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Mythic Encounters

Mythic Encounters


Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please.

Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean... Blackstaff. Heroes from our history, all of them. You walk the hallowed halls of Conclave and stand before these giants—or at least their statues—and wonder what it takes to be a hero?

Listen, Silverymoon is full of those who would do good in the face of evil. If a gang of thieves worked their way into the city, our citizens would report them before they become a problem. Should a dragon fly overhead, you bet our guards would begin asking for every mage in the city for potions to help resist elemental energies. These are acts that require community: we all work together, or we die apart—and yet, heroes somehow rise above that rule.

So again, what does it take? Well, it takes a lot of bravery, a little bit of forethought, and a whole lot of luck. Those heroes didn’t just stand forward against a dragon, or against a gang of ill intent: they fought the towering giants of evil in the world—devils and demons of legend, planar threats, and frightening monstrosities.

I guess what I’m saying is this: to be a hero of mythic proportions, you’ll have to likely face your doom at the hands, fangs, claws, or gods-know-what else of equally mythic proportions.

— Arkhen the Icy, Conclave of Silverymoon

First introduced in Mythic Odyssey's of Theros, a Mythic Encounter is an optional rule you can apply to a creature which increases the difficulty. This takes the form of a Mythic Trait, which triggers most often on reducing the creature to 0 hit points. After which, it transforms, musters its strength, or exposes a new objective—extending the fight and unlocking new powers and abilities for the creature.

In Mythic Encounters, we bring that mechanic to all your old favorite creatures!
  • 36 monsters of CR 21+, updated to Mythic ProportionsCovering all CR 21+ creatures from the following official hardcovers (plus more):
    • Monster Manual
    • Volo’s Guide to Monsters
    • Mordenkainen’s Tome of Foes
    • Mordenkainen’s Fiend Folio Volume 1: Monsters Malevolent and Benign.
  • 16 brand new mythic spells & 67 mythic items, rewards for slaying the mythic beasts!
  • A brand-new Background: Mythic Ascendant, not all heroes are forged, some are born— foretold to accomplish great deeds!
  • An epic Boon: Boon of the Mythic Hero, learn your foes tactics and embody their fighting spirit! Gain new ways of interacting with Mythic Spells and Items, too!
  • What is a Mythic Encounter? Don’t worry! We include a short guide on how to create your own!
  • Fantastic Forgotten Realms lore! Not playing Forgotten Realms? Not an issue! Throw the lore out, we don’t mind!
  • Gorgeous art pieces, custom and licensed, by talented artists like Dante Ezio Cifaldi, Marcel Budde, Lluis Abadias, Leonardo Lambrecht, Nikki Dawes, and GeunBrush.

Created by Best Selling authors: Steve Fidler, Bryan Holmes
and edited by Best Selling author: E. R. F. Jordan

“This is a seriously cool book. Enjoyed the flaws, Acerweak done right for once...yes, all good!!!” – Ed Greenwood

“36 Chambers of Mythic Foes from Acererak (and his incredibly slimming Demilich form) to one serious Tarrasque Mother (and her adorable babies!), with something for every setting, mood, plane and campaign, including old favourites, deep cuts and the highest quality dragon butts.” – Curse of Sebs

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Reviews (5)
Discussions (21)
Customer avatar
Kyle J L March 13, 2022 11:13 pm UTC
Loving these mythic encounters, which I will be using in a campaign soon. I have a question though, for Orcus's statblock. His first mythic action, Nausea, states "Orcus chooses a creature within 120 feet. The next time that creature takes necrotic damage before the end of Orcus's next turn, it also becomes incapacitated." How long is this incapacitation intended to last? It'd be a bit OP to just be forever.
Customer avatar
Spencer M February 14, 2021 8:27 pm UTC
bro, any chance you could make a mythic combat form for Tiamat? possibly create one for Bahamut and Sardior if you feel like making entirely new stat blocks?
Customer avatar
Steve F February 15, 2021 12:03 am UTC
I have it on good authority that there is someone working on another project that will include at least Tiamat and Bahamut, if not Sardior.
Customer avatar
Spencer M February 22, 2021 4:23 am UTC
hell yea
Customer avatar
Spencer M February 22, 2021 4:10 pm UTC
also ever consider 'general' mythics for certain legendary creatures? (such as dragoons)
Customer avatar
Matthew K June 27, 2021 12:46 pm UTC
Any word on mythic stats for Tiamat?
Customer avatar
Bryan H July 23, 2021 3:53 am UTC
Matthew K - The "good authority" here: we're doing lots of playtesting between Tiamat and lots of other Wyrms from the past!
Customer avatar
Italo I September 24, 2020 6:59 am UTC
From the preview I see you already have put some of them but I really hope that sooner or later you will realize a "Mythic Encounters: Wyrms of the North" expansion :)
Customer avatar
Steve F September 24, 2020 1:03 pm UTC
That would be quite the challenge! We've already done Claugiyliamatar, Iymrith, Klauth, Miirym, and Palarandusk - but there are a *whole lot more*. I wonder if you could do that many dragons AND keep things fresh and interesting?
Customer avatar
Italo I September 24, 2020 2:15 pm UTC
I'm sure of it, Greenwood gave great descriptions of their personalities, making everyone of them unique. Take Nurvureem, she's a dragon like Klauth but she has a total different flavour. Every Wyrm of the North is very different from the other.

