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Solo Skirmish: The Cult of Mol'goroz

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Just finished the 2nd quest in Solo Skirmish... and I am convinced that this is the best solo product so far.  The way that each location is broken up into an Exploration, Combat, and Hero phase is genius!  By the second location of the first quest, the events of the exploration phase were weaving together to form an actual narrative.  This narrative made the combat phase meaningful and not just some random battle... The whole experience felt less like solo play by entry number and more like DMing using story seeds...  I can’t wait for the next instalment of this story.
 - Elias Luna

5e Solo Gamebooks presents Solo Skirmish: The Cult of Mol'goroz, the first in a new series of solo campaigns. The Cult of Mol'goroz is a five-quest solo campaign that takes place over 15 different locations, with accompanying battlemaps and location tables, and will take PCs from level 1 to level 6. This is for the type of player who likes a bit of quick combat-based solo action, with each quest taking about 30-90 minutes, depending on dice rolls. In the Solo Skirmish system, an in-game AI acts as DM and controls the action, with the player (running 2 PCs) or players (running 1 PC each) responding. There are also adjustments for a party of 4. Solo Skirmish sits on top of standard 5e rules, comprising four phases of play and taking place over three locations per quest. For example, the first quest "A Devilish Dilemma" has the three locations : Town Outskirts, Ruined Temple, and Dungeon Catacombs. Each of these has its own battlemap and location table. 

The four phases are: 

  • Location Phase (roll on location table)

  • Encounter Phase (roll for a combat encounter)

  • Hero Phase (Each PC takes two actions from a list of possible actions)

  • Threat Phase (Threat score advances by one and triggers an event)

The emphasis is on fast-paced action and combat, with rapid levelling, much like a tactical boardgame. Roleplay only extends so far as the players controlling characters and making decisions for them. However, with the range of possible outcomes from rolling on the thirteen included location tables, and the numerous random encounters and item table rolls, every playthrough of this campaign will be different from the last. Even more so when you take into account the wide variety of different PCs that you can run through this campaign. A range of sidekicks are also included, which you can meet through location tables, or through recruiting when in settlements. 

A fantastic unique twist on classic D&D that will keep the dice rolling and the levels flowing while you battle and travel through a very satisfying quest. - Christopher Logue

Solo Skirmish reimagines 5e rules to balance a fast-paced arcade feel with a compact, but complete story linked to Paul Bimler’s other 5e Solo Adventure books. It’s a thrilling ride. - David La Boon

Fast paced, intriguing and challenging, these solo skirmishes are perfect if you do not have time for a full game but still want a story/experience with depth. Also very fun for 2 players! - Jessica Laurent

If the words solo, skirmish and D&D tickle your fancy, you don't want to miss this!

- Fitzgerald Limisella

Much of Solo Skirmish is theatre of the mind, which means it is perfect for a quick, compact game requiring practically no set-up time (beyond creating your PCs). There are elements of standard multichoice solo adventures, as well as a simple, boardgame-inspired system which provides RP-light, quick and tactical solo quests.

In addition to being a great solo campaign, it is also a great resource for DMs. Contained within is a plethora of ideas relating to random encounters, banes, boons, events, and other miscellaneous occurences for you to insert into your own quests. 

So pick up this intriguing new product and give yourself a very different D&D experience!


