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Spells from the Far Realm (Fantasy Grounds)

Spells from the Far Realm (Fantasy Grounds)

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MOD (Virtual Tabletop)
$14.95

This is the MOD file for Fantasy Grounds, the PDF is a separate listing.


WHAT YOU GET :

  • 101 New Spells, only 3 are reprinted from older editions (Cloak of Hate, Invoke the Cerulean Sign, Undulant Innards).
  • 8 New Monsters, as well as 1 monster template (this template originally featured in Little Monsters).
  • Optional Madness Rules, including a new short-term madness chart.
  • Downtime Activity: Curing Madness.  And that wouldn't be complete without...
  • Sanatorium Rules, with details about the workers, building, experimental treatments like electrotherapy and random drugs, and adventure seeds to get you started on having misadventures.

The Far Realm itself may be inaccessible and inhospitable, but psychic entities reach into mortal dreams and power leaks across where the planar boundaries are thin.  The grimoires of mad cultists find their way into the larger knowledge pool, and spells that should not have come to light wriggle forth.  However, there are also some spells available to fight such entities within, giving a grim glimmer of hope that the fell entities might be sealed away from the Material Plane once more.

Many of the spells within work best in the hands of a Dungeon Master / Storyteller, but the player characters might just dive down the rabbit hole when they investigate their quarry too closely.  Just remember, no matter how grim things may get...

...you can always make a new character.

Preview image of


I've made many more spellbooks on Dungeon Masters Guild, as well as backgrounds, monsters, and class archetypes.  The class archetypes are pay-what-you-want, go ahead and check them out!

 
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Rules Edition(s)
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Original electronic
Scanned image
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Original electronic format
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File Last Updated:
August 10, 2020
This title was added to our catalog on August 10, 2020.