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D&D Solo Adventure: Drums at Daggerford (Fantasy Grounds)Click to magnify

D&D Solo Adventure: Drums at Daggerford (Fantasy Grounds)

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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.

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5e Solo Gamebooks presents Drums at Daggerford, the fifth in our continuing series of solo adventures set in the Forgotten Realms. This quest enables you to experience D&D without a dungeon master! Simply roll up a level 5 PC and get playing.

Drums at Daggerford is the way you must experience solo adventuring. Players and DMs beware, a new standard has been set.

This solo adventure continues the story arc first begun in Death Knight’s Squire, developed further in Tyrant of Zhentil Keep & Citadel of the Raven, and left in The Tortured Land. Drums at Daggerford’s ability to echo a Tolkien spirit reverberates throughout the narrative no matter which path you may choose. But choose wisely because a razor’s edge separates peril from glory. 

David La Boon

Over a year in the writing, this latest installment in our solo adventure series is a mini sandbox campaign that will give you anywhere up to 8 hours of solo adventuring enjoyment. Completionists and those who like to replay these adventures will get even more game time. There are mysteries to be uncovered, items, and sidekicks to be gained, codewords to unlock, and villains to conquer!

With lots of exploration, meaningful decisions, hard fights, and a variety of rewards and stories, Drums at Daggerford will continue to resonate with you long after solving the big mystery behind Krond Vikkurk’s malevolent plans. 

Jessica Laurent

A great adventure playable either as a stand-alone or as part of an ongoing saga with the same hero, Drums at Daggerford is long enough to give you great value for money while being exciting enough to keep you engaged. Sure to scratch the itch for solo players and always-DMs alike

Dantonius Jones

Your story begins in Ilinvur, where you meet a mage, Malthuveus, who sets you on a quest. The town of Daggerford has been taken hostage by a marauding orc known as Krond Vikkurk! Krond, with the aid of an army of orcs, goblins, hobgoblins, gnolls, and other creatures, has kidnapped the population of Daggerford and moved them to an unknown location. Krond demands one hundred thousand gold pieces for their safe return. For his efforts, the orc now has a bounty on his head: a reward of one thousand gold pieces has been promised to anyone who can discover the whereabouts of the hostages, and defeat the infamous orc. 

As usual, the document contains hyperlinks that navigate you between entries, removing the need to scroll. Also, rather than the more linear narratives of our previous adventures, Drums at Daggerford can take any route you wish as you visit locations in any order you desire, much as a party would in a standard module. Interactive maps allow you to click on locations and visit them for exploration. A system of progress points allows you to measure the passage of time to keep track of resting and travel. But don’t worry - unlike previous quests where progress points have been utilized, there is no time limit on this adventure! Time is the least of your concerns - keeping your character alive is!

Well-written and highly detailed, the world opens up before you where every street corner and forest hollow beckons the brave explorer. Don’t pass it by, there’s a surprising adventure at every turn. I had a blast exploring Daggerford and this is what you need to solo your way through a Dungeons & Dragons adventure.

Christopher Zirk

Playable with any level 5 PC, this adventure is designed to provide you with many hours of DM-less enjoyment. Perfect for those situations where you can’t meet up with your group but have an insatiable craving to roll some dice! 

Had lots of fun with this adventure. The story is beautifully written and combat is challenging yet satisfying!

Fitzgerald Limisella

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Reviews (1)
Discussions (5)
Customer avatar
Adam B May 03, 2022 6:13 am UTC
PURCHASER
Enjoyed this module. Look forward to the next.
Customer avatar
matthew M April 24, 2022 9:43 pm UTC
PURCHASER
No one else has experienced issues like this?
Customer avatar
matthew M April 23, 2022 8:29 pm UTC
PURCHASER
hello, i was wondering (in Fantasy Grounds) if there is a font meant to be used with this module as some text doesn't seem to translate properly. I've noticed this in other modules, so maybe this isn't a problem related to the module but a systemic Fantasy Grounds issue.
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Customer avatar
Rob T April 24, 2022 12:50 am UTC
CREATOR
Not sure exactly what you mean here. Please come to the Discord and ask about that so we can help... HTTP://discord.gg/rob2e
Customer avatar
Brett D February 08, 2021 2:08 pm UTC
PURCHASER
Good adventure! Found a couple of missing links, though the only one I can remember was for 311 at the Blacksmith Forge. Also, this may be a personal preference thing, but sometimes particularly at Daggerford, the writing style was telling me what my PC was thinking/feeling. I'd prefer it if the writing style was more indirect or suggestive and let the player decide what his character was feeling.
Reply
Customer avatar
Rob T February 08, 2021 2:24 pm UTC
CREATOR
Brett:

ThanX for the comment. In order to fix that link, I would need to know which entry it's in. Rather than comment here again, come to our Discord and let us know there. That's our customer service portal.

https://discord.gg/FVgtecr

As far as the WRITING, I just do the conversion to Fantasy Grounds, I am not the author of the original material (PDF), so you'd have to address that with him.
Customer avatar
Handy O June 11, 2020 8:33 pm UTC
PURCHASER
Hi,

just on a short note, currently playing this and lucky or not just now got my first Random Encounter but missing the Map 0: Random Encounter Map as mentioned in 013.000 Random Encounter Method ... .

Liking it a lot so far :-), for now I'll just grab a random wilderness one from my own maps.
Reply
Customer avatar
Rob T June 11, 2020 10:08 pm UTC
CREATOR
Handy:

Indeed that map WAS missing. ThanX for reporting.

Fixed and updated.
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File Last Updated:
December 27, 2022
This title was added to our catalog on May 15, 2020.