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A simple system for Weapons and Armour

A simple system for Weapons and Armour

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Wanting a simpler system of weapons and armour? Tired of arguments about splint mail? Want to get into the dungeon or political arena that little bit faster?

Also wanting a robust system where a variety of different weapons and armours can be used? Happy to use the same rules for a katana as a longsword? Don't mind the idea of a spear-and-shield fighter having reach? 

The following rules are designed to replace the weapons and armour rules from the Players Handbook. 

Have a read!

This is a free product. If you like our work, see what else we've done with 

https://www.dmsguild.com/product/314833/Pirates-on-the-Sea-of-Swords

and

https://www.dmsguild.com/product/314835/Tier-Zero-Gaming

 
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Reviews
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February 24th, 2021
I think it's okay, but I don't think I'll actually implement this into my games. At a first glance it buffs some classes while nerfing others. Classes that focus on light armor & dexterity might have a higher percentage of ch [...]
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Product Information
Community Content
Rules Edition(s)
Pages
3
Format
Original electronic
Scanned image
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File Last Updated:
August 31, 2020
This title was added to our catalog on August 31, 2020.