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Fantasy Grounds Ongoing Save Effects

Fantasy Grounds Ongoing Save Effects

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This is an EXTENSION for use with the Fantasy Grounds VTT.

This extension adds several new effect modifier types. SAVEO and SAVEDMG are intended to be used together.


SAVEO - This effect modifier is used to track and roll saving throws that occur at the start of your turn. This is used with SAVEDMG.
It is for ongoing saves that you roll at the start of your turn.
SAVEO parameters
SAVEO: DC
- The stat used for the saving throw written with 3 letters: STR, CON, DEX, INT, WIS, CHA
The DC value of the saving throw. Written: DC XX
[This property is optional.] Is the damage magical in nature. If so, properly apply magic resistance if applicable. Written: (M)
[This property is optional.] Does the effect do half damage on a save. If not present, the effect will do full damage on a failed save, and no damage on a successful one. Written: (H)?>?>

SAVEDMG - This effect modifier defines the damage that occurs when a saving throw is failed.
SAVEDMG parameters
SAVEDMG:
- A number or dice string.
- one of the standard 5e damage types.

An example showing the SAVEO and SAVEDMG elements implementing the Cleric spell "Spirit Guardians" could be written as follows.
Spirit Guardians; SAVEO: WIS DC 15 (M)(H); SAVEDMG: 3d8 radiant; (C)

If we break down each part of the effect we get the following:
"Spirit Guardians;" - A label to remind us what caused this effect (optional)
"SAVEO: WIS DC 15 (M)(H);" - The SAVEO tells us to save at the start of our turn. WIS is the stat to be used for the saving throw. DC 15 is the target DC you need to match or beat with your roll. (M) means it's magic damage so that things with magic resistance would properly get their advantage. (H) means half damage on success.
"SAVEDMG: 3d8 radiant;" - The damage to be rolled after the save, in this case it would be 3d8 radiant type damage. NOTE: you can string multiples of these if you need different damage types.
"(C)" - The person who applied this effect is concentrating on it so they'll properly roll their concentration saves if they are hit.

SAVEOE works the same as SAVEO except at the end of the turn.

SAVEEFF: type which can be used to add effects to the target if the save is failed.

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SAVEEND - The SAVEEND effect modifier is used to automatically roll saving throws for effects which allow a save at the end of each turn.
SAVEEND parameters
SAVEEND: DC

An example showing the SAVEEND elements implementing the "Hold Monster" spell could be written as follows.
Hold Monster; Paralyzed; SAVEEND: WIS DC 15; (C)

Breaking that down we have:
"Hold Monster;" - A label to remind us what caused this effect (optional)
"Paralyzed;" - The effect caused by the spell
"SAVEEND: WIS DC 15" - The SAVEEND tells us to save at the end of our turn. WIS is the stat to be used. DC 15 is the target DC you need to match or beat with your roll. On a successful save the effect will automatically expire.
"(C)" - The person who applied this effect is concentrating on it so they'll properly roll their concentration saves if they are hit.

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Reviews (8)
Discussions (10)
Customer avatar
Eric L October 06, 2021 6:52 pm UTC
There has been an issue with the extension where it is preventing the auto-parsing of any spell effects in the combat tracker. Any creature that has a spell like Hold Person or Spirit Guardians or any other effect that this otherwise wonderful extension would allow to add to the combat tracker makes it encounter a fatal error.

This not only makes it so that the actions tab on the combat tracker is full of blank, unparsed spaces, but it also prevents pre-existing effects from populating in the combat tracker, like resistances, immunities, or other things. If the creature is found in an encounter, it crashes the entire encounter, failing to add any other monsters from the encounter and deleting any alterations of pictures or names that were available.

