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Fantasy Grounds 'Advanced Weapon Damage' extension

Fantasy Grounds 'Advanced Weapon Damage' extension

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Fantasy Grounds 'Advanced Weapon Damage' extension for use with 'Fantasy Grounds VTT'

This extension add effect style control direct onto the damage line for a weapon.

Also included is support for 'off handed', '2 handed versatile' support, auto parsed from weapon when dropped onto the character sheet.

Under the 'weapon meta' data options for the 'fighting styles' and 'dual wielder' feat.

Below are examples of a few swords coded, see the included 'mod' with extra instructions and more example weapons.

Show is an example damage result from the 'Sun Blade' coded to automatically roll the extra 1d8 'undead' damage, and the result of this on an 'undead' and non 'undead' creature showing the correct damage going to the require creature.


Fantasy Grounds Forum (Cut'n'Paste):

Updated to v1.6

  • Fixed a conflict with Constitutional Amendments extension.

Update to v1.5

  • Fix for non-target damage roll, then dragged from chat onto combat tracker

Update to v1.4

  • Fixes for latest rule set changes (v3.3.12).
  • Fixed negative bonus not been applied.

Update to v1.3

  • Process 'critical' in the weapon damage type. ( ie for vicious weapon damage )

Update to v1.2

  • General code update for better compatibility with other extensions
  • Added special code to work with 'AdvancedEffects.ext'

Update to v1.1a

  • Load order change, due to conflict with 'GenericActions.ext'

Weapon Meta data for class features/feats

Weapon additions

Weapon power option

Weapon with effect code

Weapon showing creature specific damage

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November 9th, 2020
I am having a lot of fun creating new magic weapons using this extension.It makes it really easy to add weapon damage line special features .I even made some random tables for myself to make better use of all the weapon damage features. [...]
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File Last Updated:
January 19, 2021
This title was added to our catalog on September 06, 2020.