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Map Parcel Extension (Fantasy Grounds Unity)

Map Parcel Extension (Fantasy Grounds Unity)

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$3.96 
$4.95


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Add manageable inventory tokens to maps & NPCs with this extension! 

This stand-alone extension for Fantasy Grounds allows you to create inventories for maps & non-player characters quickly and easily! No additional modules are required —simply add this extension to Fantasy Grounds, and you are set!

This extension unlocks the following functions:

  • Give maps unique parcels that can contain any item.

  • Set lockpick or break DCs on map parcels, so you players can interact with them. Treasure chests displayed on the map with actual loot inside are now a reality. 

  • Give your Non-Player Characters manageable inventories! Set up a mule to carry the party's mundane equipment as they travel, or give that cool BBEG a powerful artifact that is dropped upon death!

    • Any weapons given to NPCs show up in their actions tab, fully coded!

  • All map parcels & NPC inventories can be added to the party sheet with a simple click & drag. 

Additional perks included in this extension:

  • Add (and customize) coin weight for your players.

  • If you own our Polymorphism extension, your PLAYERS gain access to the NPC inventories as well! Give them a NPC sidekick with a customizable inventory to follow them on their adventures!


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Detailed instructions on how to use this extension can be found on the FG Forums:

Copy & Paste this URL into your browser: https://www.fantasygrounds.com/forums/showthread.php?62134-Map-Parcel-Extension-Fantasy-Grounds-Unity





Note: This extension was created for Fantasy Grounds Unity 5E ruleset. It has not been extensively tested on FG Classic and thus will not be supported / maintained with FG Classic in mind. Use on FGC at your own risk.

Also, understand that Extensions = RISK: We want users to understand that extensions are code that is added or overrides portions of code in the Fantasy Grounds Unity (FGU) application. When the underlying code in FGU changes it can break an extension. We promise to maintain support as FGU is updated. When you run with other extensions they can conflict by trying to overwrite the same parts of the FGU code. We will keep this extensions working with FGU changes, and other extensions created by SilentRuin. We make no promises to resolve conflicts caused by extensions created by other authors.


 
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Reviews (2)
Discussions (2)
Customer avatar
Hector H September 28, 2020 12:34 am UTC
PURCHASER
I saw that you can give a lockpick DC to open and see contents in chests (I like this), I also noticed that monsters have an area for items held. If a creature dies (and is left on the tracker) can the PCs check the body the same way they do a chest? In other words, can the PC check the creature and a window pop up showing what it had?
Customer avatar
Bill P September 28, 2020 1:00 am UTC
CREATOR
Basically if you drag combat tracker entry link or sheet link of dead pc or NPC into party sheet or parcel it will move (not copy) all the contents for distribution. That was the way I decided to handle that. That can be at anytime not just when they are dead.
Customer avatar
Hector H September 28, 2020 1:39 am UTC
PURCHASER
OK, so if I have creature "A" and I give him a flame tongue (in the inventory area) it will equip it. I can place the flame tongue in the second tab, so when it is defeated, I grab the creature from combat tracker and move it to party sheet and items in the equipment tab will show in the party loot tab.
This won't take the flame tongue from the first tab where it is equipped and being used, correct?
Customer avatar
Bill P September 28, 2020 1:58 am UTC
CREATOR
Not really sure what your saying here. FGU is FGU. This extension does what the description says. Drop logic was changed to support dropping charsheet or NPC sheet link (or CT entry link for them) to drop into party sheet or parcel inventories which will move all inventory list and coins into them. That is it.
Customer avatar
Badger B September 22, 2020 12:46 pm UTC
will these also work with classic please?
Customer avatar
Bill P September 22, 2020 3:12 pm UTC
CREATOR
I never use classic - which is why I always state up front its for Unity. Even when people tell me an extension works in classic - or works with some other extension - I will never "claim" that it does because I don't use those things myself. I can only claim it works in Fantasy Grounds Unity and with the extensions in my FGU forums signature - which are essentially only ones I personally maintain. To be clear, I have other extensions people have said they work with something or other and I always reply publicly - I cannot say that even if they do. As this is a brand new extension - I've heard nothing one way or the other on what it works with or does not. "SilentRuin" is my forum handle where my signature has those extensions I do support it working with.
Customer avatar
Badger B September 22, 2020 9:44 pm UTC
thank you for your honesty, I really appreciate it!

I really like two of your extensions but not prepared to move over to unity until its way more stable.

I will look in on you when FGU stays stable for a reasonable amount of time.
Customer avatar
Bill P September 22, 2020 9:52 pm UTC
CREATOR
Just keep in mind that if you’re using any of my extensions (whatever two you are liking) they are all developed on Unity version. And if you are using them in classic - I will still not “claim” those work on it either. Just FYI, all my stuff is only tested by me on unity.
Customer avatar
Badger B September 26, 2020 12:54 am UTC
do you have an email I can contact yuou on please?
Customer avatar
Bill P September 26, 2020 1:03 am UTC
CREATOR
Just PM me in https://www.fantasygrounds.com/forums/forum.php under "SilentRuin" we can talk there. If really really needed I can then set you up in discord through the PM there.
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File Last Updated:
November 22, 2020
This title was added to our catalog on September 21, 2020.