P.S. Another idea for a possible future book: Mythic Encounters: Darklords of Ravenloft.

Not trying to tell you what to do, mines are just ides that pop up in my brain, but with a Vistani official book in the works one can still hope. :D
Customer avatar
George L November 17, 2020 8:23 pm UTC
Well there's five major chromatic "Great Wyrms" of the North, and you already have Green, Red, and Blue covered. The only two not mentioned are Iceclaws (but her child Icingdeath's statblock could be used for her) and Voaraghamanthar, or the Black Death.

I'd argue that Voaraghamanthar is worth getting its own mythic statblock due to some of the lore that surrounds....them.

I'd also really love to see Strahd, Baba Yaga (Lysaga), Tasha and Mordenkainen in a mythic form. Either way, this book was AMAZING and I loved it. Best DMsGuild purchase I've made this year if not ever.
Customer avatar
Liz M March 17, 2021 7:04 pm UTC
Agreed! I personally think that some of the Wyrms of the North deserve stat blocks, considering they’re good detours from the typical HP sponge ancient dragons. If you ever consider having a small expansion, I’d be more than willing to show my players some different draconic antagonists :)
Customer avatar
Philip K June 18, 2020 6:58 pm UTC
Query: was there a reason for leaving off Bards from the Mythic Spells game? All the other full casters get at least one…

Same query for Paladin and Ranger, given Artificer's inclusion and some of them being of levels that halfcasters can actually reach…
Customer avatar
Steve F June 19, 2020 12:55 am UTC
There was no specific decision made to leave any classes off. It was all about theme.

Short of possibly Voice of the Undead being a Bard spell, I didn't feel as though any of these quite fit those classes.

We'd considered removing the Artificer entirely from the list to not have that disparity between Artificer/Paladin/Ranger, but Trebuchet makes so much sense for the Artificer and was actually designed with that class in mind.
Customer avatar
Steve F June 15, 2020 1:16 pm UTC
Thanks everyone who has purchased and made this a Gold Best Seller!

We just released version 1.02 with the following changes:

- Table of Contents now shows the original creature's name in brackets (on creatures where we took a generic creature and made it specific)
- Icingdeath's third lair action now correctly prones creatures who fail
- Klauth's immunity to Cold has been shifted to resistance, as it was supposed to be
- Zariel's immunity to radiant damage from her Mythic trait has been removed, to ensure she is actually killable.

Customer avatar
Michael C June 15, 2020 5:12 pm UTC
when will you offer this as a print on demand soft cover or hard cover
Customer avatar
Steve F June 15, 2020 5:32 pm UTC
We'd love to, but POD is a entirely the jurisdiction of DMsGuild - we don't get a choice, sorry to say.

Hopefully as the product continues to succeed, DMsGuild will reach out and ask if we'd like to do POD!
Customer avatar
Damian F June 17, 2020 9:34 am UTC
Thank you for the update!

If you don't mind, there's a couple of other errors I found which you may wish to address for the next one :)

On page 125, one of the mythic items is called "Reigns of Chaos", although it should be "Reins" based on its description being like a horse's reins. I do concede though that this might have been wordplay.

Also, on page 12, the section "Adamanstor's Lair" says "When on its home plane, the elemental's lair...", when Adamanstor is a Monstrosity.
Customer avatar
Steve F June 19, 2020 12:52 am UTC
Thank you Damian! I'll make these changes and ensure they're in the next upload. Not gonna lie, "Reigns of Chaos" from Warcraft was on my mind while typing that.
Customer avatar
Jiaren L June 15, 2020 5:40 am UTC
I enjoy a lot of flavor and mechanics a lot and thank you for the inspirations thru this material.

