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RPG Writer Workshop Summer 2020 Vol. I [BUNDLE]

RPG Writer Workshop Summer 2020 Vol. I [BUNDLE]

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This special bundle product contains the following titles.


(5e, Lvl 2) Mystery of the Caravan Cultist
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With the recent destruction of a dragon cult within the city of Palmistra, surviving cultists have fled for their lives, seeking refuge in lands outside the city's jurisdiction. The local governor, concerned that surviving cultists may attempt to rebuild the cult, has set a bounty to kill/capture any cultists before they can escape. Trade between Palmistra and the northeastern steppe kingdoms comes through caravans making their way through the flat rolling steppes. A cultist has infiltrated one such caravan leaving for the steppe kingdom of Akkan. The imperial authority has asked those willing to act as caravan guards to locate and capture the cultist. Will the party succeed in arresting the cultist or will the cultist slip away to continue their nefarious plotting? This is a wilderness-se...

A Grim Exhibition
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A Grim Exhibition This is the first adventure to be written and published by Cameron Rose, featuring artwork by Emily Rose, as part of the Summer 2020 RPG Writer Workshop. It has has been designed for 4 3rd level characters. Accessibility: The document PDF has been tagged and alt text has been provided for all images. Content Warnings: Corpses The adventure begins with an investigation heavily focused on roleplaying and leads into a short exploration with some combat. It gives the characters the opportunity to obtain a large amount of gold and several magical items. The appendix contains any items in this adventure that do not appear in the 5th Edition Basic Rules. A Grim Exhibition is designed to be used as a one-shot, with some ideas of how the story could be expanded in a larger c...

A Patrulha de Líberis
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A Patrulha de Líberis recebeu uma solicitação do Conselho para investigar a oficina do artífice Baran Cajado-da-Montanha, sob a alegação de que o mestre-anão estaria desenvolvendo um artefato de magia negra. Com todos os criminosos que andam soltos pelas ruas apertadas e escuras da cidade, por que o Conselho de Líberis, conhecido por ser corrupto e leniente com a delinquência, solicitaria a investigação de um crime como esse?     A Patrulha de Líberis é uma aventura projetada para um grupo de três personagens de nível 4, que leva de 2 a 4 horas para ser completada.     O que está incluído? Um PDF de 19 páginas com a aventura. Uma versão de alta qualidade do mapa utilizado na aventura.     Agradeço qualquer feedback ou comentário! Aventuras e...

A Vital Vintage
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A Fey Flavoured, Wine-Tasting Mystery for 3-6 players, level 5-6. A mysterious benefactor, known only as the Squire, has invited you to meet them in Versan, a local tourist spot known for its exquisite winery. They wish to hire you for an important task, but they will only give the details in person, simply saying it is a risky undertaking with rich rewards. Upon arriving in Versan, you find that the Squire has been delayed, but they’ve given you the full run of the town while you wait, no expense spared. It sounds like a dream vacation for weary adventurers, but the longer you spend in Versan, the more questions you have about the winery and its magnetic proprietor. Something dark is brewing below the idyllic surface, and it isn't the wine...or is it? (Accessible Version available)...

Adventuring Fates
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They said this would be easy. A rescue attempt of kidnapped villagers, in a nearby cave system, went awry. Sister Claire Yeake gathers a band of adventurers for another attempt. Can they free the captured and stop the menace to the village? A 2 hour adventure designed for three to seven Tier 1 (Level 1-4) characters. Part 1 of the 'Hunter of Goblins' series. Includes: PDF of the adventure Images (PNG) of maps for VTT play Content warning: Kidnapping, enclosed spaces, implied violence against the weak, elements of xenophobia Follow on me (the author) on Twitter....

