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Whitefaire Adventurer's Guide: A Player and Game's Masters Guide

Whitefaire Adventurer's Guide: A Player and Game's Masters Guide

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"...The Dark Peaks team has done an excellent job of creating a unique region that has its own distinct flavor while still holding to that traditional D&D feel.... Whitefaire Adventurer’s Guide has all of the information you would need to carry out a full campaign, or more, in another region of the Faerun. It’s elegantly written with an extensive history and a dash of humor...." 

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The cold land of Whitefaire is riven with rivals and conflicts. Now, with their absent queen plotting her return, the stage is set for conflict and war which could tear this fractured region apart. 

This adventure sourcebook is for DM's and players looking for a cold and icy setting for their campaigns.

Created independently by the Dark Peaks team, this 96 page long sourcebook takes adventurers to this icy cold northern realm of Whitefaire, which sits upon the border of the Savage Frontier. In this choatic, ungoverned realm is the undiscovered treasure of Whitefaire amber, a hugely powerful magical resource. Exploring themes such as colonialism, self-determination, and survival, this book explains the underlying structures, lore and history of Whitefaire. 

This book includes:

- Two new races: the Frostkin are natives of Whitefaire, long hardened to snow and frost, who are always accompanied by their faithful Husky dog companion. The Werellama is an individual carrying a very specific curse of lycanthropism, able to slip into a different form to spit, kick, bite and travel quickly across the land.    

- Three new subclasses: The Frost Strider is a ranger heavily skilled in survival amongst the snow, while the Storm Caller uses the power of ice and frost to their advantage. The Deep Domain cleric watches out for miners and diggers, using their power to protect and profit from such a dark business. 

- Rules for snowy and arctic environments, including blizzards, ice-climbing, ice-lakes, glaciers and snowball fights! 

- Rules for the use of snow sleds for travel across Whitefaire, including a choice of pack animal. These rules also include how to fight from a sled and how to create exciting sled chases across the fields and forests of Whitefaire. 

- Rules for the use and sale of Whitefaire Amber, a heavily controlled substance with powerful magical properties. 

- The Blood Red Snow - An included adventure for 4 player characters at level 2-3, which involves the hunt for a lost officer and stands as an introduction to the realm of Whitefaire and its threats. 

And much more, including the goblins nations, the other power groups within Whitefaire, specific equipment, profiles of powerful people and a full set of statblocks to support them.  

For use with the fifth edition Player’s HandbookMonster Manual, and Dungeon Master’s Guide, the Whitefaire Adventurer’s Guide provides the setting, story, and character options needed to participate in a campaign within, above and below this frozen land.

 
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Reviews (1)
Discussions (2)
Customer avatar
Aurora T July 20, 2020 12:37 pm UTC
PURCHASER
I talked about it on my Twitch channel (maybe you still have time to watch it before the video is lost in time and space!), but thanks to Patreon I can make my review eternal! First of all, maybe I'm not the best reviewer on the planet. I don't really know what I'm doing: I'm just going to randomly chat about nerd (and icy, in this case) stuff with you, so don't expect a super serious and professional post.


Whitefaire is like a world inside the bigger world of Forgotten Realms: you can have your characters travel towards this land, but you can also play heroes born here and just ignore what happens outside it. Despite being a world of small cities, tribes (and werellamas), the setting offers no little amount of political play, if your group likes the idea. I like the idea. And it is also a setting that is well suited for morally grey stories and characters. In fact, we have a monopolistic organization exploiting the land, tribes who struggle against outsiders exploiting their homes, and...See more
Customer avatar
5E Solo G July 07, 2020 10:46 pm UTC
PURCHASER
There's two downloads included in the downloads section. Are these documents different from each other in some way?
First glance, looks awesome! Picked this up for the survival / arctic hazards rules.
Have you considered reducing the size of your pdfs? 349 MB is pretty hefty. Most DM's Guild pdfs seem to sit around 3-4 MB. Would cut down on your download times.
Customer avatar
Kieran M July 08, 2020 4:11 am UTC
CREATOR
Thank you so much. I wasn't aware of the two downloads, I've amended it now so it's just the updated version of the text - I caught some edits which I'd missed.

As for the comments - sure, I'll look into shrinking it, that's great advice. This is the first large publication I've done on DMSguild, and we're still working out the details as we go. I hope you enjoy the survival rules, and check out the sledding rules in particular, we're really proud of them.

Enjoy :D
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Pages
96
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Original electronic
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File Last Updated:
July 17, 2020
This title was added to our catalog on June 11, 2020.