| Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 1. Regular price: $1.49 Bundle price: $1.09 Format: PDF
| Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding how to run combat encounters, how to make them coherent, memorable and fun!
This document contains description for 37 combat encounters that might occur when your party explore first level of Undermountain. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical depending on the lore? Who do they need to attack? Will they fight to the death? Will they flee or surrender? I also put more detailed explana...
|
| Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 10. Regular price: $0.99 Bundle price: $0.75 Format: PDF
| If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 10: Muiral’s Gauntlet.
You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical? Whom they will attack? Will they fight to the death? Will they flee or surrender? I also put detailed explanation on how some creatures’ abilities and traits work.
Tactics for 23 different creatures is described depending on surroundings, allies and lore:
Assassin
Banshee
Drow
Drow Elite Warrior
Drow House Captain
Drow Mage
Drow P...
|
| Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 11. Regular price: $0.99 Bundle price: $0.75 Format: PDF
| If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 20 combat encounters that might occur when your party exploring Level 11: Troglodyte Warrens.
You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical? Whom they will attack? Will they fight to the death? Will they flee or surrender? I also put detailed explanation on how some creatures’ abilities and traits work.
Tactics for 16 different creatures is described depending on surroundings, allies and lore:
Behir
Chasme
Drow
Drow Elite Warrior
Drow Mage
Drow Priestess of Lo...
|
| Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 12. Regular price: $0.99 Bundle price: $0.75 Format: PDF
| If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 26 combat encounters that might occur when your party exploring Level 12: Maze Level.
You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical? Whom they will attack? Will they fight to the death? Will they flee or surrender? I also put detailed explanation on how some creatures’ abilities and traits work.
Tactics for 14 different creatures is described depending on surroundings, allies and lore:
Assassin
Bore Worm
Drow
Drow Archmage
Drow Elite Warrior
Drow Mage
Drow Pr...
|
| Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 13. Regular price: $0.99 Bundle price: $0.75 Format: PDF
| If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 10 combat encounters that might occur when your party exploring Level 13: Trobriand’s Graveyard.
You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical? Whom they will attack? Will they fight to the death? Will they flee or surrender? I also put detailed explanation on how some creatures’ abilities and traits work.
Tactics for 11 different creatures is described depending on surroundings, allies and lore:
Arbalest
Archmage
Bore Worm
Death Dog
Hobgoblin
Hobgoblin Capt...
|
| Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 14. Regular price: $0.99 Bundle price: $0.75 Format: PDF
| If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 31 combat encounters that might occur when your party exploring Level 14: Arcturiadoom.
You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical? Whom they will attack? Will they fight to the death? Will they flee or surrender? I also put detailed explanation on how some creatures’ abilities and traits work.
Tactics for 21 different creatures is described depending on surroundings, allies and lore:
Animated Armor
Animated Stove
Bore Worm
Carrion Crawler
Carrion Ogre
Defo...
|
| Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 15. Regular price: $0.99 Bundle price: $0.75 Format: PDF
| If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 15 combat encounters that might occur when your party exploring Level 15: Obstacle Course.
You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical? Whom they will attack? Will they fight to the death? Will they flee or surrender? I also put detailed explanation on how some creatures’ abilities and traits work.
Tactics for 16 different creatures is described depending on surroundings, allies and lore:
Adult White Dragon
Champion
Death Tyrant
Drow Mage
Gelatinous Cube
Git...
|
| Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 16. Regular price: $0.99 Bundle price: $0.75 Format: PDF
| If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 31 combat encounters that might occur when your party exploring Level 16: Crystal Labyrinth.
You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical? Whom they will attack? Will they fight to the death? Will they flee or surrender? I also put detailed explanation on how some creatures’ abilities and traits work.
Tactics for 8 different creatures is described depending on surroundings, allies and lore:
Adult Red Dragon
Crystal Golem
Githyanki Gish
Githyanki Knight
Githyan...
|
| Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 17. Regular price: $0.99 Bundle price: $0.75 Format: PDF
| If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 16 combat encounters that might occur when your party exploring Level 17: Seadeeps.
You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical? Whom they will attack? Will they fight to the death? Will they flee or surrender? I also put detailed explanation on how some creatures’ abilities and traits work.
Tactics for 11 different creatures is described depending on surroundings, allies and lore:
Duergar
Ettin
Flumph
Githyanki Knight
Githyanki Warrior
Intellect Devourer
M...
|
| Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 18. Regular price: $0.99 Bundle price: $0.75 Format: PDF
| If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 15 combat encounters that might occur when your party exploring Level 18: Vanrakdoom.
You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical? Whom they will attack? Will they fight to the death? Will they flee or surrender? I also put detailed explanation on how some creatures’ abilities and traits work.
Tactics for 11 different creatures is described depending on surroundings, allies and lore:
Abominable Yeti
Adult Bronze Shadow Dragon
...
|
| Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 19. Regular price: $0.99 Bundle price: $0.75 Format: PDF
| If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 11 combat encounters that might occur when your party exploring Level 19: Caverns of Ooze.
