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Amarune's Almanac: Coasts of the RealmsClick to magnify
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"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword)

"It’s easy to think of the adventures of the land and the adventures of the sea as being categorically different. The freedom of traveling by foot versus being holed up in a ship for weeks or months at a time, being able to take shelter in a cave versus so helplessly at the mercy of the elements, or the creatures of the wild versus the creatures of the deep, feels like as stark a contrast as black and white. The coasts of Faerûn offer a narrow strip of gray that in many ways feels more challenging than either world by itself."

- Amarune Whitewave


Amarune's Almanac: Coasts of the Realms is the fifth in a multipart series exploring the eight biomes of Dungeons & Dragons within the Forgotten Realms campaign setting.

Coasts of the Realms explores the diverse and abundant biome of the coast - the fringe between land, sky, and sea. In our travels, we've found new and old flora, fauna, and history to bring to you about the seashore regions of the Realms. Coasts of the Realms does this through both narrative prose, written from the perspective of Amarune Whitewave (the great, great granddaughter of Elminster Aumar), and through occasional notes from her husband, editor, and traveling companion Arclath Delcastle.

Contained with this 51-page tome, you'll get:

  • 2 new subclasses

    • the Circle of the Shore druid which seeks to expand on the land (coast) druid.

    • and the Wavestrider, a conclave of Rangers who can call to the sea to lend its aid against encroaching threats.

  • Variant rules: expansions to the Druid and Ranger classes to allow them more access to the new spells contained within this book!

  • 11 spells: each using a new spellcasting component, Environment, as they each rely on the boons of the world around them.
    +1 bonus spell, druidic practice, which is the Druid version of the ceremony spell for Clerics.

  • 10 magic items: drawn from ecologically diverse coasts and dredged by the tides of the sea.

  • 10 monsters: new creatures for Wild Shaping, mounts, and companions!

  • 20 flora: the bounty of the sea. Roots, lichens, and hearty plants that you can collect and use to create all manner of items, as well as improve some spells.

  • Downtime activities: A gathering expedition specifically designed to find and collect the flora described in this book.

  • 5 location stories: Straight from the journal of Amarune Whitewave herself, stories of their expeditions into five notable Faerûn shores: the Easting Coast, Lapaliiya, Red Rocks, Ruathym, and Themasulter.

  • A map of Faerûn: Updated for 5th Edition, this book contains a two-page map of Faerûn covering the Sword Coast all the way to the Plains of Purple Dust

  • Also included is a separate high-resolution PDF of the map in both colored and Printer Friendly, available to print on 8.5"x11" or 11"x17"

  • Journal-style sketch art by Shiah "Cinder" Irgangladen and Nathanaël Roux and several other full color pieces throughout the book, combined with a field-journal document style, complete with spilled ink


  • Content and a foreword written by the creator of Forgotten Realms, Ed Greenwood, himself.

For other books in the series:

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Buy a bundle, save 25%!

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For other books in the Amarune's Adventure series:

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Reviews (1)
Discussions (2)
Customer avatar
adam R July 11, 2020 10:52 pm UTC
Hi, your work looks really fantastic and a great source for DMs! I was curious though if you're aware that when we click full preview it shows the full book? I wasn't sure if someone already mentioned it or if it was an intentional choice, but I just thought I'd bring it up and make you aware just encase you were loosing sales due to it. It appears to be that way on every book.
Customer avatar
Steve F July 11, 2020 11:15 pm UTC
It's intentional! We have full confidence in our products. Feel free to look over the whole book and make an informed and happy decision when purchasing.

We'd rather have 1 happy customer than 1 happy and 1 unhappy customer! :)
Customer avatar
Mark S May 27, 2020 5:54 pm UTC
OK I got a few things to say here
1) I will buy this soon, don't worry
2) The lizardfolk druid I remember seeing months ago was that a commission of yours?
3) Love both Subclasses, ranger is basically literally aqua man, but is the mud elemental fully healed if the water/earth elementals are damaged prior for the coastal druid?
4) I have some problems with the spells...
A) Pocket sand, why does it have a range of Self?
B) Sandbar, It says range is 120 feet... 120 feet of just a point you can see? Do you have to see the bottom of the water? Or is that how deep the sandbar can come up? I like the flavor of this one but it's confusing me a bit.
C) Sand Wave, confusing wording again... so it's a 30 foot wide line that goes out 150 feet? That's the best I can figure it, but the mention of a line being 150 long and 30 feet wide isn't a line, it's a rectangle.
D) Straight up explain what...See more
Customer avatar
Steve F May 27, 2020 6:40 pm UTC
1. Great!
2. Nope! It's created by Vagelio and is sold at DTRPG as stock art.
3. Yes, Aquaman was definitely a guiding concept. The elementals *are* healed if you combine them, it's intentional.
4. Go on...

A) Pocket Sand should have a range of 25 feet. This is an error, and thank you for pointing it out.
B) The intent is that the sandbar is within the range of the spell. Will clarify.
C) Sand Wave uses the wording from Lightning Bolt, which is 150x5. 150x30 is still a line ! Just a fat one.
D) The intent of the spell is that each turn you erode a 5 foot area by blasting it with water, allowing you to terraform and excavate large areas over the duration of the spell. We'll take another stab at the wording, as I admit now that it's not as clear as it was when I read it previously. The wording is as such because the area you erode away needs to be within 5ft of of a natural body of water within the spell's range (you can't just pick any space), so that'll be the tricky...See more
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File Last Updated:
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This title was added to our catalog on May 25, 2020.