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Fantasy Grounds Automatic Sneak Attack

Fantasy Grounds Automatic Sneak Attack

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This is an EXTENSION for use with the Fantasy Grounds VTT.

This will allow you to add an effect to a rogue that can always just be left on.

Sneak Attack as an effect will check if there is an enemy of the target within 5' and if so calculate how many d6's the rogue gets for its sneak attack damage and apply the effect automatically.

When used with Fantasy Grounds Turn Based Effects, (as is recommended) the effect would be Sneak Attack; ONTURN which will only give the rogue sneak attack damage once per turn.

This does also check for rakish audacity as well if you happen to be a swashbuckler rogue.

One thing to note is that it calculates the number of d6's based on the Rogue level in the character sheet, so if that has been renamed to something else this won't work.

This does require tokens from the combat tracker to be on a map with a grid to work properly.

This also adds a creature type vehicle which does not get considered for calculating sneak attack bonus damage.

So if you're playing Baldur's Gate: Descent Into Avernus the infernal war machines won't be triggering the sneak damage.

If your rogue happens to have the same strength as dexterity modifier you may need to manually set finesse weapons to use "Dex" instead of "Base" in the ACTIONS tab for that weapon.

Figure 1 - Brian the rogue targets an enemy


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Figure 2 - Brian has the "Sneak Attack; ONTURN" effect


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Figure 3 - Brian Rolls his attack, upon hitting automatically has Sneak Damage effect applied, and the Sneak Attack effect turned off for the rest of the turn.

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Reviews (3)
Discussions (5)
Customer avatar
James E October 09, 2020 2:05 am UTC
PURCHASER
Hi, just purchased the extension and wasn't sure if the sneak attack should trigger whenever the character has the advantage. I was able to trigger the 5' rule but when I go invisible and get the auto advantage roll, it doesn't seem to add the Sneak Damage effect. Thanks.
Customer avatar
James E October 09, 2020 2:10 am UTC
PURCHASER
Okay, didnt realize it pulled the effect from CT so was confused. Seems to work well now. On another note, I am using a fairly popular spell automation extension which also automates the weapon attack and damage. This does seem to collide with the sequencing of the sneak attack damage effect. Happen to run into this with yourself or others and have any advice? The automation work well in that it is a single click to execute an action but currently doesnt work with the sneak attack. Thanks for the guidance.
Customer avatar
Kent M October 09, 2020 3:56 pm UTC
PURCHASER
I've heard about the issue with that other extension. When I have time to look into making them compatible I will, but not sure when I'll have the time to look into that issue.

Feel free to check in on discord at https://discord.gg/FVgtecr
Customer avatar
James E October 09, 2020 4:11 pm UTC
PURCHASER
Would be great. If you need any additional details or help in debugging let me know. Looking to potentially get the rest of your extensions as they are extremely useful.
Customer avatar
Billy W August 21, 2020 9:40 pm UTC
PURCHASER
Found a issue. With a strength based Fighter/Rogue. FG uses the Strength stat since it is better than the Dex. This extension then doesn't trigger on melee attacks even though the weapon is finesse. Any help?
Customer avatar
Kent M August 21, 2020 9:47 pm UTC
PURCHASER
I hadn't even considered a rogue that might actually favor strength over dexterity. As of right now, unfortunately this wont end up working for that player, however I'll take a look at updating it now that I know there's an actual use case for the strength based rogue!

If you have any other issues, or wish to discuss possible workarounds until I can get an update done, visit us in discord at https://discord.gg/FVgtecr
Customer avatar
Yair L August 28, 2020 4:43 am UTC
PURCHASER
It woud be awesome, I happen to have also one player with one of those rogues with more Str than Dex.
Customer avatar
Michael W July 10, 2020 6:37 am UTC
PURCHASER
Hi. Will the sneak attack automatically trigger on the first damage roll or is there a way to skip the sneak attack on the first hit?
5 Fighter/x rogue with crossbow expert has 3 attacks and may will wait for a crit.
Thanks
Customer avatar
Kent M July 10, 2020 8:46 am UTC
PURCHASER
By default it will trigger on the first attack, you can always set the effect to skip if you like however. If you're unsure of how to do that or have other questions visit our discord and we'll happily help you out.

https://discord.gg/FVgtecr
Customer avatar
Eric P June 21, 2020 9:21 pm UTC
PURCHASER
I downloaded Sneak Attack and the Turn Based Effects extensions. The Turn Based Effect seems to work, but the Sneak Attack damage is added regardless of whether there are the appropriated conditions of not. No ally within 5 feet doesn't matter. I am not using Unity. What am I doing wrong?
Customer avatar
Kent M June 22, 2020 9:15 pm UTC
PURCHASER
Not positive, visit us in discord https://discord.gg/FVgtecr so we can easily discuss and figure out what’s going wrong.
Customer avatar
Jaakko S May 18, 2020 3:40 pm UTC
PURCHASER
Nice extension. Just to clarify. This is not working in unity? well, half of it does. If you have advantage it works but not with allies. or am I doing something wrong?
Customer avatar
Kent M May 18, 2020 3:57 pm UTC
PURCHASER
I just tested it with unity and it seems to be working correctly. Feel free to pop into the discord and I can help you sort out your issue.
https://discord.gg/bP3SdP
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File Last Updated:
July 06, 2020
This title was added to our catalog on May 06, 2020.