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Fantasy Grounds Automatic Flanking and Range

Fantasy Grounds Automatic Flanking and Range

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This is an EXTENSION for use with the Fantasy Grounds VTT.

Automatically check if you are flanking when rolling an attack, there is an option to set what bonus you get from flanking.
Automatically apply disadvantage on ranged attacks when engaged in melee combat, unless you have crossbow expert. (There is an option to disable this feature)
Automatically apply disadvantage on ranged attacks when they're made past the normal range. (There is an option to disable this feature)

 
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Discussions (5)
Customer avatar
Jason S November 03, 2020 3:54 pm UTC
PURCHASER
In a game last night, and in testing since, Disadvantage is not being applied for attacks at range outside of the normal ranged interval.

Playing in FGU, standard measurement/movement rules. Has this problem been reported previously?

Flanking seems to operate as intended.
Customer avatar
Jason S November 03, 2020 4:20 pm UTC
PURCHASER
Correction: It's working fine for NPCs. It's not working for PCs.
Customer avatar
Kent M November 04, 2020 8:47 pm UTC
PURCHASER
I'll take a look and see what might be going on. This has not been reported unless it happens to be a weapon that is formatted differently than the standard ones in the PHB as far as its range goes.

https://discord.gg/FVgtecr is the best place to report anything, or get updates as that's where I can easily get any other information I may need on reported issues. In the #kent-mccullough-stuff channel of the discord.
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Nathan W September 09, 2020 2:59 pm UTC
PURCHASER
The Flanking dosent quite work for large creature or larger
Customer avatar
Jeff B July 31, 2020 6:59 pm UTC
PURCHASER
Is there any key that can used when attacking to disable the function for that specific attack? I ask this because we have run into the situation quite a few times where you have tokens on the map and technically one of them is much higher up (Z axis) so they are not within melee range of the other token, but the extension is that registering as melee distance so the ranged character gets disadvantage in melee.

I guess they can hit ADV knowing that it will offset with the DIS of ranged in melee.

edit: as a note the ADV/DIS ext mentioned below wouldn't work well because there can be a situation where you should have ADV (say when the creature has already been hit with Guiding Bolt) and you are being listed as ranged in melee because it doesn't understand Z axis. that would cause ADV/DIS to cancel each other out; doesn't even matter if you have multiple ADV on they still all cancel.
Customer avatar
Michael W July 11, 2020 11:34 am UTC
PURCHASER
Hi.
Does flanking works with bigger tokens than medium?
Does the ranged Attacks calculate the distance with the variant method? (First diagonal count 5 second count 10)
Is sharpshooter (no distance penalty) integrated?
Thank you.
Customer avatar
Michael W July 12, 2020 11:23 am UTC
PURCHASER
Buy and try.
Works great.
Distance is calculated as you have set then in the options.
If the Sharpshooter feat is applied range attacks does not give disadvantage.

Some issue are on flanking with bigger tokens: 3x3 the middle field does not grant advantage. 4x4 the both middle fields does not grant advantage.

The most thing I enjoy is that it also works with the Advantage disadvantage hotkey extension.
Thanks for your work.
Customer avatar
Richard L June 07, 2020 5:20 pm UTC
PURCHASER
Hi, I think I have found a minor issue, when a neutral character is standing next to a friendly one it brings up the firing in Melee message & disadvantage. I'm sure it should just be hostile NPC's.
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File Last Updated:
July 06, 2020
This title was added to our catalog on May 20, 2020.