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Elemental Compendium II: Azers, Primordials, and Other Creatures
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Elemental Compendium II: Azers, Primordials, and Other Creatures

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I'm pleased to present my first fully illustrated supplement! Every elemental in this supplement has a unique concept to it, setting it aside from other monsters. Whether that be the ability to freeze words, an aura of magnetic force, or simply being composed of conflicting elemental matter, each elemental in this supplement is unique in its own way.

  • Azers: All azers are made by their brothers, and some azer are crafted with unique powers to better serve their race. Starting with the la

    • Azer Bronzeshield (CR 8): An azer the size of an ogre designed to protect its brothers from their enemies.

    • Azer Forgesoul (CR 7): An azer constructed with a spark from Moradin's forge, granting it the powers of a cleric.

    • Azer Gleameye (CR 5): A psionic azer with a skull crafted from a crystal ball, able to see across great distances and communicate across planar boundaries.

    • Azer Goldwing (CR 15): An azer imbued with divine ash from the holy feng huang, dedicated to freeing slaves and protecting the innocent.

    • Azer Ironheart (CR 14): These azers are constructed with an iron flask containing an ultroloth at their core, making them cruel and cunning.

    • Azer Rorntouched (CR 12): An azer imbued with the incandescent fury of Rorn of the Rages.

    • Azer Stonebrow (CR 8): These azers are constructed with an ioun stone in their brow, granting them the spellcasting of a wizard.

  • Belker (CR 4): Creatures of smoke capable of shredding the lungs of their victims from the inside

  • Bijou (CR 0 & 2): Beetles made of gemstones that come in two varieties: a tiny variety suitable as a familiar that can act as a spellcasting focus, and a larger variety that can cast elemental cantrips.

  • Caller from the Deep (CR 8): These water elementals are formed from living chunks of the darkness and mystery of the deep ocean, and they can compel sailors to dive from their ships.

  • Chaos Shard (CR 8): Composed of raw elemental energy compressed into solid form, these creatures come in four varieties: death shard, flame shard, prismatic shard, and storm shard. They wildly attack creatures on instinct, damaging themselves in the process and releasing their pent up energy.

  • Chraal (CR 6): The first chraal was made by Cryonax from the frozen blood of a tortured angel, and now these cruel ice monsters are born from the lingering spirits of dead mortals frozen to death.

  • Cinderswarm (CR 9): These clouds of fire are composed of innumerable tiny elementals, each no larger than a spark, but able to cause incredible damage together.

  • Crysmal (CR 3): Scorpion-like psionic creatures of crystal, crysmals prefer to live peacefully in isolation, away from the dangers of their home plane.

  • Earth Whisper (CR 5): Incorporeal earth spirits born from the dreams of Ogremoch, these elementals inflict greed and madness on their victims.

  • Firebat (CR 2): Bats made of fire that feed on blood.

  • Firetongue Frog (CR 3): These frog-like creatures abhor water, instead swimming through the superheated air of volcanoes and deserts while setting their victim's bloodstreams on fire with the venom coating their tongues.

  • Fogwarden (CR 8): These wraith-like air elementals produce a field of electricity which causes fear and animates dead bodies, leading many to incorrectly mislabel them as undead.

  • Gargoyles: When Ogremoch discovered that he could create gargoyles, he started getting creative.

    • Lith (CR 6): Psionic gargoyles capable of hiding in cavern walls and embedding their victims in solid rock.

    • Margoyle (CR 8): These gargoyles contain a larger amount of Ogremoch's essence, causing them to hunger for metal and gems. If left unattended, these monsters can strip a treasure room of all its valuables.

  • Geonid (CR 8): Appearing as simple boulders at first glance, these earth elementals can unfurl to reveal a dazzling array of crystals capable of producing a prismatic spray.

  • Glomus (CR 9): Huge arrangements of crystals held together by a sentient, pseudomagnetic field, a glomus drifts serenely through the Plane of Earth.

  • Hound of Aaqa (CR 4): Unique creatures that serve the Wind Dukes of Aaqa, a hound of Aaqa is an air elemental capable of changing shape and tracking quarries over even planar distances.

  • Ice Serpent (CR 3): Invisible air elementals of cold that slither along the ground and hunger for warmth.

  • Immoth (CR 9): Large creatures of living ice capable of freezing the words of a spell in mid air, capturing the magic in the form of an ice rune to use for later.

  • Living Holocaust (CR 12): Small but vicious creatures of superheated air that love to enslave mortals only to incinerate them the moment they lose interest.

  • Primordial Blot (CR 15): Large conglomerations of conflicting elemental energy which produce random effects.

  • Rast (CR 5): Bizarre creatures of elemental fire that hunger for flesh and blood, despite needing no food to survive.

  • Spirit of the Air (CR 8-9):Monkey-like air elementals that are compelled to obey the command of any powerful being of the air, though some find a way to escape that life by devoting themselves to a single god of winds.

  • Thoqqua (CR 3): Worm-like magma elementals that burrow through the earth

  • Tojanida (CR 5): Strange, turtle-like creatures that are surprisingly intelligent.

  • Tsnng (CR 14): Human-like beings grown from discarded arcane foci lost in the Plane of Earth, these isolationist wizards consider themselves the rightful rulers of their homes.

  • Wavefire (CR 7): Elementals of superheated water that produce roiling clouds of steam and boil their victims alive.

This supplement also covers primordials in a bit more depth. Featuring short blurbs of 25 primordials and full descriptions and stat blocks of two primordials ideal for high level encounters: Alu Kahn Sang and Piranoth, the latter of whom is featured on the cover.

  • Alu Kahn Sang, the Wind of Destruction: A living sandstorm that dominates much of the Sirocco Straights, this force of elemental fury is guided to acts of incredible violence by the disgraced djinni Sirrajadt (CR 14-18).

  • Piranoth, the World Mover (CR 30): This primordial of earth, fire, and ice seeks to dominate the giant race, claiming rulership of them from the Ordning. Though he was placed in an enchanted sleep millenia ago, his spirit remains active in the world through the golem that he imbued with his spirit.

For more elementals, check out the first Elemental Compendium!

Elemental Compendium I  

And for more creatures created by me, check out my other products!

Lords and Ladies  Fey Compendium I  Fey Compendium I  Fey Compendium II: Hags  Blood War I

A HUGE thank you to Brent Hollowell for his outstanding art and to the Homebrewery for their fantastic site!

 
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File Last Updated:
June 12, 2020
This title was added to our catalog on June 12, 2020.