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RPG Writer Workshop Summer 2020 Vol. II [BUNDLE]Click to magnify

RPG Writer Workshop Summer 2020 Vol. II [BUNDLE]

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This special bundle product contains the following titles.


322490-thumb140.pngA Stay At The Ursa Manor
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Prepare yourself for a night of intrigue, mystery, and murder! A Stay at the Ursa Manor is a whodunit set in the remote northern town of Talons Reach nestled in the snowy mountains. This adventure can be dropped into any low level campaign setting or used as a one-shot. It will challenge players to investigate crime scenes, discover clues, and interrogate the cast of colorful suspects to determine who is the culprit. ...

322417-thumb140.jpgA Wicked Summons
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A Wicked Summons is a 1-2 hour adventurous origin story for bringing new characters together. An easy to run adventure that begins simple and builds to an action-packed finale. An evocative eldritch atmosphere Minimal prep to play Encourages all three pillars of play - Role-Playing, Exploration, and Combat A great one-shot prelude to any campaign (characters easily end up where they need to be for the next adventure) ...

322572-thumb140.pngBefore Our Beach Was Bone
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A rumination on harmful legacies, our relationship to nature, and how fun it is to punch ghosts on a ghost ship. Now with an album of custom music! Fishers bring back less and less every day. Sailors see strange figures swimming in the cove. An explorer disappears into thin air moments before revealing a huge discovery. There’s something wrong in our small coastal town of Buffettcove and if nobody can figure out what’s happening, the ghosts we thought were gone forever will drown the life out of our small community. A 3 to 5 hour adventure for 4th to 6th level characters. Includes: A disappearance and mystery in a coastal town A focus on discovery and progression via exploration and investigation A mini-dungeon and final dungeon with original maps A narrative exploring the harmful elem...

322313-thumb140.pngFalse Profits
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Ill Met by Moonlight... The Moonspring was once a site of pilgrimage and healing for the followers of Seluné, the goddess of moonlight. Legend has it that the Lady of Silver blessed the island, promising a spring of healing waters as long as her faithful tended the shrine. That time is long past, and the sacred place has remained untouched by mortal hands for generations. The mystic Grigori Rathmun seeks to change all that, and the first step is ridding the forest of anything unholy that has crept in during those forgotten years. Yet the firebrand and self-proclaimed prophet is not the only one with an interest in this sacred place. And where silver glows and gold gleams, all is not exactly as it seems... A challenging three to four hour Tier 1 adventure for three to five 1st level adven...

322476-thumb140.pngFishing for Fortunes
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Tensions are rising in the usually sleepy fishing town of Altwick. The annual Altwick Fishing Tournament is quickly approaching, but recently, things have been amiss. Something has been capsizing boats, stealing supplies, and driving away all the fish. To make matters worse, Altwick’s best fisherperson and long time tournament winner, Kevmorn Barros, went out on the water and never returned. If things continue like this, the tournament will have to be cancelled for the first time since it began over 250 years ago, and without the economic boom, the townsfolk are worried they won’t be able to scrape by. Altwick’s mayor knows they’re in trouble --even though he’s never even been on a boat-- and he’s willing to pay a hefty reward to anyone able to solve Altwick’s mystery. A 2-4 hour coastal...

322560-thumb140.jpgForgotten Dreams of Gabhein Hill
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Welcome to Gabhein Hill! This adventure features a small tourism focused town tucked away in the mountains of the Sword Coast. Although it is written as being part of the Forgotten Realms, this adventure could be used in most any mountainous location. After a recent earthquake the populace of the town of Gabhein Hill has begun experiencing odd and forbidding dreams. Some of those who have the dreams go missing without a trace. A long-forgotten deity contacts the characters, warning them that they and the rest of the village are in great danger. The players have a chance to save themselves and the village, but they must do so before they are all consumed by a rising power. What dangers await them as they are taken to a demiplane of dreams? Forgotten Dreams of Gabhein Hill is a six-hour ad...

