. It's purely a matter of convenience, but enough in our case to prefer that convenience over the functions of the otherwise great extension.
Customer avatar
Ian B November 08, 2020 6:39 am UTC
I have some newly-created characters (1st-level, created with the character wizard), and whenever I open the character sheet for any of them while this extension is enabled, the console log pops up with:
Script execution error: [string "chareffectlist"]:199: attempt to compare number with nil
Customer avatar
Jack G December 07, 2020 11:57 pm UTC
I get the same error
Customer avatar
Alexander G December 12, 2020 1:53 am UTC
same goes for me.
Customer avatar
Chris B October 25, 2020 8:33 am UTC
Hey Mad, I'm getting an error that reads:
Script Error: [string "scripts/manager_char_effects_MNM.lua"]:417: attempt to perform arithmetic on global 'nOld' (a nil value)

Customer avatar
Logan L November 01, 2020 6:39 am UTC
I'm also getting this error from time to time.
Customer avatar
Mad N September 28, 2020 11:29 pm UTC
Updated Sep 28.
- Added support for Skills and Saving throws.
- All identified issues now addressed.
Now supports stacked effects, like multiple AC bonuses. Fixed compatibility with One Click Druid. Effect coding changed for skills so adv and dis rolls work.

Customer avatar
Mad N October 01, 2020 12:35 am UTC
One more big update Sep 30. v1.4. Fixes some bugs with NPCs throwing annoying but harmless errors. It should all be running very smooth now.
Customer avatar
Mad N September 26, 2020 3:32 am UTC
Just FYI to all, seems there is an issue with One Click Druid, but I am committed to resolving by the end of this weekend. Sorry about that.
Customer avatar
sean S September 25, 2020 11:14 am UTC
hi got this today love your work the ext are so great i ran in to a problem were a player has mage armor and a ring of protection so his base is 14 with dex but the extension will only apply one of the buff the last one so will show ac at 17 or 15 but not at 18. i may be missing some thing if i am sorry but thanks for any an all help
Customer avatar
Mad N September 25, 2020 2:43 pm UTC
Good catch. I dont think I captured that scenario. Having multiple effects that each add to AC is a bit challenging to address, but I'll look for a solution.
Customer avatar
sean S September 25, 2020 5:22 pm UTC
Thank you
Customer avatar
sean S September 29, 2020 9:33 am UTC
got the multiple AC working thank you
Customer avatar
Sean M September 25, 2020 2:57 am UTC
This looks great! Your extensions are greatly improving the quality of life for FG users! Thanks!

I'm curious, do you have any plans to add a MAX (or MAXHP) column to the Combat Tracker allowing HP to track remaining hitpoints (as you've done on the Character sheet)? Every time I introduce new players to FG the "Wnd" column always confuses them.

Thanks again!
Customer avatar
Mad N September 25, 2020 2:41 pm UTC
Yes, I have plans to do some work on the combat tracker in time.
Customer avatar
Jeremiah B December 07, 2020 5:37 pm UTC
I was also curious if there might be something similar to this, but for the stat increase. I was wondering if there will be a update so that when you set up an increase that you can also set a MAX to the stat so if the increase would go over the max that the item allows that it would just go the the max instead. So for instance the amulet of health where the max is 20 to CON, or with the belt of dwarven kind where the increase is 2 but to a max of 20.
Customer avatar
Mad N September 24, 2020 11:28 pm UTC
Just FYI, some issues on first release were pointed out that will be addressed shortly.
- FG does support adv on skill roles but the code is ADVSKILL: I'll be updating it to handle this.
- Remove effect button may not appear for some on Unity. Working on hot fix for this.

Also please note, this is part of the Enhanced Character Sheet extension series, so some of the changes to the character sheet shown are from those earlier extensions. This one is only responsible for the changes mentioned in the video related to effects display. But let's be honest, if you are looking at this, you probably already have those :)
Customer avatar
Benjamin P September 25, 2020 12:35 am UTC
Thanks Mad Nomad. Will this be added to the Character Sheet bundle?
Customer avatar
Mad N September 25, 2020 2:40 pm UTC
Yes, in time. Probably in a week or two.
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This title was added to our catalog on September 24, 2020.