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RPG Writer Workshop Summer 2020 Vol. III [BUNDLE]

RPG Writer Workshop Summer 2020 Vol. III [BUNDLE]

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This special bundle product contains the following titles.


Deep Below Sharn: A one-shot adventure in Eberron
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The party wakes up in an ancient dungeon cell, deep below the city of Sharn. They have no idea how they got there, and they see cultists leading other prisoners away. Will the players confront the nefarious cult, or flee with their lives? Deep Below Sharn is a two- to four-hour "one shot" adventure for level 4 characters set in the realm of Eberron. It uses a modular design to allow for shorter or longer play sessions, providing players with options on how to react to their situation. Includes a separate full-size printable player map PDF (36" x 36"). The adventure opens with the party entranced and imprisoned by a strange cult. A deranged wizard and a succubus charmed the party members somewhere in Sharn, likely in a tavern or secluded alley. Cultists brought them down to these ruins...

Dread of the Ice Devil
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 $2.99
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Deep within Icewind Dale lies the mountain of Kelvin’s Cairn. Buried inside is an ancient, long-forgotten evil, trapped in an icy prison. This evil is an Ice Devil known as ‘The Dread Frost,’ a general of the great armies of Stygia, the vast frozen fifth level of the Nine Hells. Dread of the Ice Devil is a mystery that unfolds deep within the belly of a foreboding mountain. The characters can act upon the information provided by the goliath, Thaladred, to investigate the mysterious flashing lights that occur each night on Kelvin’s Cairn and rid it of the evils found within. Otherwise, the dark plans of Gymira Icebound, a duergar warlock, will succeed and her master’s general will be freed. This is a 4-5 hour one-shot adventure designed to be played by a party of four 5th level...

Escape from Obscuria
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Escape from Obscuria - House of Madness Face your fears... or be destroyed by them In the halls of Obscuria, there is no such thing as a safe place. As you wake up in a strange cell, prepare to come face to face with the things you dread the most, along with horrors that could only be devised by the most disturbed and twisted of minds. Your sanity will be threatened as much and as often as your life, as you struggle to unravel the secrets of a nightmarish house in the hopes of making sense of all that’s happening. But you’ll have to act swiftly and tread carefully, for in these hallways lurks a hulking monstrosity hell-bent on your destruction, and it’s never far behind. Escape from Obscuria is a chilling 6-8 hour adventure for a party of five 3rd level characters which ties narrativ...

Fey in the King's Forest
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Explore the village of Minroe and the King's Forest in Cormyr, rescue some missing locals, and find the surprisingly fiendish source of the fey incursion in this adventure for the world's greatest roleplaying game. Fey in the King's Forest is a 6-8 hour adventure aimed towards a party of four level 4-5 characters.   The adventure contains two adventure hooks, bios of the more important NPCs, player and gridless versions of the hideout map, multiple possible conclusions, and the greatest fey hits from Volo's Guide to Monsters and the Monster Manual.  Content Warning: spiders, incubus charming young adults...

Frogs of the Feywild
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 $2.00
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When bullywugs disrupt a wedding party and kidnap the bride, adventurers will have to enter a garden transformed by the magic of the Feywild to find her. As they make their way past fey and frogs alike, they'll learn the captured damsel may not be in the kind of distress they expected. Navigate a hedge maze with a mind of its own, battle bullywugs wielding water spells to their advantage, and enter a final battle with enchantments coming from an unexpected source! This 3-4 hour one shot adventure is optimized for 3rd level characters. It features two new monsters as well as new player options for creating characters of bullywug ancestry or culture....

Grotto of the Grotesque
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 $2.00
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Delve into the damp deep to rescue the blind sculptor. Will you succeed in ruining the sea hag's twisted artistic ambitions? Find out in this weird retro style one-shot adventure for three to five 3rd level characters. *Special thanks to the RPG Writer Workshop....

Mask of the God-Emperor
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A break-in at the mausoleum of the ancient God-Emperor Shummanla-shamash brings the party face-to-face with undead Yuan-ti raised to rob the tomb. The burial mask that held a spark of the god-emperor’s divine essence has been stolen, and the ghost of the god-emperor himself asks the party to return it to the tomb before the thief can steal its divine power for themselves. The party’s investigation leads them into the deadly in-fighting between the local Yuan-ti cults, pitting them against a heretic necromancer who will stop at nothing to subjugate his abominable kin.  Mask of the God-Emperor is a D&D 5e one-shot adventure for a party of 4 characters levels 3-5. Contains: 2 battle maps for encounters and a regional map for the setting Downloadable unmarked versions of the maps f...

