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We See It Differently: Bringing Factions into Conflict
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We See It Differently: Bringing Factions into Conflict

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While monstrosities seek food and territory, giants compete for status, dragons pursue power and treasure, and aberrations are after who knows what, conflicts with humanoid antagonists typically revolve around the things we don’t discuss at the dinner table: religion and politics. Factions represent the players in these conflicts.

Learn how to write compelling adventures focusing on the clashes between factions without making it obvious who the "good guys" and "bad guys" are. We See It Differently examines all five Sword Coast factions and the possible conflicts between them, and also includes guidelines on how to generate conflicts with custom factions.

 
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Richard B July 20, 2020 8:23 pm UTC
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It's an interesting read. I've been slowly introducing factions in a semi-homebrew setting I've been running for about a month now and I'd now like to compare and contrast those factions as well. One thing I really appreciate about this article is how Keith Ammann makes it clear how any faction can come into conflict with any other. The context of the clash (if you will), is really helpful.
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Silver seller
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8
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Original electronic
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File Last Updated:
July 20, 2020
This title was added to our catalog on July 19, 2020.