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The Complete Arcanist Handbook

The Complete Arcanist Handbook

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Complete Arcanist Handbook cover

Packed inside this handbook you’ll find new player options for your bard, sorcerer, warlock, and wizard characters! The Complete Arcanist Handbook includes:

  • 4 Bard colleges: College of Drama, College of Fortune, College of Pantomime, College of Puppetry
  • 4 Sorcerer origins: Arcane Prodigy, Cursed Existence, Greenheart, Reincarnated Warrior
  • 4 Warlock otherworldly patrons: The Archmage, The Crone, The Great Trickster, The Titan
  • 2 Warlock pact boons: Pact of the Cauldron, Pact of the Sole
  • 4 Wizard arcane traditions: The Grey Guild, School of Fundamentals, School of Golemancy, Theurgy
  • 58 spells!
  • and 52 magic items!!
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Don’t forget to pick up these other titles in The Complete Handbook series or grab them all in our bundle!

The Complete Martialist Handbook CoverComplete Devout Handbook CoverThe Complete Handbook Series Cover

Curious but not quite sure? Check out The Incomplete Arcanist Handbook for an in depth preview!

Incomplete Arcanist Handbook Cover

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If you enjoy The Complete Handbook series, you might like other titles from its authors, Benjamin Huffman and Ross Leiser.

 
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Discussions (10)
Customer avatar
Barry D September 02, 2020 7:13 pm UTC
PURCHASER
Wanted to make sure I was understanding the Bind Familiar spell.

The spell says that "you perform a ritual on a willing creature" to make them your familiar. It doesn't give any restrictions, so does that mean you could turn one of your party members into your familiar, or a dragon even?

Also, it doesn't mention the ability to summon and dismiss this familiar, so I wanted to see if that was something you could do with a familiar created by this spell.
Customer avatar
Ross L September 03, 2020 2:41 am UTC
PURCHASER
Hi, Barry!

While Bind Familiar is within the same "family" of spells as Find Familiar and Find Greater Familiar (for example, you can only have once familiar, no matter which of these spells it comes from), you're correct to note that it differs from the others in a few key ways.

Yes, you can use Bind Familiar to make ANY willing creature your familiar. While I wrote this spell with the intention of it being used on your party members (especially tanks), you can most certainly use it to make an NPC your familiar, of course at the DM's discretion of whether or not the creature is willing.

Because of this special nature of the bound familiar being a physical creature to which you have bound your magic, not an entity conjured from another plane like the other spells in the "family," you lose some functionality while gaining other functionality. The most major loss of functionality is that you can't dismiss and summon the bound familiar like you could one...See more
Customer avatar
Spencer J August 28, 2020 8:05 am UTC
PURCHASER
Just wanted to check on a few things:

For Cursed Existence Sorcerer, the Curse Infusion feature doesn't seem to have a level attached to it. I'm assuming you get it at 6th, but I just wanted to check.

Also, for College of Fortune Bard, when using the Pocket Ace feature, how many times can you use your pocket ace before the next long rest? Is there a limit?
Customer avatar
Ross L August 28, 2020 1:02 pm UTC
PURCHASER
Hi, Spencer!

You're correct that Curse Infusion was intended to be at 6th level; that text must have gotten lost somewhere between Final Drafts and publishing.

For Pocket Ace, you only lose your ability to use the feature by expending the pocket ace to add it to one of your own rolls. Otherwise, the limit is your Bardic Inspirations, since the pocket ace's only other use is to swap it for the result of what an ally rolled on a Bardic Inspiration die you granted them. This swapping can be used strategically for awesome synergy with the Push Your Luck feature!

I hope that answered your questions adequately!
Customer avatar
Spencer J August 28, 2020 11:26 pm UTC
PURCHASER
Definitely cleared it up for me. Thank you very much! Great work as always!
Customer avatar
George P August 28, 2020 4:54 am UTC
PURCHASER
This book has been a good read.

Though I see that the curse Sorcerer subclass dose not have it's 6 level ability listed it's probable Curse Infusion but then it should be marked as it's 6 level ability.

It's level 18 ability just seems like a more expensive Heightened Spell.(I feel like I am missing something)


Hope to see improvement made and what ever comes next.
Customer avatar
Ross L August 28, 2020 12:51 pm UTC
PURCHASER
Thanks, George!

You're correct that Curse Infusion was intended to be at 6th level; that text must have gotten lost somewhere between Final Drafts and publishing.

Curse Bombardment differs from Heightened Spell in two key ways: Heightened Spell gives one target of the spell you're casting disadvantage on its first saving throw against the spell, whereas Curse Bombardment can be used as a bonus action against any creature you can see, and that creature has disadvantage on ALL saving throws until the end of your turn. So, while you're most likely going to cast a spell to take advantage of it, you can use some other ability or effect that will cause the target to make a saving throw to make use of its disadvantage. And, if you coordinate with your allies, they can use Readied actions to also make use of the target's disadvantage! That's why it's more expensive and attached to a capstone ability.

Hope that helps!
Customer avatar
George P August 28, 2020 3:28 pm UTC
PURCHASER
Thank you for the clarification this helped a lot.

