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Faiths of the Forgotten Realms 3
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Faiths of the Forgotten Realms 3

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Faiths in the Frozen North!

Faiths of the Forgotten Realms returns with Volume 3!

11 gods have been selected with thematic ties to Icewind Dale and the Frozenfar. Each includes a lore snapshot of the faith and its activities in the frozen north, plus character motivations and roleplaying hooks.

Within you will find 24 new archetypes spread across all the classes, 12 shared spells for arctic conditions, 17 magic items and 11 holy books for the region.

Auril - the Frostmaiden and antagonist of the latest official adventure.
 Sorcerer: Black Ice Bloodline - infused with the necromantic black ice, these sorcerers turn their cruel fate to power.
 Wizard: School of Cryomancy - adepts of ice and cold elemental magic.

Bahamut - the Platinum Dragon and paragon of justice.
 Monk: Way of the Clutch Warden - sworn defenders of dragon young and their lairs, they are at their potent best defending their chosen domain.
 Paladin: Oath of Justice - adherents to a strict code of honor and justice, raising those around them to greatness.

Cryonax - Elemental Prince of Ice driven to displace the balance of the elements.
 Artificer: Winter Sculptor - master of ice and snow golems.
 Barbarian: Path of the Icy Veins - drawing on literal ice in their veins, these warriors cover themselves and their weapons in jagged icicles for the fray.
 Paladin: Oath of the Icy Heart - giving up all attachment, these unfeeling warriors exude a bitter frost to match their disposition.

Gwaeron Windstrom - the Master of Tracking and hero of Mielikki.
 Druid: Circle of Serenity - exuding a sense of freedom and belonging, these druids can counter the most savage of urges & free beasts under compulsion.
 Ranger: Tundra Tracker - bonded to a faithful companion, these pairs excel in hunting and  tracking as pack mates.

Levistus - the Lord of the Fifth and ruler of Stygia
 Fighter: Bladereaver - consummate duellists that must win at all costs, and honor be damned.
 Warlock Patron: Levistus - Blade and stygian ice at your command, and all you need do is one little thing...

Malar - the Beastlord, savage hunter of prey
 Druid: Circle of Savagery - become the predatory beast and succumb to savage bloodlust.
 Rogue: Icicle Slayer - killers that generate icy claws and leave no evidence behind.

Shaundakul - the Rider of the Winds, protector of the traveler.
 Cleric: Windwalker Domain - explorers in the frozen north, reveling in freedom to roam.
 Ranger: Boundless - trailbreakers that assist the wayward and lost in the wilderness.

Tempus - Lord of Battles, god of war
 Bard: Battle Skald - warrior, poet, and keeper of the roll of honor.
 Ranger: Tundra Sniper - a master infiltrator and stealthy hunter of strategic targets.

Thrym - Lord of Frost Giants and paragon of strength
 Barbarian: Path of the Jotunblood - their rage fuels growth and power, wielding giant sized weapons for devastating effect.
 Ranger: Dragon Hunter - dedicated and trained to combat Thrym’s oldest foes, the great wyrms of the realms.

Tiamat - The Dragon Queen, ever-restless for plunder and conquest
 Cleric: Wyrmkeeper Domain - the elite of Tiamat’s followers, and imbued with powers able to castigate even the most uncooperative of wyrms.
 Druid: Circle of the White Wyrm - invested with the most envied of powers - transformation to white dragonkind.
 Warlock Patron: The Dragon Queen - granted dragon-like magic to carry out their Patron’s will.

Ulutiu- The Eternal Sleeper under the glacial ice of the far north
 Cleric: Deep Ice Domain - endlessly patient and deep thinkers, granted insight into the very nature of ice - and how to overcome it.
 Monk: Way of the Glacier - slow and methodical, these monks are unbending under assault, then crash upon their foes with unstoppable force.


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Discussions (1)
Customer avatar
Graham W September 21, 2020 4:10 am UTC
PURCHASER
The Battle Skald has Protection as a Fighting Style choice, but you didn't give them proficiency with shields and they don't get them as part of their base class. Also, only strength weapons can utilize Great Weapon Fighting, but they only have access to light armor, so without a high dex they're really vulnerable in melee. Wouldn't they make more sense with medium armor and shield proficiency?
Customer avatar
Micah W September 21, 2020 4:36 am UTC
CREATOR
Hi Graham. They were always intended to have medium armor and shield proficiency - its probably a copy/paste error. I'll update the file tonight.
Customer avatar
Graham W September 21, 2020 5:01 am UTC
PURCHASER
cool ya I get that, all in all good stuff.
Customer avatar
Micah W September 21, 2020 10:40 am UTC
CREATOR
And fixed. Hopefully it's martial aspect and fighting style choices make more sense now.
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50
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File Last Updated:
September 21, 2020
This title was added to our catalog on September 13, 2020.