Away with the Faeries
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Away with the Faeries “Don’t mistake my insistence on this for cruelty. A deal was struck, a price must be paid. One way or another.” Many centuries ago, the people of Stonebridge lived in peace with the fair folk who dwelled in the nearby forest; a place known for its thin veil between the Material Plane and the magical Plane of Faerie known as the Feywild. This union led to a deal with the forest’s Pixie King; a promise that the residents would come to his aid if ever his realm was in peril. But that promise was long ago and none now remember it as anything more than a fairytale. So, when the animals of the village and its surrounding woodland begin to disappear, including the wildlife, livestock and even pets, no one would guess it’s because they’re away with the faeries...

I Wanna Go Home
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You thought it was just going to be another day in the forest you call home. Perhaps you were gathering fruits, catching fish, building nests, or even looking at the pictures on a journal left behind by adventurers. As awakened animals, there are many ways you can spend your time. But suddenly the wind brings a faint sound of someone crying towards your direction, and it sounds like a child. Is it a cub or foal? If you follow the sound, you’d find a creature inside a dead tree trunk. The little one sees you and sobs, “I wanna go home...” ...

Midsummer Knight's Cream
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A down-on-his-luck farm boy enlists the help of adventurers to help him on his quest to capture his beloved's heart! Lex, a simple farm boy, is asking for your help to escort him to the city center to buy the famed Knight's Cream! A skincare cream that makes you utterly irresistible according to its advertisements. Belladonna has said that she will go out on a date with the first person to get hold of this cream for her. He needs your help in fending off her other suitors as they go on an all out war to be the first to obtain the Knight's Cream from the proprietor, Sir Demetrius. Will you help a fella out?...

Mystery at Cloudhost
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Solve the Mystery! A series of unfortunate events wreak havoc in the small village of Cloudhost. From strange noises at night to temporary madness, from painful nightmares to freak accidents in the local temple, everything is going wrong and the people believe the city is cursed. Who is behind these events?  Are they natural or magical? Discover the secret of Cloudhost with your party! A 1st level mystery adventure for 5th edition. After being caught in a fight on the Winter Festival, the party must investigate what is happening at Cloudhost, with a big showdown with evil! Meet reclusive merchants, fierce priests and undead! Written for the RPG Writer Workshop. Contains: Revised PDF with the adventure Simplified version for easier reading and printing EPUB Version 4 starter characters wi...

Nature of the Beast
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Nature of the Beast “No other creature finds madness in the eyes of it’s friends, and no other creature gains power at the blood of it’s kindred. Only madness awaits the weak who walk the labyrinth, while the strong will be rewarded with my likeness. To find power, to crush the weak, and to find others to wield your power; this is the nature of the beast.” - Excerpt from The Ancient Tome of Baphomet In this Dungeons and Dragons one-shot adventure fight the cult of Baphomet in an abandoned labyrinth and lay the past to rest. Fight against never-before-seen monsters, brave the maddening corridors of the labyrinth with new maze-navigating rules, and do battle with the legendary barefisted bullfighter, Bartholomew Strongheart. This 2-3 hour adventure is...

Nothing Ever Happens Here
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Nothing Ever Happens Here!! DM’s, are you looking for a challenging adventure for your new or, seasoned players?  A creepy tale of horror and undead, perfect for Halloween and those lonely, quiet nights where “Nothing Ever Happens”.  This is a D&D 5e Gothic Horror set in a sleepy little village where “Nothing Ever Happens Here”, looking for adventurers who are not afraid of the dark and ready for the challenges that await them.  In a village, the residents are always saying “Nothing Ever Happens Here!”  Well, that’s about to change… A series of seemingly unconnected events occur in and around the village, and then, just when it couldn’t get any stranger, a group of adventurers are suddenly and unceremoniously dumped from a portal into the middle of the...

Reclaim-ores
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An Adventure in the Elemental Plane of Fire! Hostility between the azers and the efreet has been steadily simmering in the Elemental Plane of Fire. Now, an efreeti has taken over a forge of the azers, and they need the help of brave adventurers to reclaim their forge and evict the efreeti. Is your party up to the task? This is a 3-hour adventure for a party of Tier 2 (level 5-10) characters. It is optimized for a party of 5 characters with an APL of 8. This adventure was written as part of of the Summer 2020 RPG Writer Workshop. Feedback is appreciated and will be used to further refine this adventure!...