Good luck on whatever your next endeavor is.
Customer avatar
Nils O August 26, 2020 7:08 pm UTC
PURCHASER
A question regarding the spell "Forsaken Chains". Do the chains also break if the creature moves unwillingly? Do they break if the creatures moves up or down or teleports? Because the spell seems kinda strong if someone else has a spell like "Gust of Wind" or "Fear".
Customer avatar
Ross L August 28, 2020 1:18 pm UTC
PURCHASER
Hi, Nils!

Forsaken Chains uses "moves" the same way that the Spike Growth spell does, meaning that the effect activates if an affected creature uses its movement. If the creature has a swimming speed or a flying speed, upward or downward movement using one of those speeds would count, but falling wouldn't because that doesn't use the creature's movement.

If the target teleports, such as by using the Misty Step spell, that technically isn't defined as movement in 5e rules because you're disappearing from one spot and reappearing in the other, not using a movement speed to move contiguously through space. So, I would rule that teleportation wouldn't proc the chains. However, the target would still be surrounded by the chains after the teleportation is completed, so using any of its movement speeds
after would still cause the chains to proc.

Since the effect requires a creature to use its movement speeds, Gust of Wind wouldn't proc the chains because that spell...See more
Customer avatar
michael C August 26, 2020 9:09 am UTC
PURCHASER
Question regarding the Reincarnated Warrior at 18+ level. If I bonus action cast shadow blade at 7 level, then take the attack action and use Legendary Prowess expending a 9th level spell slot, does that mean I get 9 attacks at 5d8 each?
Customer avatar
Ross L August 26, 2020 12:08 pm UTC
PURCHASER
Actually, it's even better! Legendary Prowess grants you *additional* attacks, so you'd actually have 10 attacks with your 5d8 Shadow Blade! Quite the combination for burning a 7th and 9th level spell slot on the same turn, eh?

It's balanced out, though, by the fact that the attacks can still miss, and you'd be missing out on the attack and damage roll bonuses (as well as any special effects) of a magic weapon you'd probably have by level 18. Also, psychic damage isn't always the most reliable damage type against Tier 4 enemies. That said, in a white room scenario, this is an extremely powerful combination worthy of burning two of your highest level resources.

However, while 9th-level slot Legendary Prowess is crazy amounts of limited-target burst damage, it's usually better used with 3rd- through 5th-level spell slots since you can get those back with sorcery points, whereas 9th-level spells tend to have a lot more flexibility, area of effect, and world-altering effects. That's at least...See more
Customer avatar
Iulian-Ioan P August 25, 2020 2:27 pm UTC
Any chance for a print on demand book that collects all the "The Complete X Handbook" books?
Customer avatar
Benjamin H August 25, 2020 4:08 pm UTC
CREATOR
If that's possible it will be a long time coming. We are planning to meet in the next week to discuss what's next for the series. PoD is definitely something we are both interested in but it is fairly limited on the DM's Guild.
Customer avatar
Matt N August 25, 2020 12:37 am UTC
PURCHASER
Loving all your stuff. It all feels very well thought out thematically, reasonably balanced, and fun to play! I have a mate who's DMing atm, and he has a rule of no homebrew with the exception of anything you right (I'm slowly convincing him that well written homebrew is a good thing)

Mad props for being good enough at writing homebrew to get through to him

Looking forward to trying out the sorcs, for sure! Do you think that you'll update you're Revised sorcerer document with these subclasses?
Customer avatar
Benjamin H August 25, 2020 3:31 am UTC
CREATOR
Wow, really appreciate the compliment and your DM's confidence in me! The Sorcerer Revisited will not be updated with these subclasses as the Sorcerer Revisited is a free product intended to allow people to easily replace the one presented in the PHB. I could make an effort to go back and see what would be necessary to make the SR compatible with these new archetypes and provide that for free though if there was interest!
Customer avatar
Matt N August 25, 2020 3:52 am UTC
PURCHASER
I'm sure that I could whip something up for it. But, if you did do it, I would be straight into it
Customer avatar
Mike M August 24, 2020 6:56 pm UTC
Artificer archetype?
Customer avatar
Benjamin H August 24, 2020 7:26 pm UTC
CREATOR
For the core Complete Handbook series we focused only on those classes available in the Player's Handbook. The Complete Arcanist Handbook covers bards, sorcerers, warlocks, and wizards.
Customer avatar
Carl B August 24, 2020 5:55 pm UTC
PURCHASER
Glad to have this finally in my digital shelf! Especially looking to make use of the bards for my next character!
Customer avatar
Benjamin H August 24, 2020 7:23 pm UTC
CREATOR
Thanks for sharing your excitement, Carl! Let us know here or on social media how you like those bardic colleges when you get the chance to try them out!
Customer avatar
Callum S August 24, 2020 11:40 am UTC
PURCHASER
IT’S OUT! I genuinely thought you might have forgotten about this one
Customer avatar
Benjamin H August 24, 2020 12:03 pm UTC
CREATOR
Sorry to have kept you waiting!
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File Last Updated:
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This title was added to our catalog on August 24, 2020.