About Zariel:

Blessing of Avernus: ...While she possesses these hit points, she gains immunity to cold, fire and radiant damage...

RAW does this make her unkillable due to her Regeneration trait?
Customer avatar
Steve F June 15, 2020 1:13 pm UTC
Hi Jiaren

You're absolutely right. It's been fixed, the radiant damage immunity has been removed. This was a goof on our part - we had no intention of Zariel being unkillable.
Customer avatar
Keller M June 12, 2020 10:26 pm UTC
What I noticed with a lot of monsters is that after their Mythic Trait activates, they gain Temporary Hit Points while being left with only one actual Hit Point. This means they are vulnerable to any spells or attacks that rely on the targets actual health which would kill them in one hit. These include Power Word Kill, Power Word Stun, and even a 1st level Sleep which don't require a save an only come into effect when regarding the target's HP. In a tweet by Jeremy Crawford, he confirmed that Hit Points and Temporary Hit Points do not stack when regarding such spells and attacks.
Customer avatar
Steve F July 02, 2020 11:12 pm UTC
Hi Keller, just so you're aware that as of today (July 2nd) we've pushed an update that addresses this!
Customer avatar
Adem S June 11, 2020 4:49 pm UTC
Before buying the book, does the book contain how we go about making mystic monster? That’s the one thing I miss that wasn’t in MOoT.
Customer avatar
Steve F June 11, 2020 5:03 pm UTC
Yes it does, and it's in the Preview.

It's contained in the Introduction section.
Customer avatar
Austyn J June 11, 2020 3:17 pm UTC
I am curious, is this playtested? I am wondering how players feel about the mythic creatures regaining their hit points and having to fight them "again". Do the players at that tier melt the creatures that fast or would it be a slog?
Customer avatar
Steve F June 11, 2020 4:31 pm UTC
It is the same mechanic introduced in the official hardcover Mythic Odysses of Theros, which was playtested.

Note, you aren't just having to kill the target twice in most cases. More often than not, the entire dynamic of the fight changes.

I wouldn't be throwing this type of encounter at my players every time we meet for a game, but once or twice per campaign might be just enough to really drive the 'level' that these creatures are at home, compared to their more mundane counterparts.
Customer avatar
Skylar S June 11, 2020 11:20 am UTC
I plan on buying this bad boy soon, but first, have you based the abilities heavily on lore, or if you don't mind a more specific question, what device did you use in theming your abilities. Was it purely mechanic based, or was lore and thematic more pressing? Whilst I'm more fond of thematic abilities than those chosen purely for mechanics, or chosen with less theme in mind In favour of better mechanics, don't worry about dissuading me, as I already plan on getting the book regardless.

But first, might I suggest limiting this book's, or at the very least future sequels in this vain's preview to a smaller size? It seems there is quite a lot of the book available, and while that's great, and it may seem odd that I'm complaining about free content, I feel like you could lose sells to those that find the content they wanted in said preview, even if that kind of transparency is very good for sells, as for instance, I am more confident of my future purchase because of it, it could be at least a bit smaller...See more
Customer avatar
Steve F June 11, 2020 11:45 am UTC
Hi Skylar!

When lore was available, we've used lore to determine the way Mythics work and what features the creatures have. Such as Ygorl summoning his dragon pet, Maelestor Rex invoking his fiendish pact, and Iymrith becoming a weavewraith.

When lore was not available, we created it :)

Regarding the preview, if people wish to use the preview instead of purchasing the book that is fine by me. We created the full preview so that people could buy with confidence, and it has not noticably impacted sales negatively at all. Quite the contrary, we've enjoyed the #1 position at the Guild for over a week and continue to have strong sales. Although we certainly appreciate the concern for our bottom line, we'd much rather people buy the book confident that they will enjoy its content, than buy it and feel regret that it wasn't what they'd expected.

Customer avatar
Cole S June 09, 2020 8:30 pm UTC
In this book you only go as low as CR 21 for mythic monsters while in Theros there's a CR 17 Legendary Medusa. Do you have plans in a sequel to expand to lower CR Mythical monsters? If so how low will you go?
Customer avatar
Steve F June 09, 2020 11:30 pm UTC
We actually grabbed one CR 16 creature (Phoenix) and bumped it to CR 21, and did a few CR 20 dragons, but as a design goal we're trying to stick to CR 21+, as we feel that's where Mythic really shines.

