 | Fantasy Grounds Automatic Critical Damage Regular price: $1.00 Bundle price: $0.85 Format: Multiple Formats
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This is an EXTENSION for use with the Fantasy Grounds VTT.
This will automatically apply critical damage against something you hit while it is Paralyzed or Unconscious.
Rob Twohy | rob2e
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 | Fantasy Grounds Automatic Death Resistance Regular price: $2.00 Bundle price: $1.70 Format: Multiple Formats
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This is an EXTENSION for use with the Fantasy Grounds VTT.
This allows you to have an effect to resist dropping to 0 hit points.
This will work for either "Death Ward" the spell, for "Relentless Endurance" the half-orc racial, and for "Strength of the Grave" effect.
Auto handling of undead fortitude.
Just add an effect to the character with either of those and when they take damage that would drop them to 0 it will instead put them at 1 and remove the effect.
Rob Twohy | rob2e
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 | Fantasy Grounds Automatic Elemental Adept Regular price: $2.00 Bundle price: $1.70 Format: Multiple Formats
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This is an EXTENSION for use with the Fantasy Grounds VTT.
This adds some new effect types, as well as automatically treating rolls of 1 on damage of your adept type as 2's.
IGNORERESIST: [types] and IGNOREIMMUNE: [types]
These types will check directly against the RESIST: [types] or IMMUNE: [types] on the target of the damage.
For Elemental Adept to get the full benefit (turning rolls of 1 into 2's on damage of that type) you'll need an effect such as "Elemental Adept; IGNORERESIST: fire" on the character.
Rob Twohy | rob2e
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 | Fantasy Grounds Automatic Flanking and Range Regular price: $5.00 Bundle price: $4.25 Format: Multiple Formats
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This is an EXTENSION for use with the Fantasy Grounds VTT.
Automatically check if you are flanking when rolling an attack, there is an option to set what bonus you get from flanking. Automatically apply disadvantage on ranged attacks when engaged in melee combat, unless you have crossbow expert. (There is an option to disable this feature) Automatically apply disadvantage on ranged attacks when they're made past the normal range. (There is an option to disable this feature)
Rob Twohy | rob2e
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 | Fantasy Grounds Automatic Halfling Luck Regular price: $1.00 Bundle price: $0.85 Format: Multiple Formats
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This is an EXTENSION for use with the Fantasy Grounds VTT.
This will re-roll 1's for any creature with the 'Lucky' trait as given by the Halfling race.
This is not to be confused with the Lucky feat which shows in a different list and is still entirely manual decision making on the player.
Rob Twohy | rob2e
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 | Fantasy Grounds Automatic Lingering Effects Regular price: $1.00 Bundle price: $0.85 Format: Multiple Formats
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This is an EXTENSION for use with the Fantasy Grounds VTT.
This gives an option to automatically roll for lingering injuries when a PC hits 0 hit points or is hit while Dying.
This will first check if you have a table "[dmgtype] Damage Lingering Injuries"
Example: "Fire Damage Lingering Injuries", if you do not it will check for a default "Lingering Injuries" table (which is included in the DMG, or you can create your own).
Rob Twohy | rob2e
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 | Fantasy Grounds Automatic Mirror Image Regular price: $2.00 Bundle price: $1.70 Format: Multiple Formats
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This is an EXTENSION for use with the Fantasy Grounds VTT.
This will automatically reparse the PC and NPC spell actions to add an effect that is "Mirror Image; IMAGES: 3" to themselves.
When attacked with this effect it will automatically handle rolling to see if the image is targeted and if so the attack will be diverted to attack the image.
The number of images will automatically adjust and the effect will be removed when all images have expired.
Rob Twohy | rob2e
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 | Fantasy Grounds Automatic Return Damage Regular price: $2.00 Bundle price: $1.70 Format: Multiple Formats
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This is an EXTENSION for use with the Fantasy Grounds VTT.
This adds a new effect type.
RETURNDMG: [dice] [type]
This will roll damage against anything that hits with a melee attack.
If they're on a map it will also check that they're within 5' as well.
Reach weapons do not get hit by the return damage if they're more than 5' away.
Rob Twohy | rob2e
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 | Fantasy Grounds Automatic Save Advantage Regular price: $2.00 Bundle price: $1.70 Format: Multiple Formats
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This is an EXTENSION for use with the Fantasy Grounds VTT.
