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Ten-Towns – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)
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Ten-Towns – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)


Maps, advice, cheatsheets, extra content & more to help you start your Rime of the Frostmaiden-campaign!

Icewind Dale: Rime of the Frostmaiden is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities, while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!

This download, which covers the introduction and Chapter 1 of the campaign book, provides you with tools and thoughts that will help you make Icewind Dale: Rime of the Frostmaiden an exciting experience for your players – and much more manageable for you to run.

This download contains:

  • Overview & Structure. Quick summaries and thoughts about structure to help you plan out the larger adventure and the content in Chapter 1: Ten-Towns.
  • Starting the Adventure. Inspiration for a Session 0, additional character hooks, and advice for starting the campaign at higher levels and from other adventures.
  • Secrets & Wilderness Survival. Advice on using Character Secrets and handling Wilderness Survival.
  • Running Chapter 1: Ten-Towns. Thoughts about choosing a Starting Town and running the Starting Quests, as well as in-depth advice on each of the Ten-Towns, with specific recommendations for adjusting encounter difficulty to fit your party.
  • 5 Full-Color, VTT-ready Encounter Maps. Includes maps for Easthaven Ferry, the ‘Lake Monster’-quest, and the ‘Foaming Mugs’-quest, and also a Snow Encounter Map and a Snow Street Map.
  • Encounter Sheets. All the enemy creatures of Chapter 1: Ten-Towns neatly arranged together on pages so you don’t have to flip through piles of books at the table.
PLEASE NOTE: These DM's resources used to include DM's notes for the entire chapter, but due to DMs Guild policy, these notes have been removed from the product for the time being. If you have any questions or complaints in that regard, please reach out at and we will do our best to get things sorted out :)

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Map Previews

Easthaven Ferry Map

Snow street map

Foaming Mugs Map

Lake Monster Map

Snow Encounter Map

Page Previews

Advice for DMsTown by town overviewStructuring Ten-TownsEncounter SheetsDM's Notes

Eventyr Games

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DM's resources (click bundles to see individual products)

Baldur's Gate: Complete DM's Bundle Waterdeep: Dragon Heist Complete DM's Bundle Ghosts of Saltmarsh Complete DM's Bundle Tomb of Annihilation DM's Bundle Ten-Towns Icewind Dale

Compendiums, Rules & Player Options

Larloch Nybor's Tome of Enchanted Weapons Nybor's Tome of Enchanted Armor Enhanced Monster Bundle Book of Vile Vices Book of Shadows Book of the Dead


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Reviews (0)
Discussions (4)
Customer avatar
Drew A September 21, 2020 8:53 pm UTC
Thank you for the work you put into this, its already been super helpful but I just had one question; is there a reason the frost giant skeleton is a problem for players in the Toil and Trouble quest? In the book it says the thing cant even attack until the turn after it breaks free. That would mean the players get 2 free rounds at advantage to damage it and another full round where its free before it gets to attack at initiative count 0.
Customer avatar
Eventyr G September 21, 2020 8:59 pm UTC
Hi Drew!

I don't think I've written anywhere that the frost giant skeleton would be an issue – in fact, I suggest the that you allow it to act a turn sooner if you want to challenge a party of 3rd-level characters. As written, it is unlikely it will get a turn at all – which is probably for the better, because a Cold Stare or two of its greataxe attacks would be enough to end a 2nd-level adventurer's career early! ;)

Best regards,

J. A. Valeur
Customer avatar
Jimmy C September 21, 2020 3:16 am UTC
On page 15, was Targos left out of the difficulty summary intentionally?
Customer avatar
Eventyr G September 21, 2020 5:34 am UTC
Hi Jimmy

No, that is a mistake – good eyes! It's Medium difficulty – the document has been reuploaded to include it. Thanks for letting us know! :)

Best regards,

J. A. Valeur
Eventyr Games
Customer avatar
Jimmy C September 23, 2020 5:30 am UTC

Looking forward to the next installment.
Customer avatar
David P September 19, 2020 2:43 pm UTC
This looks so thorough and awesome! How did you have it ready so soon after RotF's release?
Customer avatar
Eventyr G September 19, 2020 6:15 pm UTC
Hi David!

Thanks so much. A lot of pre-release preparation, a good head start, and some long days of work!

Best regards,

J. A. Valeur
Customer avatar
David R September 16, 2020 8:52 pm UTC
Does your pdf have a section on Kelvin's Cairn? I need maps of the layout and room descriptions. The party I DM for wants to explore it and restore the forge for crafting upgrades to their armor and weapons.
Customer avatar
Eventyr G September 16, 2020 8:55 pm UTC
Hi David!

That sounds awesome. Unfortunately it doesn't, but that sounds like a really good idea for some content that would come in handy. We will definitely look into that! :)

Best regards,
J. A. Valeur
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File Last Updated:
September 29, 2020
This title was added to our catalog on September 16, 2020.