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Fantasy Grounds Shops

Fantasy Grounds Shops

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This is a module for the Fantasy Grounds VTT.

Shops for Fantasy Grounds!

This extension for Fantasy Grounds VTT allows the DM to prepare shops which can be shared with your players.

This extension makes it possible to purchase items for your character, and automatically deduct its cost from your character sheet.

The included module contains shops for all of the items in the Players Handbook.

You can even adjust the markup to change the prices of all items in the shop.

The players can browse through the shop, select items for purchase, and add the purchased items to their character inventory.

Shops can have a limited inventory or items can be set as unlimited.

When the items in the shopping cart are purchased, the cost is automatically deducted from the player's character sheet.

DMs can also set a markup value, making items in the shop more or less expensive.


Random shops can be easily created using Fantasy Grounds rollable tables.

By having the table output a parcel, the parcel can be dropped into a shop to instantly populate the shop with items.


This product contains the extension and a module containing some example shops.

Important
Due to how Fantasy Grounds implements player permissions over module entries, Shops from a module must be copied into your campaign, and the copy shared with the player. Shops shared directly from modules will not work properly.

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Reviews (3)
Discussions (13)
Customer avatar
Isaac A January 15, 2021 7:30 am UTC
PURCHASER
Suggestions:

- clear all button for creating stores
- hidden mark-up button for GMs to set price scale without players knowing, ie: from 0.X - X
- hidden prices for unidentified items
- sub currency calculation, currently markup doesn't work as intended as it's only going to round to nearest gold, that's suboptimal as it stands, transactions merely done in gold seems like an easily correctable oversight :)
Customer avatar
Johnathan P December 04, 2020 2:12 am UTC
PURCHASER
Quick question - how do you share a shops between campaigns? I have three different groups, playing three different campaigns. I would like to create in Magic Shop and use it in all three. Is that possible?
Customer avatar
John W December 04, 2020 2:15 am UTC
PURCHASER
Yes, shops can be exported into a module after you make them. Then you just load the module on the other campaign and import it. To export go to the library and click the export button, fill out the info and be sure to select shops to be included
Customer avatar
John W December 03, 2020 11:03 pm UTC
PURCHASER
For anyone having issues creating shops. There are multiple ways to create a shop and populate it.

1. Build a shop from scratch. Create a new shop record, then drag items or parcels one at a time over to the shop inventory.

2. Import a premade shop from a module. When you load a module with premade shops, you can open the shop and at the top will be a button to import that shop into your campaign. After import, you can use the imported copy to make changes and share with players.

3. Use the random tables to generate a parcel. The included examples allow you to create a potion shop by rolling on the table to generate a parcel. Then drag that parcel onto a blank shop inventory. This will populate the inventory and the shop can be used.

Cheers!
Customer avatar
Andrew S October 25, 2020 9:11 pm UTC
PURCHASER
I was wondering if it is a possibility for the shop to do automatic currency conversions during check out?
Customer avatar
John W October 25, 2020 11:48 pm UTC
PURCHASER
No, without going into the technical details, this extension supports many more rulesets than just 5e, and as such the issue of doing currency conversions becomes vastly more complicated.
Customer avatar
Andrew S October 26, 2020 12:49 am UTC
PURCHASER
Gotcha, thanks for letting me know. :)
Great extension anyway :)
Customer avatar
Andrew S October 24, 2020 6:50 am UTC
PURCHASER
Minor issue, I don't know if this is a bug or a limitation of Fantasy Grounds, if multiple people have the same shop open and any one of them closes their shop window it clears the cart for everyone who has that shop open. It's not a hard thing to work around but thought I would mention it.

On a separate note, is it maybe possible to have a log of sorts or some kind of message that shows in chat for the DM only when a player checks out from a shop that shows what they bought?

Awesome extension though, has been an amazing addition to my campaign. Thanks a lot for making you guys.
Customer avatar
Todd D October 24, 2020 3:12 pm UTC
PURCHASER
If I remember correctly, there was a video on the shop where they went through all the features. One of the suggestions was to have 1 person at a time use the extension, or there will be accounting issues (they could overbuy).

Sorry, can't seem to find the video on YouTube. Hope this helps!
Customer avatar
John W October 24, 2020 6:13 pm UTC
PURCHASER
The cart clearing on close will be fixed in the next update.

The current version should show a message with a list of all items purchased in the chat for both the player and DM.
Customer avatar
Andrew S October 24, 2020 6:57 pm UTC
PURCHASER
Thank you, I unfortunately did not see that video.
Customer avatar
Andrew S October 24, 2020 6:58 pm UTC
PURCHASER
Awesome, thanks for the response. I just got the newest version last night. Look forward to that.
Thanks again.
Customer avatar
Todd D September 24, 2020 2:38 am UTC
PURCHASER
First off, I'd like to say thanks for this extension!

Just a couple of nitpicky things.

