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Fantasy Grounds Turn Based Effects

Fantasy Grounds Turn Based Effects

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This is an EXTENSION for use with the Fantasy Grounds VTT.

ONTURN may be added to any effect that you would like to expire after usage, but reactive for the next player's turn.

This is useful for many abilities, and features characters can have.

One shining example is the ranger's colossus slayer ability, which can deal extra damage to something that has been wounded but may only be used once per turn.

Colossus Slayer; IFT: wounded; DMG: 1d8; ONTURN can be added to any ranger with this ability and then left and forgotten.

After the player rolls damage it will check if the target is wounded, and if they are it will roll another 1d8 for the damage.

Then the effect will be deactivated until the turns change.

This allows for the ranger to only use one of their attacks but still allows them to get the damage if they gain an opportunity attack.

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Reviews
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May 13th, 2020
Great for making sure that your rogue only gets sneak attack once per turn. - Dragynbait [...]
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May 13th, 2020
This is some long needed automation and practicality for Fantasy Grounds. Once you start using Kent's extensions you will wonder how you ever did without it. This has helped with speeding combat up and keeping track of often forgotten elements/eff [...]
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May 8th, 2020
This extension is fantastic. No more extra work for the DM because a player forgot to apply the effect or applied it to early/late. You simply apply it once and forget about it. If you get this extension, I highly recommend checking out Fantasy [...]
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File Last Updated:
October 05, 2020
This title was added to our catalog on May 06, 2020.