One Last Day of Fighting
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Synopsis After a long and straining campaign, the Nazir army has finally reached the keep that the Moundaun Orc Tribe took from them, five years ago. The bulk of the remaining army is waiting for the first light of dawn, to make a final advance on the keep. One last day of fighting, to finally reclaim their home.  You are part of an elite fighting squad that will be sent in to open the gates, so that the rest of the army can advance. Player info This adventure is meant for a party of four to six adventurers of level 8....

One-Eyed Deceiver
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 $2.00
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A secret that will shake the world. For millennia, the world believed Gruumsh was the true god of the orcs. That their savage and blood thirsty ways were born out of their god’s hatred for the gods of the civilized ancestries of dwarves, and elves, and humans. That an arrow from the quiver of the elven god, Corellon Larethian, blinded Gruumsh and the reason for the orc’s enmity toward all elves. But like many stories we use to mythologize ourselves, this one is filled with half-truths and outright lies. Now those lies are ready to come to light and the true account of the orcs unearthed. What will you do with a secret that could shatter the beliefs of an entire people? One-Eyed Deceiver is an adventure for characters of levels 4 - 6 that can be run as a one-shot or dropped into a ...

Poor Unfortunate Souls
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 $6.00
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Psari Shallowcove, daughter of an influential merfolk merchant-oligarch, has gone missing. The party must find a way to rescue her from her kidnappers, but the trail leads to something far more sinister and tragic, lurking beneath the waves… Find her kidnappers in a fortified cove, confront a powerful new type of hag, and ultimately meet with the witch responsible in the depths of the sea. Fight your way through, or negotiate with these cunning foes to free Psari and save the seas in this adventure for the world's greatest roleplaying game. Poor Unfortunate Souls is a 7th level adventure for 4-6 adventurers, and takes 4-8 hours to complete on average. It features cover art and an internal illustration by Lindsay Dorlac, and comes with VTT files for all the included maps. In addition, ...

Radiance of Night
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"Estherel, anything to make you happy." - Gromo But for you, dear adventurers... Will you hear the people sing, or heed the opera phantom's song to his dear muse? Radiance of Night is a 5e adventure inspired by theater and broadway. Get VIP tickets to the play, experience exclusive backstage access and meet-and-greet the playwright behind it all! Radiance of Night is delightfully etched with mysteries, to enlighten your imagination like the orrery. Included here are two semi-colored maps, and appendices for the monsters, NPCs and room for improv. YES! Since this adventure is inspired by broadway, the DMs and characters can act their hearts out, with a plethora of stage costumes and props.  This module, is your stage.  It is for 4-5 characters of the 3rd level. It can also be ran in...

Shore Leave
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 $2.99
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The job was supposed to be simple. Protect the cargo from pirates and get paid. If there are no pirates? Well, I suppose we can just kick back and enjoy a nice cruise instead. What can possibly go wrong on a simple voyage? Shore Leave is a 3-4 hour Dungeons & Dragons 5th edition adventure that takes 5th - 10th level characters (Tier 2) on a voyage to the Shadowfell. They have to survive a life or death encounter on the high seas before finding themselves on an unfamiliar land in the Shadowfells. They then have to navigate through a depressing and gloomy bog to a place where a way home could possibly be found. This adventure includes: Thrilling action packed encounter on the high seas 6 combat and exploration encounters designed to bring life to your journey through the...

Summer at Crystal Lake
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 $1.00
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It’s summer in the small town of Clearwater Springs, and the town’s kids are headed up to Crystal Lake for two weeks at Camp Ista Isse. However, the campers aren’t the only ones spending summer at the lake - something lurks in the woods nearby, looking to terrorize the kids. Can our adventurers uncover the evil forces at work and stop them before it’s too late? Or will some campers not be coming home from Camp Ista Isse this year?...

The Bold, The Wise, The Fearless!
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 $2.50
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You are needed! You have been called upon! Without you, darkness will surely reign once again. Adventurers, answer your calling, rise up to the challenge! The dead are restless, ghosts move about, and monsters threaten peace and freedom in the world. Pick up your shields, sharpen your swords and your wit; get ready to do battle for fame and for honor. Face a magical world full of danger and adventures. Discover long buried secrets, items of power, betrayal and atonement in The Bold, The Wise, The Fearless, a Dungeons and Dragons Adventure....

The Home of All Kindred
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 $2.95
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Gwenna Goodburrow's Home of All Kindred is an orphanage with a unique mission: to take in the orphans of all sentient races, no exceptions. Young humans and halflings live alongside tieflings and kobolds and orcs, all under the open-hearted guidance of Headmatron Goodburrow. But the Home's peace is disturbed when one of the orphans goes missing, driven by a quest for vengeance against the necromancer who killed her family. Now a group of adventurers must track down the missing child before she gets hurt, and confront what it means to be given a second chance. This one-shot Dungeons & Dragons 5e adventure is written for 3-4 level 3 characters, with an emphasis on investigation and social problem-solving.  It contains multiple hooks to get your adventurers involved with the orphanage...