322478-thumb140.pngGroceries for Beldok
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In Groceries for Beldok, your players will travel to a nearby village in order to purchase groceries and medicine at the request of Beldok, an elderly goblin woman who lives in a cozy cottage in the nearby forest. Along the way, they face a variety of social and interaciton-based challenges, from navigating the forest, facing down a brown bear, and contending with suspicious town militia members, greedy merchants, and one very nervous apprentace apothecary. Finally, with groceries in tow, the party comes across a band of bounty hunters en route to attack Beldok! Should they return triumphant to Beldok's cottage, plenty of gold, a magical necklace, a big home cooked meal, and a cozy place to rest for the night await them! Groceries for Beldok is an adventure for 2-4 level 1 characters wit...

322415-thumb140.pngHearts of Shadow
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Revenge is best served from the shadows. It has been seven years since her love was taken from her and now she is finally ready to exact her revenge. Plotting in her shop Gweniver Wildheart preforms arcane rituals and conducts research that would make even the darkest litch proud. Soon her creations will be unleashed upon Field Ward and it is up to you to stop her. Gather your friends and follow the clues to track down Gweniver and put a stop to her nefarious plans. Or maybe join her in her quest to destroy the corrupt Watch captain who failed to stop the ones who killed her love. The choice is yours in Hearts of Shadow. Saviors or killers? Enforcers or fugitives? Decide as you play! With three potential resolutions leading to four unique endings this short adventure makes for a perfect...

322484-thumb140.pngIs That Thunder?
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Castle Tracoaraon, a small remote keep on a hill in the nearby woods, sits mostly undisturbed. The local legends of mysterious disappearances are usually enough to keep people away from the site. When a local noble discovers that the castle may be the final resting place of his missing son, he puts out a call for adventurers to help retrieve a family heirloom and the answers he and his wife need.  This 1-2 hour adventure is designed for four to six characters of 3rd to 4th level.  ...

322424-thumb140.jpgLast Hiss
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Snake Nee'rok is transforming. Only Sora Teraza, one of the powerful Daughters of Sora Kell in Droaam, can help. Will he be able to get help in time or will the transformation take place before the adventurers' very eyes?...

322530-thumb140.pngMartinet's Manor
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Martinet’s family have been ruling over the town of Mistveil for generations. After their involvement in recent activities of a cultist organization that lead to destruction of parts of the town, the people have formed a militia to take back the control of the situation. They are planning to take over the Manor and arrest the Martinet’s, but they are afraid of the rumors surrounding the ominous manor. The adventurers are hired to investigate the Martinet’s manor and bring the Lord and Lady Martinet to face the justice of Mistveil citizens. But they soon find out there is a much more dangerous threat lingering in the shadows of the Martinet’s Manor. This is a one-shot adventure for a party of 6th level characters designed for Dungeons and Dragons 5th Edition. Accessibility: The document...

322511-thumb140.jpgMonkey Wrenches
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As iron is eaten away by rust, so the envious are consumed by their own passion. — Antisthenes The destruction of Cyre and creation of the Mournland marked the end of The Last War. Since then, a towering wall of mystic fog has covered what used to be the nation of Cyre. Those who have ventured inside and made it out have spoken of unusual beasts, wild warforged, and other strange occurences. Most stay away. Others dedicate their lives to plundering the mysteries beyond the veil. House Cannith is the House of Making and, despite being split over the destruction of their homeland, they are still very adamant about keeping their monopoly over arcane creations and are very suspicious of anything coming out of the Mournland. Recently, rumours reached the heads of the Cannith South enclave...

322550-thumb140.jpgOne Night Stand
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Adventurers are not always in the nicest of places when they need to camp for the night. This trek through a marshland is shaping up to be a particularly unpleasant one. As fog rolls in and darkness descends, there are lights through the mists ahead. Perhaps there is something out here after all… A three to four hour adventure for characters levels 1 to 4 This product includes: Print Friendly and Ease of Access versions of this module. ...