This will automatically parse the traits for things that give you advantage on saving throws vs certain things.
Things like Brave which give advantage against being frightened, or Fey Ancestry which gives you advantage against Charmed.
Also, you can use TYPEADV: or ADVSAVTYPE: as an effect flag to grant advantage for saves against types (these both do the same thing)
Rob Twohy | rob2e
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 | Fantasy Grounds Automatic Shield Master Regular price: $1.00 Bundle price: $0.85 Format: Multiple Formats
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This is an EXTENSION for use with the Fantasy Grounds VTT.
This will automatically check if you have the Shield Master Feat, or if you have an effect `Shield Master` then add your shield's Armor class to dexterity saves that target only you.
Rob Twohy | rob2e
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 | Fantasy Grounds Automatic Sneak Attack Regular price: $6.00 Bundle price: $5.10 Format: Multiple Formats
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This is an EXTENSION for use with the Fantasy Grounds VTT.
This will allow you to add an effect to a rogue that can always just be left on.
Sneak Attack as an effect will check if there is an enemy of the target within 5' and if so calculate how many d6's the rogue gets for its sneak attack damage and apply the effect automatically.
When used with Fantasy Grounds Turn Based Effects, (as is recommended) the effect would be Sneak Attack; ONTURN which will only give the rogue sneak attack damage once per turn.
This does also check for rakish audacity as well if you happen to be a swashbuckler rogue.
One thing to note is that it calculates the number of d6's based on the Rogue level in the character sheet, so if that has been renamed to something else this won't work.
This does require tokens...
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 | Fantasy Grounds Automatic Spell Resistance Regular price: $1.00 Bundle price: $0.85 Format: Multiple Formats
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This is an EXTENSION for use with the Fantasy Grounds VTT.
This adds a new damage type 'spell' which will automatically be added to any NPC spell damage, as well as parsed in the PC Powers when spells are added.
This allows the Paladin of the Ancient's Aura of Warding which resists damage from spells to be more easily automated.
You can add an effect "RESIST: spell" in order to resist the damage done by spells.
Rob Twohy | rob2e
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 | Fantasy Grounds Miss Flavor Text Regular price: $1.00 Bundle price: $0.85 Format: Multiple Formats
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This is an EXTENSION for use with the Fantasy Grounds VTT.
This will expand on the [MISS] text in the chat window for attack rolls.
Depending on your roll, this will calculate what in the target's armor class would've stopped you from hitting.
If it was a part of your dexterity modifier you'll see [DODGED], if they're wearing heavy armor and you hit that it would say [BLOCKED BY ARMOR].
Above their AC, but they've got a shield? [BLOCKED BY SHIELD] will be displayed.
Rob Twohy | rob2e
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 | Fantasy Grounds Ongoing Save Effects Regular price: $5.00 Bundle price: $4.25 Format: Multiple Formats
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This is an EXTENSION for use with the Fantasy Grounds VTT.
This extension adds several new effect modifier types. SAVEO and SAVEDMG are intended to be used together.
SAVEO - This effect modifier is used to track and roll saving throws that occur at the start of your turn. This is used with SAVEDMG. It is for ongoing saves that you roll at the start of your turn. SAVEO parameters SAVEO: DC - The stat used for the saving throw written with 3 letters: STR, CON, DEX, INT, WIS, CHA The DC value of the saving throw. Written: DC XX [This property is optional.] Is the damage magical in nature. If so, properly apply magic resistance if applicable. Written: (M) [This property is optional.] Does the effect do half damage on a save. If not present, the effect will do full damage on a failed ...
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 | Fantasy Grounds Turn Based Effects Regular price: $4.00 Bundle price: $3.40 Format: Multiple Formats
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This is an EXTENSION for use with the Fantasy Grounds VTT.
ONTURN may be added to any effect that you would like to expire after usage, but reactive for the next player's turn.
This is useful for many abilities, and features characters can have.
One shining example is the ranger's colossus slayer ability, which can deal extra damage to something that has been wounded but may only be used once per turn.
Colossus Slayer; IFT: wounded; DMG: 1d8; ONTURN can be added to any ranger with this ability and then left and forgotten.
After the player rolls damage it will check if the target is wounded, and if they are it will roll another 1d8 for the damage.
Then the effect will be deactivated until the turns change.
This allows for the ranger to only use one of their attacks but still allows them to...
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