The Lost Village
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A village lost in time What should an adventurer do when the road out of the village simply leads to the road into the village, the thin beer is merely rented, the innkeeper is sourly, and it just… keeps… raining… ? A cult has moved into the dungeon under the old keep, villagers keeps disappearing, the weather never changes, and the caravans has stopped passing through. But is that really what is causing the trouble the village is experiencing? An attempt at recreating the dungeon crawls the author enjoyed when learning to play D&D, this one-shot adventure is suitable for a small midlevel party and easily adapted for a larger low level party. Content warnings: undead, cults, distrust of outsiders...

The Ringmaster's Husband
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Who Hunts the Hunters? A circus rolls into town with a dark secret in tow.  A savage beast seems to be stalking their every movement. But the circus’ ringmaster is convinced the arrival of the beast is no accident.  When the creature attacks the circus midperformance and savage hunters are looking for her husband, she asks the party for help. An setting-neutral adventure for a party of 4-6 level 5 adventurers!...

The Siege of Silver
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What seemed like a simple job for a group of seasoned adventurers, escorting a wealthy performer and his cart to the nearby city of Waterdeep, quickly turns into a fight for their lives when they are trapped in a village by an inescapable mist while being assaulted by the undead night after night. Now the party must defend the town and put an end to the undead threat in order to escape the mist and complete their mission. A 4-6 hour adventure for a party of 4-6 level 4 characters. ...

The Watchers Of Elderwood Acres
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Travellers of the mountain pass often tell tales of the humble forest giants from the northern woods. Huge lumbering giants standing near 20 feet tall made from wood and bark. Able to uproot entire tree trunks with a single mighty tug on the stump. And although they do not speak, they always bow their head in respect to all who pass them by. Naturally these tales are pleasantly dismissed by the townsfolk as hearsay and dehydrated ramblings of wandering travellers with nothing better to talk about. But to every ocean sized tale lies a grain of truth. Deep in the old woods of the northern forests, the silent giants do indeed lumber amongst the shade of the swaying leaves. Following the laws of their masters, these simple giants of sticks and logs toil tirelessly to farm, cleanse and prote...

Trouble on Silver Moon Pass
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A fun and challenging D&D adventure with all the trimmings: Dangerous caves, classic monsters, a fearsome undead villain, an inquisitve dragon, a twist and more!  For years, Silverymoon Pass was home to Drazhan Ugarth, one of the most feared and terrible bandits in the North. During the past decade, his ruthless tactics and loyal following were the cause of many raids and murders along the Silverymoon-Sundabar road.  Then, a couple years ago, Drazhan disappeared. The raids stopped and his band of ruffians seemingly dispersed. For the fist time in years, Silverymoon Pass was safe again, but in recent weeks, a new danger has arisen along the road that cuts through the Nether Mountains; one that’s even more fearsome and deadly than before. People aren’t being robbed, they’re b...

Village of the Reconstructed
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Star light, star bright, will you change your shape tonight? Foxes with antlers. Deer with sharp teeth. Vines that move. When the party ventures into Stonewater Forest, they are expecting to find the strange beasts but their search for answers is interrupted when their contact goes missing. Now the aforementioned fox with antlers is desperately trying to get the party to enter into a void portal made of vines, guarded by something that might have started as a humanoid spider. If the players enter, they are pulled into a hunt for a wizard apprentice’s redemption, the search for a magic cask, and a fight for a village’s salvation; even as they fight the magic trying to transmutate all who enter. Some wizard messed with a meteor and now the foxes have antlers. If they’re not ...

When Madness Calls
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A 5-HOUR MADNESS-INDUCING COSMIC HORROR ONE-SHOT FOR 6th LEVEL CHARACTERS (From the Participants of the ENnie award winner for Best Online Content - Silver - RPG Writer Workshop) "No other person in Faerun except Hubert Pierre Lorentz has made such a huge breakthrough in writing fictional horror story. His vivid, grotesque, and terrifying descriptions evoked the sense of fear to those who read it. But after years of tenure, he has somehow disappeared from the multiverse. Only his books are the reminder that this man once existed. Because of this, the adventurers have been hired (or took it upon themselves) to find H.P. Lorentz. Lorentz’s last known location is his mansion, somewhere in Dessarin Valley. With that, the adventurers will have to uncover not just the truth about Lorentz’s...


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Product Information
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Rules Edition(s)
ISBN
1-30000-204-3
Publisher Stock #
RPGWWS203
Format
Original electronic
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This title was added to our catalog on August 18, 2020.