322488-thumb140.pngRescue at Brightwell
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An eccentric military unit, trapped behind enemy lines, must save their comrade from an enemy Lieutenant willing to do anything to make it out of this war alive. Rescue at Brightwell is a DUNGEONS&DRAGONS fifth edition military-themed heist intended for a unit of four to six characters of 3rd or 4th level. In this adventure, your players take on the role of undercover soldiers for the Belford army in the midst of a heated war with the rival Peldadrin kingdom. Their mission? Find and recover a Belford agent trapped behind enemy lines, discovering the secret of Brightwell in the process. As the saying goes, however, "No plan survives first contact with the enemy." This product includes: A stylish 19-page adventure built to last four to six hours. This product is playable out-of-the...

322363-thumb140.pngScales of Power
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Scales of Power is a new pulp adventure for Eberron ideal for parties of at level 3 starting out in the Q'Barra jungle A standalone adventure , it's also an ideal start for a campaign,  and a great introduction in to the mysterious jungle frontier of Q'Barra. Embark on a journey to the town of Deepwater, Hope. An emerging settlement in Hope, Q'Barra. The mining town is brimming with potential amid the rush for precious dragonshard mining, but all is not well. Tribes of savage 'scales' are robbing and attacking prospectors, tensions are rising and, amongst  the growing unease, The Lords of Dust wish to exploit the situation to free a dangerous demon, trapped below the town lake.  Scales of Power is an exciting adventure at 3rd level for a party of 4. In it, players will: Explore the...

322597-thumb140.jpgThe Curse of Deltor's Hold
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Something is wrong in the mining boomtown of Silverhope.  People say there’s a curse.  No one seems to know much, but a guy you met at a bar said it was bad.  Real bad.   Your party is asked to investigate Silverhope's supposed curse.  But is it even real? This adventure is geared towards first level adventurers and offers chances for roleplay, exploration and combat.   Opportunities for loot and lore await! This package contains: A fantastic new D&D fifth edition adventure. A detailed description of a setting-agnostic town. All new art for monsters. Three new maps, each in both black and white (print-friendly) and color (screen-friendly) formats. Trigger warnings. Please see the full-sized preview, as there are scenes where claustrophobia, among other phobias, could be triggere...

322507-thumb140.jpgThe Hunter In The Tempest
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Introduction A short adventure optimized for a party of 4 level 7 characters. As as standalone this adventure should last between 4-8 hours. Additionally, this would fit in well with any Icewind Dale adventures, or snow/tundra-based ones, as despite being in Icewind dale, the geography makes no mention of pre-established places. The adventure has a loose narrative, with key locations and encounters, but is aimed more at traversal and survival than it is combat. As such, each area will have descriptions of the environment, key locations, or markings to pick up on, and a key encounter that the chapter focuses on. The aim for this adventure is to be an open sandbox environment to allow the DM to gain some experience with weather effects and running a survival horror adventure. Opportunities...

322285-thumb140.pngThe Maze Before the Storm
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Summary: Gather your party and pit your wits against Mage Petrio and his Maze. Can you gather the keys, solve the puzzles, and get out before the Oncoming Storm arrives? The Mad Mage Petrio is watching. Will his acolytes and pet monsters stand in your way? Or will the bandit crew convince you to stay? The clock is ticking and the townsfolk need your help. Basics: A level 3 adventure. Content Warnings: Undead, Spiders Formats: PDF, ePub, Mobi, Text-Only PDF Zip file of Maps also available Author: Follow @HydyCates on Twitter to keep up with future products. This adventure was written as part of The RPG Writer Workshop Summer 2020....

322549-thumb140.jpgThe Orcs of Hornreach
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Far to the north, the town of Hornreach marks the frontier of an empire-- a foothold in a distant unclaimed land. This isolated settlement is beginning to thrive, but what about the people who have already lived there for generations? The Orcs of Hornreach is a 4-6 hour adventure designed for 3rd level characters, working well as a standalone module or as part of a larger campaign. Arriving in town, they discover there is plenty of work for daring adventurers, but beneath the surface of bustling industry is an undercurrent of tension and unhappiness amongst the exploited workforce. The merchant's guild controls the very lives of the workers there, and their ruthless expansion of the town has caused the orcs who live in the surrounding wilderness to push back with increasing force. The pa...