You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical? Whom they will attack? Will they fight to the death? Will they flee or surrender? I also put detailed explanation on how some creatures’ abilities and traits work.
Tactics for 12 different creatures is described depending on surroundings, allies and lore:
Dao
Galeb Duhr
Gargoyl...
|
| Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 2. Regular price: $1.49 Bundle price: $1.09 Format: PDF
| Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding how to run combat encounters, how to make them coherent, memorable and fun!
This document contains description for 28 combat encounters that might occur when your party explore second level of Undermountain. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical depending on the lore? Who do they need to attack? Will they fight to the death? Will they flee or surrender? I also put more detailed expl...
|
| Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 20. Regular price: $0.99 Bundle price: $0.75 Format: PDF
| If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 13 combat encounters that might occur when your party exploring Level 20: Runestone Caverns.
You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical? Whom they will attack? Will they fight to the death? Will they flee or surrender? I also put detailed explanation on how some creatures’ abilities and traits work.
Tactics for 10 different creatures is described depending on surroundings, allies and lore:
Animated Staff...
|
| Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 21. Regular price: $0.99 Bundle price: $0.75 Format: PDF
| If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 24 combat encounters that might occur when your party exploring Level 21: Terminus Level.
You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical? Whom they will attack? Will they fight to the death? Will they flee or surrender? I also put detailed explanation on how some creatures’ abilities and traits work.
Tactics for 15 different creatures is described depending on surroundings, allies and lore:
Adult Steel Dragon
...
|
| Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 22. Regular price: $0.99 Bundle price: $0.75 Format: PDF
| If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 22 combat encounters that might occur when your party exploring Level 22: Shadowdusk Hold.
You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical? Whom they will attack? Will they fight to the death? Will they flee or surrender? I also put detailed explanation on how some creatures’ abilities and traits work.
Tactics for 12 different creatures is described depending on surroundings, allies and lore:
Adult Blue Dracolich
...
|
| Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 23. Regular price: $0.99 Bundle price: $0.75 Format: PDF
| If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 12 combat encounters that might occur when your party exploring Level 23: Mad Wizard’s Lair.
You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical? Whom they will attack? Will they fight to the death? Will they flee or surrender? I also put detailed explanation on how some creatures’ abilities and traits work.
Tactics for 15 different creatures is described depending on surroundings, allies and lore:
Arcturia
Champ...
|
| Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 3. Regular price: $1.49 Bundle price: $1.09 Format: PDF
| Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding how to run combat encounters, how to make them coherent, memorable and fun!
This document contains description for 51 combat encounters that might occur when your party explore third level of Undermountain. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical depending on the lore? Who do they need to attack? Will they fight to the death? Will they flee or surrender? I also put more detail...
|
| Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 4. Regular price: $0.99 Bundle price: $0.75 Format: PDF
| Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!
This document contains description for 28 combat encounters that might occur when your party explore fourth level of Undermountain. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical depending on the lore? Whom they will attack? Will they fight to the death? Will they flee or surrender? I also put more detail...
|
| Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 5. Regular price: $0.99 Bundle price: $0.75 Format: PDF
| Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!
This document contains description for 22 combat encounters that might occur when your party explore fifth level of Undermountain. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical depending on the lore? Whom they will attack? Will they fight to the death? Will they flee or surrender? I also put more detail...
|
| Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 6. Regular price: $0.99 Bundle price: $0.75 Format: PDF
| Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!
This document contains description for 17 combat encounters that might occur when your party explore sixth level of Undermountain. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical depending on the lore? Whom they will attack? Will they fight to the death? Will they flee or surrender? I also put more detail...
|
| Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 7. Regular price: $0.99 Bundle price: $0.75 Format: PDF
| Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!
This document contains description for 16 combat encounters that might occur when your party explore seventh level of Undermountain. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical depending on the lore? Whom they will attack? Will they fight to the death? Will they flee or surrender? I also put more deta...
|
| Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 8. Regular price: $0.99 Bundle price: $0.75 Format: PDF
| Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!
This document contains description for 18 combat encounters that might occur when your party explore eighth level of Undermountain. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical depending on the lore? Whom they will attack? Will they fight to the death? Will they flee or surrender? I also put more detai...
|
| Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 9. Regular price: $0.99 Bundle price: $0.75 Format: PDF
| If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to make your combats faster and better, this guide is for you!
Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 9: Dweomercore.
You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical? Whom they will attack? Will they fight to the death? Will they flee or surrender? I also put detailed explanation on how some creatures’ abilities and traits work.
Tactics for 23 different creatures is described depending on surroundings, allies and lore:
Arcanaloth
Archmage
Barbed Devil
Blue Slaad
Bone Devil
Cloaker
Drow Mage
Efreeti
Flesh Golem
...
|