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Fantasy Grounds Automatic Spell ResistanceClick to magnify

Fantasy Grounds Automatic Spell Resistance

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This is an EXTENSION for use with the Fantasy Grounds VTT.

This adds a new damage type 'spell' which will automatically be added to any NPC spell damage, as well as parsed in the PC Powers when spells are added.

This allows the Paladin of the Ancient's Aura of Warding which resists damage from spells to be more easily automated.

You can add an effect "RESIST: spell" in order to resist the damage done by spells.

Rob Twohy | rob2e






Twitter: @rob2e

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Reviews (4)
Discussions (1)
Customer avatar
Justin R February 01, 2023 12:21 pm UTC
Any plans on updating this to work in modern Fantasy Grounds Unity?
Customer avatar
Rob T February 01, 2023 7:29 pm UTC
All of our products work with Unity and have since inception. If you are having issues, please seek support in our Discord -
Customer avatar
Kent M February 03, 2023 1:37 am UTC
Looking into any potential issues with this, as Rob said best support is through Discord -
Customer avatar
Kent M February 03, 2023 1:45 am UTC
I've just tested this and it appears to be working correctly. If you could give more information on how it's not working that would be helpful. If discord is unavailable for you then I would need to know what the attack being done is and what the effect looks like on the character being attacked. It helps to know if the attacker and target are NPCs or PCs as well.
Customer avatar
Justin R February 04, 2023 12:15 pm UTC
It threw errors to the console when I first installed and loaded it (Sorry, I didn't copy it down...). Then it would load, without displaying errors, but not add the "spell" flag.

I uninstalled it, disabled all extensions, and booted up the campaign. Completely closed out, reinstalled the extension, and it started up working fine. I've had no issues since. You can probably chalk this up as user error.
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File Last Updated:
May 13, 2020
This title was added to our catalog on May 11, 2020.