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Alashar's Compendium of Unusual Choices
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Alashar's Compendium of Unusual Choices


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Alashar's Compendium of Unusual Choices

Explore yet another set of options that players and Dungeon Masters certainly did not need, but ones which might render their games more interesting than before in this supplement for Dungeons & Dragons 5th Edition. Alashar's Compendium of Unusual Choices has options for both players and Dungeon Masters will find use for, which include:

  • 12 Race Options: Beholderkin, Dhampyr, Ettinborn, Half-Construct, Kuo-toa, Pixie, Sahuagin, Sprite, Thri-kreen, Treantkin and Troglodyte
  • 23 Subrace Options, including the Azer Dwarf, Ash, Dust, Ice, Lightning, Magma, Mineral, Ooze, Radiance, Salt, Smoke, Steam and Vacuum Genasi, and Cloud, Cyclops, Fire, Fomorian, Frost, Hill, Ogre, Stone, Storm, and Troll Half-Giants (for Goliath)
  • 23 Class Archetypes, the Path of the Fiend (Barbarian), College of Painting (Bard), Chaos Domain (Cleric), Circle of the Predator (Druid), Bannerlord, Commander, Dusk Guard, Fire Eater, and Tempest (Fighter), Way of the Cosmic Knight and Way of Sumotori (Monk), Oath of Judgement (Paladin), Huntmaster's Enclave, Night Enclave, Primal Enclave, and Trapper's Enclave (Ranger), Strangler and Thug (Rogue), Elemental Soul (Sorcerer), Pact of the Artifact and Pact of the Filth (Warlock), and the School of Hemomancy and School of Mimicry (Wizard)
  • 1 Class, the Hybrid Class
  • 2 Alternative Class Features (for Fighter and Monk)
  • 10 Background Options, Airship Crew, Awoken, Dungeon Scholar, Far-touched, Friend of the Eagles, Moutaineer, Planeswalker, Slave, Spider Weaver, and Tavern Crawler
  • 4 Optional Rules, Fumbles, Item Durability, Disarming and Called Shots
  • 5 New Mundane Items, Bolas, Scythe, Spiked Chain, Repeating Crossbow Magazine and Tower Shield
  • Rules for Books & Tomes, and a table to randomly generate them
  • 6 Spells, Blood Drain, Ethereal Armor, Ironwood, Shackle, Spell Reflection, and Weave Manipulation
Happy adventuring! Feel free to contact me at:
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Discussions (2)
Customer avatar
David B May 14, 2020 8:59 pm UTC
Very intrigued by the Strangler Rogue archetype. One question, would incorporating Dex into the skill check instead of STR disrupt the balance significantly? Seems like a bummer to have to allocate attribute points to STR just for grapple checks.

The Thug Blackjack intimidate skill also seems very powerful for a level 3 ability with no "per X rest" conditions.
Customer avatar
Gerge C May 14, 2020 9:27 pm UTC
Hello! Nice observations. :)
I didn't want to give the Strangler that much of a leeway by allowing Dex for that, , even though many House Rules around allow either Athletics or Acrobatics for Grappling checks (martial arts). Since they already can use their reaction to impose disadvantage on people trying to break free, you can opt out from investing into Str by hitting Athletics with that Expertise feature for double proficiency.
About that Thug, you just made me realize some of my notes hadn't made it into the file somehow. Thanks! It has a few limitations, not on the frequency of use, but on the variety of available targets. Another limitation is the action economy itself, since if you use your bonus for that, you're not using your Cunning Action and might be in a much more vulnerable position.
Customer avatar
David B May 17, 2020 9:52 pm UTC
That makes sense, I think I also missed the line about it being only until the end of your next turn. I thought you were giving fear with a required success roll at level 3.

Also that makes sense about the Strangler, thanks for answering :)

Strangler will hopefully make an appearance for me someday
Customer avatar
Joshua George C May 12, 2020 2:55 am UTC
Very detailed and complete i reccomend
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File Last Updated:
January 28, 2021
This title was added to our catalog on May 11, 2020.