Ritual of the Blood Crown
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Will you be able to stop the Ritual of the Blood Crown before it is too late? Pick up your weapons and gear, because you'll be delving deep into the forest of illusions Delve into the Ylliran forest to save the realm from eternal eclipse. As you find your way through the forest - and to the hut of the Harrowed Hunter - you begin to realize that everything is not as it seems, and the one you were tasked with stopping, might even need some help ... _ This adventure is a one-shot adventure designed for adventurers of 3rd level. Most of the adventure will take place in the Ylliran woods outside of a small city, culminating at the altar of the Whispering Widow. The forest is home to the Harrowed Hunter - a hardy Goliath who took it upon herself to secure the Blood Crown and hide it away from ...

Spiretop: Intrigue in the Aarakocra City
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Spiretop: Intrigue in the Aarakocra City is a 3-4 hour one-shot for four 3rd level adventurers. While designed as a mystery containing social and combat encounters, this adventure can also be run as a purely social adventure at any level.  Explore the city of Spiretop, experience the beauty of the Dawn Chorus Ball, and uncover a mystery.  Each year, at the summer solstice, Spiretop hosts the Dawn Chorus Ball, where young noble songbirds make their debut, singing their first public song as the sun rises over the mountains. An exclusive event, only the richest and most influential of Aarakocra society may attend. The three sisters, Lady Helena, Lady Neema, and Lady Penelope, will be making their debut at the Dawn Chorus ball. However, Lady Penelope has a secret that ...

Stolen Voices
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Stolen Voices Welcome to Ashbrook, where silence is golden! A beloved starlet has gone missing and was last seen traveling to Ashbrook. A group of adventurers are tasked with finding her before anyone can catch wind of the scandal. They quickly discover foul play is afoot in Ashbrook, and must bring to an end a sinister plot that’s been in play long before they arrived. Stolen Voices is a 4-6 hour dark-comedy adventure designed for characters level 5-7. This is adventure was inspired by the movie Hot Fuzz and the classic novel Frankenstein.  This adventure comes with maps, available in color and in black & white.  Written in thanks to the RPG Writer Workshop Follow @AdventureFont to keep up with future projects! ...

The Everchanging Sand Dunes of Calim
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The Calim Desert is the result of an ancient battle between two powerful genies. It is filled with ruins and mysteries. Join a group of traders making their way along the Coast Road from Calimport to Teshburl. With utmost certainty, something or someone awaits the party. Set in Calimshan, this is a standalone adventure was developed as part of the Summer 2020 RPG Writer Workshop. The Everchanging Sand Dunes of Calim is an adventure optimised for 5 Players, Levels 3-5. Themes: Fantasy based themes and combat. This adventure in no way represents real life or people.  20200820 - Aligned layout with upcoming releases. Twitter: https://twitter.com/EAllwatcher (@EAllwatcher) Instagram: https://www.instagram.com/emrik_allwatcher (@emrik_allwatcher) #RPGWriterWorkshop https:/...

The Last Fire Giant of Mount Dwenendor
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The Last Fire Giant of Mount Dwenendor A dormant volcano is active again, and smoldering within is the tale of a long lost people. Among the magma rivers and billowing ash, one survivor remains, stoking the flames of adventure for a party brave enough to explore its mystery. “The Last Fire Giant of Mount Dwenendor” is a short, setting-neutral adventure designed for a party of 5th-level characters. This combat-focused one-shot is an exciting side quest that can be introduced at any time without disrupting the events of a full campaign. This adventure uses the D&D 5e Basic Rules: All monsters featured can be found in the Monster Manual, and all items can be found in the Dungeon Master’s Guide. When a teleport spell goes awry, the adventurers find themselves escorting a lost wiz...

