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Fantasy Grounds Turn Based EffectsClick to magnify

Fantasy Grounds Turn Based Effects

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MY7HpVn.pngCopper, Silver, Electrum, Gold, Platinum sales levels.

This is an EXTENSION for use with the Fantasy Grounds VTT.

ONTURN may be added to any effect that you would like to expire after usage, but reactive for the next player's turn.

This is useful for many abilities, and features characters can have.

One shining example is the ranger's colossus slayer ability, which can deal extra damage to something that has been wounded but may only be used once per turn.

Colossus Slayer; IFT: wounded; DMG: 1d8; ONTURN can be added to any ranger with this ability and then left and forgotten.

After the player rolls damage it will check if the target is wounded, and if they are it will roll another 1d8 for the damage.

Then the effect will be deactivated until the turns change.

This allows for the ranger to only use one of their attacks but still allows them to get the damage if they gain an opportunity attack.


Rob Twohy | rob2e






Twitter: @rob2e

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Reviews (9)
Discussions (2)
Customer avatar
Alva C February 04, 2022 12:07 pm UTC
Are there any plans to update this to add an on your turn effect since WotC has moved away from the "once per turn" language.
Customer avatar
Alva C February 04, 2022 4:37 pm UTC
Nevermind, found it in the readme file in the extension
Customer avatar
Jonathan T November 23, 2021 7:48 pm UTC
A review mentions that this crashes FGU, was that issue resolved?
Customer avatar
Rob T November 23, 2021 8:40 pm UTC
It was never actually an issue. User error.
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File Last Updated:
October 05, 2020
This title was added to our catalog on May 06, 2020.