As you can imagine, that makes it pretty unusable. I've been using Better Combat Effects to replicate what this extension did, and while it is wonderful, it doesn't have automatic parsing for spells and abilities for enemies added to the tracker....See more
Customer avatar
Petri K September 24, 2021 10:06 pm UTC
PURCHASER
The readme tells me to visit a Google Doc. Google Doc tells me to 1) RTFM, but there is no manual for this extension anywhere, 2) watch a video to understand how to use this, but there is no video to watch for this extension (not a link here as implied, neither is a relevant video findable in Youtube on your channel or via search). I have no idea how I should use this. Do I need to manually add these effects? If yes, how do I do that -- where do I, e.g., write the example lines given in the product description?
Customer avatar
Kent M September 30, 2021 3:23 am UTC
PURCHASER
Yes you need to build your own effects. On the character sheet under a spells actions. If you need more help please visit on discord and we’ll be more than happy to assist you.
https://discord.gg/FVgtecr
Customer avatar
James H May 19, 2021 4:54 pm UTC
PURCHASER
There's an issue with this extension and adding spells to the character sheet, can you look into it and update it?
Customer avatar
John M September 10, 2021 9:32 pm UTC
PURCHASER
Was this corrected? I was thinking about purchasing this, and I'm hesitant.
Customer avatar
Kent M September 30, 2021 3:21 am UTC
PURCHASER
What issue? Sorry I didn’t see this until now, but I’m unaware of an issue adding this to character sheets. I’ve been using in my own games and haven’t had issue….
Customer avatar
Bill W May 12, 2021 11:27 am UTC
PURCHASER
Any chance you might merge the TEMPO code into this ext so they both can work at the same time?

https://www.fantasygrounds.com/forums/showthread.php?56194-Extension-Ongoing-temporary-hitpoints/page3
Customer avatar
Kent M May 15, 2021 6:58 am UTC
PURCHASER
I’ll take a look and see what I can do.
Customer avatar
Vegard van der Zalm G February 25, 2021 1:58 pm UTC
PURCHASER
Will this work for Fantasy Grounds Unity?
Customer avatar
Kent M March 04, 2021 7:16 pm UTC
PURCHASER
Yes
Customer avatar
Vegard van der Zalm G March 08, 2021 10:42 am UTC
PURCHASER
Thanks, is it possible to make it roll a save when damaged? For example Tashas Hideous Laughter allows a save-roll when damage, would be nice (I now have it as a NOTE, but love automation :) Very nice ext by the way, making my life so much easier :)
Customer avatar
Kent M March 08, 2021 4:18 pm UTC
PURCHASER
There’s nothing for on damage to automatically roll. I’ll add it to the feature list when I get a chance though.
Customer avatar
Bill W February 22, 2021 8:01 pm UTC
PURCHASER
Is there an extension (or can this one do it) that does "on going ability checks" instead of saves. There are some spells where a check is made and not a save. Thanks!
Customer avatar
Kent M March 04, 2021 7:16 pm UTC
PURCHASER
I’ll add it to the todo for this extension.
Customer avatar
Bill W March 10, 2021 1:36 am UTC
PURCHASER
Thanks!
Customer avatar
Robert H January 11, 2021 3:51 am UTC
Will this work for Pathfinder (1E) ruleset on FG or only 5e?
Customer avatar
Kent M January 15, 2021 11:46 am UTC
PURCHASER
This is built for 5e only.
Customer avatar
Steve B June 03, 2020 12:54 pm UTC
HI Kent,
Can the effects be applied to an NPC in such a fashion that they will save on the end of MY next turn... i.e. so it can implement the monks stunning strike?
If not, there's an additional feature for you to work on :P

Cheers, Stv.
Customer avatar
Kent M June 03, 2020 1:12 pm UTC
PURCHASER
I haven't tested anything for that use case, but I may be able to add something like that in.

Check us out on discord at https://discord.gg/FVgtecr and I'll happily discuss additional features and ideas.
Customer avatar
Gabriel C May 23, 2020 3:27 pm UTC
PURCHASER
One more thing, it does not cover them all, but I found this helpful. Search on google with this criteria:
site:dndbeyond.com/spells "saving throw at the end"
Customer avatar
Gabriel C May 23, 2020 3:09 pm UTC
PURCHASER
Ok, just to be clear (I know pain in the butt here):
SAVEO and SAVEOE just rolls the save. If I want the effect to be removed automatically I have to use SAVEEND. That all seems to work perfectly. BUT, what if I want the effect to be removed at the start of their turn. Is there a SAVESTART?
Customer avatar
Kent M May 23, 2020 3:43 pm UTC
PURCHASER
There is not, but if you’d like to discuss further visit us here: https://discord.gg/FVgtecr I’m happy to discuss adding additional features and such. That’s how SAVEOE came into existence.
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File Last Updated:
February 17, 2021
This title was added to our catalog on May 06, 2020.