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Murder on The Primewater Pleasure
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Murder on The Primewater Pleasure

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You recently did Gellan Primewater, a local merchant from the Town of Saltmarsh, a great service by recovering property deeds worth a large sum of money, long thought to be lost. In return, Gellan is throwing you a party on his cruise ship, the *Primewater Pleasure*. ....

Then, in the midst of festivities, a scream.

One of the guests is found murdered, and the weekend cruise is plunged into chaos. You must all dive in and find the murderer before the ship gets back to shore, and the murderer escapes..

*Title has been updated! For updated file download the "Murder on the Primewater Pleasure 2.0" pdf file*

This is a murder mystery which includes full colour maps of the Primewater Pleasure (player versions included). Fleshed out NPCs with motivations and secrets, as well as clues for your players to find, all in an attempt to uncover the truth. Your characters are trapped on the ship with the murderer and must find them before they strike again. Like all good murder mysteries this one contains a rather dungeons and dragons style twist.

The table of contents includes links to all NPCs as well as every chapter for that sweet sweet quality of life improvement.

This adventure is designed for 4th level characters. It is designed to fit in with the Ghosts of Saltmarsh campaign but could also fit in to any setting or even be its own standalone adventure.

This is my first adventure so all of your support would be greatly appreciated! I hope you enjoy and I welcome any feedback you might have!

It would be an absolute dream come true if this product were to become an Adamantine best seller (the higest award on DMsguild). If you enjoyed please consider purchasing it, as free downloads do not count towards this best seller goal. I think the minimum amount to contribute towards this goal is just $0.20 USD. Of course if you can't afford to pay for the product that is completely fine too! Either way leaving a rating and a review would really help too. Thank you all so much

If you enjoyed this product, why not check out my other best-selling work? 

The Madman Behind the Pews - A horror adventure that where the characters must investigate a haunted church and fight a strange evil (5th level)

The Horrors Beneath Hopen'er Asylum - A horror adventure that takes place in and below an old mental asylum. (6th - 7th level)

Thordin Battleaxe's Tome of Adventure - A unique book specifically designed for brand new GMs. It contains a one shot adventure but is also packed full of great advice to help brand new GMs run adventures. (3rd level characters)

 
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Reviews (8)
Discussions (5)
Customer avatar
Julian V September 09, 2020 1:46 pm UTC
PURCHASER
Thanks for sharing this quest with me on Reddit. I ran this with my party (3-level 6s) and we had an absolute blast! I can't recommend this module enough to anyone who is running Ghosts of Saltmarsh; this module helps bring the lore of saltmarsh alive into your campaign and is not completely combat oriented. There is a lot of nuance in the characters and its easy as a DM to incentivize players to RP and talk to people!
Customer avatar
Richard M September 03, 2020 11:40 pm UTC
PURCHASER
So, one major issue is that the Ring of Mind Shielding doesn't actually do anything to stop a Zone of Truth: https://www.sageadvice.eu/2016/06/24/does-a-ring-of-mindshielding-protect-against-a-zone-of-truth/
Customer avatar
Liam M September 07, 2020 12:07 pm UTC
CREATOR
Yes you are quite right, good catch! Unfortunately as I was writing the adventure I misinterpreted the meaning, as I believe the wording is a small bit ambiguous. This was my first project so it's only natural for there to be a mistake or two. In the future I intend to do re-release of the product. When I do I will fix any mistakes like this, I will re-edit it to make it look nicer and have a more organised layout, and finally I will add a few more possible clues. Unfortunately I don't have the time right now to do that but I'll get around to it!
Until then I'll give the following advice to any DMs running my adventure:
Firstly here is another tweet from Mr. Crawford. https://twitter.com/jeremyecrawford/status/1151295401791651840?lang=en . It says that as the DM you decide on the rules. You could decide that the ring of mind shielding does protect the wearer from the zone of truth spell as written in the adventure.
Alternatively, you could keep the ring of mind shielding in the adventure, but...See more
Customer avatar
Jessica V August 22, 2020 12:00 am UTC
I’m thinking of running this as a one-shot. It’s my first time as a DM. Thoughts? Advice?
Customer avatar
Liam M August 22, 2020 9:22 am UTC
CREATOR
Hey there Jessica! First things first, depending on how quickly your group find the clues/interrogate the NPCs the actual adventure could take anywhere between 4 to upwards of 8 hours. So unless you have that amount of time consider splitting it into two sessions.
Secondly, make sure you read through all the NPC motives and stuff in their profiles and try your best to understand the relationships between them (maybe write it out/organise it in a way that makes sense to you, like in a relationship chart similar to the one included in the appendix). If you do this it'll make the adventure so much easier to run.
If you don't mind me asking what is the experience level of the other players? It might be handy to have an experienced player around to help you with rules so you can focus on running the adventure.
Other than that, without more information, I can't give you a whole pile of useful advice. I'd say its worth a shot and you and your players should have fun :)
If you've any other questions...See more
Customer avatar
Zeno G July 03, 2020 8:45 pm UTC
PURCHASER
I played this with my group of five Level-3 players. It took two 4-hour sessions to play, and I felt it was a tremendous success. The players did not figure out who the murderer was until the very end. When they did solve the whodunnit, the combat was exciting, intense and deadly. The heroes returned to Saltmarsh with a few new pieces of nice equipment and some political leverage in their pockets. Loved it!
Customer avatar
Thomas V June 13, 2020 4:13 pm UTC
PURCHASER
Running this tomorrow afternoon as their 6th Saltmarsh session. Two players at level 6 - neither of them access to any revivify or anything of the sort - and most of the campaign is RP focussed, not that combat-heavy. Looking forward to see what they make of it - great write-up, 1-2 small typos/mistakes but nothing confusing. Love that you made Skerrin die first, clever approach to the story!
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Product Information
Electrum seller
Community Content
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Pages
28
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Original electronic
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File Last Updated:
September 14, 2020
This title was added to our catalog on June 09, 2020.