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Haunting of Owlbear Lodge - Adventure
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Haunting of Owlbear Lodge - Adventure

Haunting of Owlbear Lodge

An adventure by Jeff C. Stevens

Product Details

2- to 4-hour adventure for three to five characters

Scalable for 1st-6th level

High-quality map of the Owlbear Lodge

New undead owlbear and porcupine statblocks

Set in Forgotten Realms, but easily adapted to other settings

Cover art. Undead owlbear mauling an armored warrior in a dark forest

Beware the Druid's Curse...

Once a popular hunting lodge nestled in the Neverwinter Wood catering to avid hunters, Owlbear Lodge has been a forgotten location that Lord Neverember wants to reclaim. Its owners can’t be located, and a recent expedition team sent to the lodge hasn’t returned. Lord Neverember asks the adventurers to find the lodge, locate the missing expedition members, and clear out the establishment of any unwanted riff raff or creatures so new proprietors can reopen it, increasing tourism to the Neverwinter Region.

What no one knows is that the original proprietors broke a contract made with a druid who guards the forest. This broken contract led to the demise of one of the owners, and many of the guests. Now, the overgrown an unkempt lodge is infested with strange creatures. What’s worse is that the adventurers themselves may succumb to the druid’s curse as they investigate the lodge.

This is the PDF of the adventure. If you are looking for the Fantasy Grounds VTT - click here.

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More Adventures by Jeff Stevens Games:

Freak Show Collection PDF and PRINT   Adventures from the Potbellied Kobold Cover  The Madhouse of Tasha's Kiss  Happy Jack's Funhouse  The House of the Midnight Violet  The Throne of Bone  Dragon's Breath Tavern  The Lair of Glaucous  Blinsky's Toyshop  War Tortle Brewery  Haunting of Owlbear Lodge  Blibdoolpoolp Rising Cover  Annihilation Hold  Inot the Belly of the Beast  Tower of the Mad Twins  Blood on the Trail  The Night of the Rise  Scourge of the Nightingale  The Rage Within  Freak Show Collection PDF BUNDLE  Last March of the Tyrant Wyrm

Savage Encounters Supplements:

Savage Encounters Collection  Encounters in the Savage Cities  Encounters on the Savage Seas  Encounters in the Savage Underdark  Encounters in the Savage Frontier  Encounters in the Savage Jungles  Encounters in the Savage Wilderness  The Mines of Chult  Encounters in the Savage Arctic  Encounters on the Savage Seas II  Encounters on the Savage Seas III FREE

Villains & Lairs Supplements:

Villains & Lairs Collection  Villains & Lairs  Villains & Lairs II  Villains & Lairs III FREE  Villains & Lairs IV  Allies, Enemies, & Quests

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Reviews (6)
Discussions (4)
Customer avatar
Андрій ? April 10, 2022 5:07 pm UTC
Hi Jeff! I think I didn't get the final - you say the thing has to be burned, but players can't do so. What's the resolution then?
Customer avatar
Jeff S April 14, 2022 11:28 am UTC
Hello! I apologize for the late reply. I don't want to give away too much information in this reply. It's not that the players can't use fire, they just need to resolve the reason why using fire is a bad idea prior to burning the source of spores.
Customer avatar
Julia K March 09, 2022 10:45 pm UTC
Hi! I don't have any experience with Fantasy Grounds, but I plan to run this adventure on Foundry. Do you know if the Fantasy Grounds version is compatible with other VTTs or if I would be better off purchasing the pdf version?
Customer avatar
Andrew H March 09, 2022 10:54 pm UTC
FG content is not supported outside of FG as far as I'm aware. Best get the PDF assets and import them.
Customer avatar
Julia K March 10, 2022 5:19 am UTC
Thank you!
Customer avatar
Jeff S March 10, 2022 12:27 pm UTC
Thank you!
Customer avatar
Andrew H October 30, 2021 12:05 pm UTC
I'm going to run this as a one-shot for Halloween tonight and am curious about one aspect - when do you inform the players about the spores? is that something they are to discover as they explore the lodge? do they have foreknowledge?
Customer avatar
Jeff S October 30, 2021 12:49 pm UTC
Hello Andrew! I don't believe they would have knowledge of the spores until they are in the lodge. Once inside, you can mention the spores as a yellow-green dust and allow for Nature or similar checks for them to determine the dust it spores, but it's up to them to conclude if the spores are harmful or not. If they do, allow them ways to counteract the spores (face covering), giving them advantage on their checks.
I hope this helps!
Customer avatar
Andrew H October 30, 2021 1:38 pm UTC
Brilliant, thank you for the rapid response and great idea!
Customer avatar
Ross H October 25, 2020 1:27 pm UTC
Are there plans for an after the adventure map?
Customer avatar
Ross H October 29, 2020 1:39 am UTC
After the adventures complete the quest, will there be an updated lodge map showing the lodge if they go back and visit?
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File Last Updated:
April 10, 2021
This title was added to our catalog on July 12, 2020.