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Wild Magic for Every Class
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Wild Magic for Every Class


"It was amazing, hilarious, and my whole group absolutely loved it." -Kat S.

"I didn't realize I needed this in my life!" -Scotty B.

"Wild Magic for EVERY class! Need I say more?" -Arthur Rouise

Shouldn't every player character have a way to introduce dynamic magical chaos into their playstyle? Wild Magic for Every Class is a new feat and accompanying set of Wild Magic Surges that answer this question: “BY VIOLET LIGHTNING, YES!”

Included in this PDF, you'll discover 700 new surges spread over 14 tables - one for each core class in Dungeons & Dragons Fifth Edition, plus the Artificer and Blood Hunter. Will your Fighter sprout suction cups from their fingers and go on an unstoppable grappling spree? Will your Barbarian swap tattoos with a stranger? Will you catch the legendary money bunny!? Each surge provides a whimsical disruption of the status quo, a unique mechanical outcome to react to, or both! Make sure to check out illustrator Matthew Dobrich, who brings it all to life.

Every party is unique, and as always this supplement is written with that in mind. Also included are variant rules and play advice to help ensure that introducing more randomness doesn’t mean detracting from other folks’ fun. Whether you want to integrate Wild Magic as a story element from the start or simply add some spice to an existing character, you’ll find a solution. Both social and in-character guidelines are provided, and the hundreds of surges listed can be easily replaced piecemeal or even remixed if you write your own!

If you or someone you know are the kind of player that can’t get enough of those hectic d100 Wild Magic rolls, then this is your time to shine. But even if not, Wild Magic also works as a great temporary effect caused by an enchantment, a curse, or a magically unstable environment. This supplement fits any setting with an unpredictable source of magic, and any character with or without an available feat slot.


EXPANSION UPDATE! In celebration of making over 250 500 1000 sales, I have developed an expansion for this title. 100 new Surges spread across two new tables, one each for Eberron's official Artificer class and Matt Mercer's Blood Hunter class! This content is available at no extra cost to all previous and future purchasers in the latest version of the files.

For something a little more hardcore, check out my first DM's Guild entry, Last Stand - A Worthy Death. Epicness insurance is not for the faint of heart! Included in this supplement are over 40 new character options called "Last Stands," designed to make sure that player character permadeath feels dramatic, rewarding, and memorable.

But if you want Last Stand for free...

Just copy this link into your browser and sign up for our mailing list! (DMs Guild does not allow direct external linking)

My third release, Might vs. Magic, is my biggest and most ambitious supplement yet! It features over a dozen new class archetypes, over 20 new spells, and over 30 new magic items. It even features a counterspell expansion pack, not to mention spectacular new art, behind-the-scenes design, and variant rules to boot!


With over 100 unique monster meals, your party will be eating gelatinous cube preserves and deep-fried kraken rings in no time. Take a taste of the preview over on its DMs Guild store page! Cheers.

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Reviews (8)
Discussions (6)
Customer avatar
Alan H May 27, 2022 12:11 am UTC
Sounds really cool. If I used this, I have one gripe. If you going to allow a wild magic surge on ANY martial attack, then why not allow it on cantrips as well? Casters are at a disadvantage if they can only trigger it with spells slots.
Customer avatar
David P May 27, 2022 1:23 am UTC
Sounds like a simple house rule more than a gripe! But yes, I had to make a call about the base rule to prevent indefinite fishing for surges. You might enjoy the variant rules though, particularly Critical Chaos!
Customer avatar
Darryl L April 30, 2021 11:15 am UTC
This looks really awesome. Something I have always wanted, to spread the wild magic about :) Have you considered having this converted for use on Fantasy Grounds? If so I would love to help you do this. I work as a freelancer with the Grim Press FG Conversion team. If you are interested in knowing more is a link tot he Grim Press discord. I am Blokka on there, but any of the conversion team can help answer any questions you might have. :)
Customer avatar
Alyssa V July 30, 2020 5:34 pm UTC
I really love this supplement! A printer-friendly B&W version would be so nice to have as well though.
Customer avatar
David P July 30, 2020 8:10 pm UTC
Noted! I'll try to learn how to do that in InDesign for my next supplement, and I'll do it for my past products too if it turns out smoothly.
Customer avatar
Roman S May 06, 2020 7:57 pm UTC
Hello! Very cool and nice feat. I hope I will be allowed to add it to my warlock I'm playing in Descent into Avernus. One question though: May I publish this feat as homebrew over at D&D Beyond? I will link back to this product and your author page. I wont publish the tables with it so people will buy it from you.
Customer avatar
David P May 06, 2020 8:36 pm UTC
Hello Roman, thank you for the kind words! I would just need a little clarification - you and D&D Beyond would neither charge any fees nor claim any rights to the content, correct? If so, then withholding the tables should be enough. Let me know!
Customer avatar
Brian I May 06, 2020 10:36 pm UTC
It's not keeping within the agreement for material published on the guild to be posted on other sites. So even with permission, it's a no-go to publish on another platform like D&D Beyond. Figured you two should know so it doesn't cause issues later.
Customer avatar
David P May 06, 2020 10:43 pm UTC
Hmm, thanks for the advice. I suppose I assumed Roman was a representative, which was naive of me.
Customer avatar
Visvesvaran S May 07, 2020 6:01 am UTC
I assume he's just a player/random user of the site, and he's talking about publishing the feat as public homebrew. D&D Beyond's homebrew publishing guidelines are here:

IF submitted by someone other than the content creator, publishing it by someone else would presumably fall afoul of these requirements:
"- Do not submit homebrew that contains copyrighted material. We can review it again if you remove any and all copyrighted content and any references to it (e.g. Captain America's Shield, anything from Star Wars, etc.).
- Do not submit any content owned by a third party D&D partner (e.g. Critical Role content, content from Kobold Press, etc)."

But yeah, as Brian said, barring some special agreement with DMsGuild itself, I think content that's published can't be republished elsewhere.

That said, Roman, if you just want to use it for yourself, you don't need to publish it as public homebrew -...See more
Customer avatar
Scotty B May 06, 2020 7:48 pm UTC
I didn't realize I needed this in my life! I have been a fan of wild magic and surges for so long and I am always looking for ways to bring it in. Thank you, thank you, thank you!!!
Customer avatar
James H May 06, 2020 5:26 am UTC
Haven't gone through them all yet but so far I'm a fan. My one hiccup I've seen is the apparent assumption a Paladin has a deity when in 5e thats not a given as its based on Oaths. And there are a number of surges that rely on religion to function. Is there any thought on non-theistic surges or is adjusting those just DM discretion?
Customer avatar
David P May 06, 2020 11:07 am UTC
Hey James! Glad to hear you’re enjoying it. Honestly, I went back and forth on the deity effects as well as a few other entries such as those involving alignment. I actually tend to play “unaligned” characters myself! I may end up errataing them if more folks feel thrown off, but in the mean time a DM’s interpretation of the Oath can serve a similar purpose. Thank you for the feedback!
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This title was added to our catalog on May 04, 2020.