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Amarune's Almanac: Coasts of the Realms (Fantasy Grounds)
MOD (Virtual Tabletop)

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"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword)

"It’s easy to think of the adventures of the land and the adventures of the sea as being categorically different. The freedom of traveling by foot versus being holed up in a ship for weeks or months at a time, being able to take shelter in a cave versus so helplessly at the mercy of the elements, or the creatures of the wild versus the creatures of the deep, feels like as stark a contrast as black and white. The coasts of Faerûn offer a narrow strip of gray that in many ways feels more challenging than either world by itself."

- Amarune Whitewave


Amarune's Almanac: Coasts of the Realms is the fifth in a multipart series exploring the eight biomes of Dungeons & Dragons within the Forgotten Realms campaign setting.

Coasts of the Realms explores the diverse and abundant biome of the coast - the fringe between land, sky, and sea. In our travels, we've found new and old flora, fauna, and history to bring to you about the seashore regions of the Realms. Coasts of the Realms does this through both narrative prose, written from the perspective of Amarune Whitewave (the great, great granddaughter of Elminster Aumar), and through occasional notes from her husband, editor, and traveling companion Arclath Delcastle.

Contained with this 51-page tome, you'll get:

  • 2 new subclasses

    • the Circle of the Shore druid which seeks to expand on the land (coast) druid.

    • and the Wavestrider, a conclave of Rangers who can call to the sea to lend its aid against encroaching threats.

  • Variant rules: expansions to the Druid and Ranger classes to allow them more access to the new spells contained within this module!

  • 11 spells: each using a new spellcasting component, Environment, as they each rely on the boons of the world around them.
    +1 bonus spell, druidic practice, which is the Druid version of the ceremony spell for Clerics.

  • 10 magic items: drawn from ecologically diverse coasts and dredged by the tides of the sea.

  • 10 monsters: new creatures for Wild Shaping, mounts, and companions!

  • 20 flora: the bounty of the sea. Roots, lichens, and hearty plants that you can collect and use to create all manner of items, as well as improve some spells.

  • Downtime activities: A gathering expedition specifically designed to find and collect the flora described in this module.

  • 5 location stories: Straight from the journal of Amarune Whitewave herself, stories of their expeditions into five notable Faerûn shores: the Easting Coast, Lapaliiya, Red Rocks, Ruathym, and Themasulter.

  • A map of Faerûn: Updated for 5th Edition, this module contains a two-page map of Faerûn covering the Sword Coast all the way to the Plains of Purple Dust

  • Also included is a separate high-resolution PDF of the map in both colored and Printer Friendly, available to print on 8.5"x11" or 11"x17"

  • Journal-style sketch art by Shiah "Cinder" Irgangladen and Nathanaël Roux and several other full color pieces throughout the module, combined with a field-journal document style, complete with spilled ink


  • Content and a foreword written by the creator of Forgotten Realms, Ed Greenwood, himself.





Note: This product is for use in the Fantasy Grounds virtual tabletop. If you would like to purchase the PDF version, click here.

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File Last Updated:
July 15, 2020
This title was added to our catalog on July 15, 2020.