First, when dragging an item that has an incompatible price (ex, "special"), it still allows the item to be added and an error populates in the log. I was unable to clear the issue

Second, the documentation is a little out of date. What is the "Ex" stand for? I'm guessing "exclude".

Third, it may be a little more clear to follow the convention in the Party Sheet for the Markup as a percent (ex, 100, 50, 200). It's easy enough to figure out, but could be a little more clear. Someone else suggested an individual item markup, that would be handy as well.

Again, thanks for the good work!
Customer avatar
Alfred D September 21, 2020 2:11 am UTC
PURCHASER
I've read all the documentation and I don't understand this part "Due to how Fantasy Grounds implements player permissions over module entries, Shops from a module must be copied into your campaign, and the copy shared with the player. Shops shared directly from modules will not work properly."

How does one accomplish this? It is covered nowhere. Thanks!
Customer avatar
John W September 21, 2020 2:16 am UTC
PURCHASER
Whenever you open a shop that is from a loaded module, there will be a button at the top that allows you to copy the shop to your campaign. You will then use the copy in your game.
Customer avatar
Alfred D September 21, 2020 4:41 am UTC
PURCHASER
Thank you for the information, I do see those buttons now in the existing example shops.

When I create a new shop in the shops panel, that button doesn't seem to appear. (And the shops aren't clickable by my players.) Is it because I made a new shop and didn't copy an existing one and edit it? Or does a new shop count as a copied shop already? And if so, any ideas why my players can't click on it? (Added to and shared from player map.)

Thanks so much.
Customer avatar
Alfred D September 21, 2020 6:41 am UTC
PURCHASER
I think perhaps I misunderstood. A copied sheet matches a new sheet, so my problem I think is how I am sharing it. Sorry for the newbishness. Do I need to share the pin *and* the shop in the shop list? (Thanks so much!)
Customer avatar
John W September 21, 2020 10:34 am UTC
PURCHASER
A shop you create within your campaign is already local to your campaign, and so should work fine. To share a shop with your players, you can open the shop, right click somewhere on the window and select Share. To share with only a single player, you can drag the link to the shop to the players portrait
Customer avatar
Mark B August 22, 2020 4:15 pm UTC
PURCHASER
Question does this also work with the new fantasy grounds ?
Customer avatar
John W August 22, 2020 4:16 pm UTC
PURCHASER
Yes
Customer avatar
Bill J August 09, 2020 3:22 am UTC
PURCHASER
I had a great start to our DotMM session last night thanks to John Waite | mattekure and this Fantasy Ground Shop mod. The party went back to Waterdeep before going down to level 2 of DotMM. They asked to go shopping so during the week I created all kinds of shops. When the session first started I told them what shops were available and I let them have at it. I think they have almost spent all their Dragon Heist money. They had a great time with the shops and thought they were awesome!
Customer avatar
John W August 09, 2020 3:28 am UTC
PURCHASER
Awesome! I'm glad you enjoyed it.

thanks
Customer avatar
Caleb H July 18, 2020 3:42 pm UTC
PURCHASER
Would it be possible to have Individual Price Markup without editing the price of Items individually?
Customer avatar
Gabriel C July 12, 2020 1:33 pm UTC
PURCHASER
Rob, can we get one of your awesome videos on this one? (include the sharing issue).
Customer avatar
Pooty P July 15, 2020 4:32 pm UTC
PURCHASER
There was an ATFG episode where rob2e concisely discussed this product (https://youtu.be/G2s1Y3dg9Ao?t=1400), and detailed instructions for its use are also included as a module. I am sure at least one of those would be helpful, but you may consider joining the rob2e Discord server (https://discord.gg/FVgtecr) if you still have related questions.
Customer avatar
Chris B July 01, 2020 9:29 pm UTC
PURCHASER
So I was creating my own shop, 2 questions, is there anyway to delete all the items in the shop? anyway to "identify" all the items in the shop without clicking on the red id circle in the items discription?
Customer avatar
Pooty P July 15, 2020 4:45 pm UTC
PURCHASER
I was thinking similarly the other day when I realized that if you want to remove all items from a shop, just use the "Edit List" button from the "Shops" menu and delete that shop and then create a new shop.
Customer avatar
David R June 30, 2020 8:07 pm UTC
PURCHASER
Nice Work! I for one appreciate the attention to UI, specifically the Empty Cart and Buy buttons.
Does you extension allow players to Sell items from their inventory as well?
Customer avatar
Pooty P July 15, 2020 4:51 pm UTC
PURCHASER
Currently this product does not support the sell of items, but it doesn't necessarily need to as that can easily be accomplished using the Inventory tab in the Party Sheet. Players can drag and drop items directly from their inventory into the section under "Parcel Items" here. The GM should adjust the sell value percentage modifier as needed (i.e., ordinary gear typically sells at 50% value, gemstones 100% value, etc.) and then can click the left arrow button to convert into parcel coins for distribution.
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File Last Updated:
January 17, 2021
This title was added to our catalog on June 29, 2020.