322315-thumb140.jpgThe Plumbers
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The Plumbers is a 5th edition Dungeons and Dragons one-shot adventure for a party of four to six first level characters that will take around 4 hours to complete.   A stone giant fortress deep underneath a mountain range has some plumbing problems as their water system has stopped working. They need help from little people to investigate and fix the problem. Will the party be able to fix the plumbing problem or will the Giants be forced to abandon their treasured fortress? While the adventure is set in the Forgotten Realms, it has been designed to be quickly adapted to any other campaign setting. ...

322489-thumb140.pngThe Restoration of Everspring Forest
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The Restoration of Everspring Forest Explore the twisted Everspring forest and aid in restoring it to its former vibrancy! Explore the forest in two states in this 4-10 hour adventure for 1st to 3rd level characters. The majestic trees and woodland creatures of Everpsring forest, have suddenly fallen  under an invisible sickness. The people of the nearby rivertown of Heartport, are also bed stricken under a similar illness. In this adventure you can help both of them return to their former lively, colorful and vibrant selves, by venturing forth and finding a cure for this mysterious condition. Once the problem is resolved, both the forest and town will immediately transform and allow the players to see the restorative effects of their actions, by encountering the same creatures, but in a...

322571-thumb140.pngThe Wild Hunt
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The night of Samhain falls, and the Feywild rejoices. This year, Samhain falls on the same night as the Wild Hunt, and this hunt promises to be one that will never be forgotten. Mortals from all across the Sword Coast are invited to the Samhain Feast of King Witchthorn, lord of Kryptgarden forest. Little do they know that they will end the night pursued by their hosts in a deadly game of life and death. The Wild Hunt is a six to eight hour adventure intended for four 5th-level players. It contains two segments: the first is a feast in which players make merry with fairies, firbolg, werewolves, and more. The second is a hunt in which players strive desperately to stay one step ahead of the fair folk. This supplement uses two unique fey from supplements that I have published previously: t...

323810-thumb140.pngTrouble in Tidewater
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Trouble in Tidewater An evening's adventure for character levels 4-5 For the past few months, Tidewater’s children have been going missing. One by one they are being snatched, by night and by daylight; six so far. At least one child is known to be dead; his twisted body was found on a rocky beach. The missing children seem to have nothing to connect them. They come from rich and poor families alike, from the town center and the outlying farms. They only have one obvious thing in common: every victim was seven years old when they disappeared. Will your adventurers be able to solve these crimes before another child is taken? Accessible version included for use with screen readers. CW: Kidnapping, death of a child (off-stage prior to adventure) This is my first RPG adventure, which I wrote f...

322618-thumb140.pngVisit from the Stars
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A 2-3 hour 5e adventure for 4 to 6 fourth level characters. Content warning: physical disability. Includes: stylized document, printer-friendly document, accessible document. Needed: A Player's Handbook, Dungeon Master's Guide and Monster Manual are required to play. The legends of the village of Visétoile speak of the Far Watchers, galactic travelers who come to the village's aid in times of need. However, the Far Watchers have not been seen for hundreds of years and the people's faith has started waning. When a bright meteor lights up the night sky though, the local observatory's professor is convinced it signifies the arrival of a Far Watcher and invites the characters on his expedition. Are they still watching?...

322532-thumb140.jpgWhere the Sunflowers Grew
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Where the Sunflowers Grew is a 5th Level 2-hour adventure for 3-6 players inspired by the films and art of Studio Ghibli.  Themes of pollution and the destruction of the environment from industrialisation and needing to save it, and challenging the typical portrayals of 'evil' races, as raised on social media and addressed by WOTC recently, run through this one-shot adventure that encourages players to be eco-warriors and save their Vale! The water supply of South-Town in The Vale of the Evergreen has mysteriously been contaminated with oil and toxic, unnatural liquids that the citizens have never seen before. The Evergreen Forest has become infected; animals are getting sick and dying, plants are mutating, trees are spitting and oozing acid and oil. North-Town has recently started i...


Total value:$69.24
Special bundle price:$43.74
Savings of:$25.50 (37%)
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Product Information
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Rules Edition(s)
ISBN
1-30000-204-3
Publisher Stock #
RPGWWS202
Format
Original electronic Click for more information
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This title was added to our catalog on August 18, 2020.