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Nybor's Tome of Enchanted Weapons – new magic weapons and expanded enchantment rules for 5th edition (Fantasy Grounds)

Nybor's Tome of Enchanted Weapons – new magic weapons and expanded enchantment rules for 5th edition (Fantasy Grounds)

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MOD (Virtual Tabletop)
$9.95

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Now for Fantasy Grounds!

Nybor's Tome of Enchanted Weapons features 100 magic weapons in both uncommon and rare versions, a streamlined system for creating thousands of unique magic weapons and expanded enchantment rules for 5th edition Dungeons & Dragons.

Ever found yourself looking for a magic weapon, but finding that the only interesting ones are on the wrong weapons, or are far too powerful for your characters? Ever wished that there was a way to quickly put together your own magic weapon for your character, or for your players to find in the dragon's hoard? Ever wanted a more interesting and immersive way to craft magic weapons?

Nybor's Tome of Enchanted Weapons is the module for you! Within this 50-page PDF created in the official D&D-style, you will find:

  • A system for combining enchantments into your own rare, very rare and legendary weapons – complete with rolling tables and a step-by-step guide!
  • 100 magic weapons in BOTH uncommon and rare versions – most new, some reinventions of familiar favorites, all carefully worded to official standards and playtested for balance and simplicity
  • 30+ common and sentient weapon enchantments – add flavor and personality to your magic weapons in a matter of seconds.
  • 12 unique very rare and legendary weapons – inspire and enrich your players with a dozen powerful new magic weapons!
  • Expanded rules for crafting and enchanting magic weapons – featuring a robust enchantment system that integrates seamlessly with the official rules.

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Note: This product is for use in the Fantasy Grounds virtual tabletop. If you would like to purchase the PDF version, click here.


 
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Discussions (1)
Customer avatar
Brett W June 04, 2020 9:21 pm UTC
PURCHASER
Liked the video and it convinced me to buy the module. I still generate weapons from my old different worlds #4 magazine. I do have a question though, couldn't you automatically roll off the second table and not make the user roll on the other tables? Example: when you rolled 95 you had to go and open other tables and roll. It would be nice if the abilities from the other tables automatically rolled and ended up in the chat. It would be awesome if you could put them in the forge but that might be challenging.
Customer avatar
Aaron G June 05, 2020 6:23 am UTC
I converted this one and I considered doing nested tables, but the problem mostly is that you don't always roll on another table. A DM might choose to use the tables differently or only roll on this or that one, etc. And sometimes when the book directs you to roll on a table, there is a roll-again entry, which doesn't work well with nested tables.

Ultimately, I strove for keeping closest to the original document.
Customer avatar
Brett W June 07, 2020 3:43 am UTC
PURCHASER
It would be nice for the ability to be displayed in the chat that I can drag to the forge rather than having to find another page to go and look it up. (or at a minimum a link to the page where the ability is). It would be nice to have the ability to roll for a weapon. I think it would be nice as an option. I guess if you don't provide one, I will just create an option to create weapons for my campaigns. I do like the abilities provided.
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File Last Updated:
June 28, 2020
This title was added to our catalog on May 17, 2020.