The Lights of Miseglaw
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Stoke the Fires of Rebellion The city of Miseglaw is deceptively beautiful, a skin-deep paradise that masks the oppression and pain of its people, and the land it occupies. The city employs the use of magical sentient objects known as Thoughtlings, but dictates their names, their lives, their career. Everything is decided for a Thoughtling, and deep within the city, a rebellion brews. In this adventure module, the characters will rise to join the rebellion, and overthrow the rule of Miseglaw. Be who you want to be, live how you want to live, and fight for the freedom to be you. Disclaimer and Content Warning This supplement is releasing during a time of real social discontent. This adventure module is in no way meant to mirror, represent, or demean the ongoing conflict in the r...

The Living Document
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50% Discount from 1st Oct to 14th Nov > Halloween Sale The Living Document Not everything needs to be read Long ago, a demonic monstrosity was sealed away with the use of a warded scroll, trapping it till a time that it could be destroyed. The Holy Chapel of the Morning Sun was a place of learning that specialised in wardings and protection from evils, but as the years went by it was forgotten and the church was lost to time - or maybe that's what the monster wanted. The church has reappeared in the building site of a new settlement and something has happened to the workers. CONTENT WARNING: Body Horror - Some of the monsters in this adventure can cause deformation of characters and NPCs. May also include consideration for signs of mental instability, undeath, and destruction of relig...

The Trial of Dumathoin's Path
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Long ago, the dwarven god Dumathoin was tasked with protecting the prison of a Nightwalker. He entrusted his followers, the Talhund, with the security and secrecy of the prison, but they were overrun. The last of them used their power to seal the prison and make sure their secret would remain unknown by the world. Now, centuries after the tomb was buried, the entrance was revealed by an avalanche. A dwarven merchant has asked the adventurers to investigate to see what the cave holds. He hopes that the cave may be an ideal spot for a new mining operation. Once they enter, they find themselves in a labyrinth of secrets and long buried treasures. They must face the 3 trials of Dumathoin to find out the truth and escape with their lives. This is a 4-hour adventure for characters of 5th-10t...

The Trouble With Tressyms
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Befriend and save these iconic winged felines from the dangers of Maneater Mire! Foul creatures have created a magically tainted swamp, endangering the lives of nearby villages and forcing a colony of feral tressyms to take on the role of wardens. Help them overcome demons and danger in this rescue quest. A 6-10 hour adventure for 3rd-5th level characters
(With modifications for 2nd-7th level parties) In the main pdf: A three-part adventure with four or more encounters, puzzles and loot Lots of cats! With wings! Options to scale all encounters for a wide variety of party sizes and levels Customized random swamp encounter tables Tressym name generator! Included in separate documents: Maps An appendix of wondrous items, easy to print and cut out An appendix of monster stats with links...

Tomb of the Warlock King
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A stolen relic. A sinister cult. An undead menace. The task seems simple enough - recover a relic stolen by bandits. But there's more to these these bandits than meets the eye. Gather your party and enter The Tomb of the Warlock King. Tomb of the Warlock King is a one-shot adventure, ideally suited for a group of four adventurers between levels 2-4. This product also contains: Tomb map JPEG, suitable for use in any virtual tabletop Content Warning: this adventure includes exploring the site of an attack on a group of unarmed travelers, as well as the activities of a violent, fanatical religious sect....

What Lies Within
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A murder in the woods outside the village of Trivelle leads to the discovery of a secret that threatens more than just the village itself. An ancient, corrupting evil lurks, waiting to be unleashed upon the village, the valley, and the world. Will the adventurers succumb to this evil, or will they discover and defeat What Lies Within? This setting-agnostic 5th edition adventure for 3rd level characters can be run as a one-shot or dropped into an existing campaign....


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Savings of:$28.79 (37%)
 
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Product Information
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Rules Edition(s)
ISBN
1-30000-204-3
Publisher Stock #
RPGWWS201
Format
Original electronic
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This title was added to our catalog on August 18, 2020.