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Reviews (4)
Discussions (8)
Customer avatar
Leslie W March 03, 2024 1:10 am UTC
PURCHASER
I am just getting this set up for my first playthrough, and noticed there are two catacomb segments in this first series. I have only one location and map for the catacombs (the first one) are we to re-use this one for the final quest?
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Customer avatar
Paul B March 12, 2024 3:18 am UTC
CREATOR
Yes that's right. You'll only need to use it if you get a random encounter though in that location. The specification of the location (eg Dungeon Catacombs) is more relevant to the encounter table.
You could also use a custom encounter map for random encounters if you wished... a series of dungeon passages or the like.
Customer avatar
Bryan R August 31, 2022 2:29 pm UTC
PURCHASER
I trying to understand the threat phase on level 2 and getting a little confused. Based on the losing condition a player must progress location every round or lose. If they linger in any location twice they will fail. Is this correct? And the main thing that is confusing is: in the quest event for threat 3 it say, "If the party has reached the Orc Camp location, they may immediately advance Threat to 4", but if it is (1. move threat level, 2. do event, 3. travel if you can), how is it possible to reach the orc camp by threat 3?
Customer avatar
William P July 22, 2022 6:25 am UTC
PURCHASER
Can I ask a clarifying question? During the Threat phase, am I meant to read the Quest event and fully resolve it before using quest points to travel, or can I travel at any point during the Threat phase? Sorry if I am splitting hairs but this seems to be the deciding factor regarding whether I have failed my quest or not during part 2.
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Customer avatar
Paul B July 23, 2022 10:01 am UTC
CREATOR
Yes, if you check out p.7 you'll see the rules on the Threat Phase. Travel happens at the end of the Threat Phase. Hope that's helpful!
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Customer avatar
William P July 25, 2022 6:15 pm UTC
PURCHASER
Does that mean that, in level 2, if you are in location 2 with enough QP to move on when the threat counter moves to #4, you lose before you have the chance to spend those QP?
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Customer avatar
Paul B July 30, 2022 12:32 am UTC
CREATOR
Unfortunately yes. Sounds like you need to be gaining a few more QP!!! Which is what the Hero Phase is for. I did design it to not be too easy... hope you're not finding it too hard William!
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Customer avatar
William P July 30, 2022 3:07 pm UTC
PURCHASER
Its certainly not simple, but that's not a bad thing! The only thing that feels a bit weird is that, in the turn when I advanced the threat count to 4, it seems like the first three phases don't really matter. Since I can't travel until the event is resolved, I lose the moment the threat counter advances, so it doesn't matter how many QP I earn during that turn. I essentially lost a whole turn earlier, when I was still in Location 2 after round 3. That's the only reason I was confused. I really appreciate your responses!
Customer avatar
October 18, 2021 2:33 am UTC
PURCHASER
When will you come out with the second Solo Skirmish?
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Customer avatar
Paul B October 21, 2021 2:36 am UTC
CREATOR
Hi there! I'm currently completing the gamebook style adventure "Caught In A Wizard's Web." I was planning on doing Solo Skirmish #2 directly after that. Thanks for the interest!
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Customer avatar
James H March 23, 2022 12:03 am UTC
PURCHASER
I just finished "Drums at Daggerford" and was using Solo Skirmish to tide me over until the release of the sequel. Can't wait for both sequels now.
Reply
Customer avatar
Paul B April 05, 2022 1:35 am UTC
CREATOR
Awesome, thanks James. Caught In A Wizard's Web is nearly finished and is playtesting right now, and as soon as its done I will be starting on the next Solo Skirmish product. Somewhere in there I'm going to write a Call of Cthulhu gamebook as well.
Customer avatar
Mari R December 07, 2020 11:52 pm UTC
PURCHASER
The "once per round" limit on the Gather Information Hero Phase action is meant to be "once per Phase"? Meaning just can be attempted once in the whole Hero Phase? Seems a bit hard overall to get QP since it dependes on rolls on the tables mostly...
Reply
Customer avatar
Paul B December 08, 2020 9:18 pm UTC
CREATOR
I've deliberately made it challenging. However, note that the other PC can take the Help action (uses one of their actions) to grant advantage to the Gather Information check. And also, most locations only require 2 Quest Points to advance. Quest points can also be granted by boons, checks that happen as a result of events etc. Are you finding you're spending too long in each location?
Customer avatar
Jason L November 21, 2020 10:17 pm UTC
PURCHASER
i am confused, at the very start i rolled to encounter two winged kobolds but HOW do i fight them? where are their stats? how do i know their HP and AC? very confusing
Reply
Customer avatar
Paul B November 22, 2020 1:30 am UTC
CREATOR
Hi Jason
So the deal with material published on DMs Guild is that we are discouraged from publishing stat blocks just copied verbatim from core books. However, I've taken care with this adventure to only include monsters whose stat blocks are easily available. You'll find pretty much all stat blocks (apart from special NPCs) in the basic rules PDF available from the Wizards of the Coast website. You can find the download at the bottom of this page: https://dnd.wizards.com/articles/features/basicrules?x=dnd/basicrules. Basically, this particular product is written more as a games system rather than like of my gamebooks, which are written in a more narrative fashion and provide a whole lot of unique monsters, stat blocks included for all. So yeah, sometimes a little looking up in a reference document is required! I hope that helps, and thanks for your support.
Customer avatar
Marcy U November 18, 2020 8:58 pm UTC
PURCHASER
Is it possible to put the maps into a pdf maps booklet for easier printing?
Customer avatar
Antonio W September 09, 2020 4:09 pm UTC
PURCHASER
How many pages is this pdf?
Reply
Customer avatar
Paul B September 18, 2020 2:19 am UTC
CREATOR
74
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Customer avatar
Antonio W September 18, 2020 2:40 pm UTC
PURCHASER
Thank you for the answer. I already got the adventure. Loved the print friendly edition. Printed that on an ivory colored paper and, I have to say, it looks fantastic. I am just finishing Drums at Daggerford and will tackle this one after. If i could poke your mind a bit. Is this book similar to Tables of Doom? I want to get it on the sale. If I get it, should I play Tables of Doom before this one? Thanks again
Reply
Customer avatar
Paul B September 22, 2020 2:07 am UTC
CREATOR
No it's a different system to Tables of Doom. More tactical. I'd actually rate this over Tables of Doom myself as the system is a bit more developed.
Reply
Customer avatar
Antonio W September 22, 2020 11:14 pm UTC
PURCHASER
Thanks again!
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File Last Updated:
August 02, 2020
This title was added to our catalog on August 02, 2020.