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Monster Loot – Mythic Odysseys of Theros (Fantasy Grounds)Click to magnify

Monster Loot – Mythic Odysseys of Theros (Fantasy Grounds)

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I want to loot Arasta of the Endless Web!

Now available for Fantasy Grounds Unity!

When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Mythic Odysseys of Theros, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. 

With this supplement, these brave adventurers will be able to craft the hide, teeth, and claws of their enemies into dangerous weapons and equipment that is sure to mark them as legendary heroes of the realm. 

Examples of Loot

Gold-Forged Sentinel

  • 1 Gold-Forged Sentinel Chassis. Three chassis can be crafted into a set of plate armor (2300 gp, 60 days) or two chassis can be crafted into a set of half-plate armor (2000 gp, 60 days). While wearing this armor, you have resistance to fire damage.
  • 1 Gold-Forged Sentinel Head. Can be crafted into a helmet (3500 gp, 65 days). Requires attunement. While wearing this helmet you have advantage on saving throws against any spell that targets only you (not the area). If your saving throw succeeds and the spell is of 4th level or lower, the spell has no effect on you and you can use your reaction to target the spell on the caster.
  • 1d6 Vials of Flame Ignition Fluid. When consumed, the fluid functions as a potion of fire breathing.

Lampad

  • 1d4 Ounces of Fey Dust. As an action, you can blow this dust into the face of a creature standing within 5 feet of you. The creature must succeed on a DC 10 Wisdom saving throw or become confused as with the confusion spell until the end of their next turn.
  • 1d4 Strips of Lampad Bark. When consumed, you can use 10 feet of your movement to step magically into one creature’s corpse within its reach and emerge from a second creature’s corpse within 60 feet of the first corpse, appearing in an unoccupied space within 5 feet of the second corpse. Both corpses must be medium or bigger.
  • 1 Vial of Necrotic Essence. As an action, the essence can be used to coat one slashing or piercing weapon, or up to three pieces of ammunition. A creature hit by the weapon or ammunition must make a DC 12 Constitution saving throw or take 1d8 necrotic damage on a failed save and half as much damage on a successful one. Once applied, the essence retains its potency for one minute before drying.

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Note: This product is for use in the Fantasy Grounds Unity virtual tabletop. If you would like to purchase the PDF version, click here.



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File Last Updated:
September 26, 2023
This title was added to our catalog on July 24, 2020.