I do know a certain Eberron character, CR 15, who will be getting this treatment... King of Swords? Duke of Daggers? Lady of Blades? Ah, who can remember...
Customer avatar
Luke E June 08, 2020 2:42 pm UTC

Great product, I really like the ideas and quality. Looking at Klauth, he has immunity to Cold (as well as Fire, which is standard for a Red Dragon) and we're pointed to his equipment (Ring of Cold Resistance). Is it intended this is an immunity, rather than a resistance to Cold damage (which is what the ring provides)?

Customer avatar
Steve F June 08, 2020 3:27 pm UTC
Hi Luke,

No, that is an error - Cold should be listed as a Resistance, not an immunity.

This will be fixed in the next update.

Thank you for the kind words and catching this error :)
Customer avatar
Zach W June 07, 2020 3:52 pm UTC
The copyright in the front mentions Ravenloft but I see no reference to it, Strahd, or vampires anywhere in the material. Was this a mistake, intended for a sequel or am I missing something?
Customer avatar
Steve F June 07, 2020 6:20 pm UTC
That section is mandated by DMsGuild, regardless of what content is in the book.
Customer avatar
Dalton I June 06, 2020 7:09 pm UTC
I'm a little confused why Tiamat's and Bahamut's artifacts require the gems of their dragons. So becoming the champion of them requires killing the dragons that follow them?
Customer avatar
Steve F June 06, 2020 7:58 pm UTC
The gems are a reward for defeating them, but they were also entrusted to those Dragons to protect.

Bahamut gave his gems to the Metallics, and Tiamat to the Chromatics. While defeating them does reward you with the gem because you find it in their hoard, you could also get it by working with the dragon.

Perhaps a metallic dragon would even reward you with their gem in exchange for a chromatic gem, for example.

Does that make sense?
Customer avatar
Dalton I June 07, 2020 6:28 am UTC
I understand the intent, but in my games I'll probably have ancient chromatics have the gem of their metallic twin as the centerpiece of their hoard. Then again my players lean a bit murder hobo at times so I have to make sure they don't have a conceivable reason to hunt down good creatures for the "greater good". Thanks for the clarification though.
Customer avatar
Christian O June 04, 2020 7:01 pm UTC
Any chance of a sequel supplement/more monsters being included? There's a certain five-headed dragon queen I'd love to see get a mythic makeover ;)
Customer avatar
Steve F June 05, 2020 4:53 pm UTC
Yes :)

We've already started development on two sequels, and one may or may not include a certain five-headed dragon queen.
Customer avatar
Mark B June 04, 2020 12:03 pm UTC
Is there a list of all of the monsters Included? I'm interested in some high level monsters and figuring out if this has any might need. Thanks.
Customer avatar
Steve F June 04, 2020 12:25 pm UTC
The Table of Contents is visible in the Quick and Full Size Previews, but if bandwidth is an issue:

Adamastor (Astral Dreadnought)
Aspect of the Earthmother (Leviathan)
Brassheart (Phoenix)
Claugiyliamatar (Ancient Green Dragon)
Eco (Solar)
Hepheremos (Empyrean)
Icingdeath (Ancient White Dragon/Dracolich)
Ileuthra (Ancient Brass Dragon)
Itzigra’tz (Illithilich)
Iymrith (Ancient Blue Dragon)
Klauth (Ancient Red Dragon)
Maelestor Rex (Ancient Black Dragon)
Miirym (Ancient Silver Dragon)
Mother (Tarrasque)
Palarandusk (Ancient Gold Dragon)
Slarkrethel (Kraken)
Spirit of Hotenow (Zaratan)
Tazmikella and Ilnezhara (Ancient Copper Dragons)
The Jewel of the Great Caliph (Elder Tempest)
Unit Zero (Marut)
Xanscilathampos (Ancient Bronze Dragon)...See more
Customer avatar
Mark B June 04, 2020 3:32 pm UTC
I missed that, THANKS! :)
Customer avatar
John H June 13, 2020 11:00 pm UTC
So, first of all, this product is amazing. got it this morning, used it for a super kraken this afternoon. I'd say nearly essential for a lvl 15+ campaign.
The addition of the base monster in the table of contents, as you have done here, would be SO useful for someone like me who is looking for the stats quickly, but doesn't necessarily know the Forgotten Realms base material. I recommend adding that for your next version :)
Such good work!
Customer avatar
Steve F June 15, 2020 1:14 pm UTC
Hi John,

We've added this to the Table of Contents now :)
Customer avatar
John H June 27, 2020 8:59 pm UTC
Just saw this and redownloaded! Y'all rule!
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File Last Updated:
July 07, 2020
This title was added to our catalog on June 02, 2020.