Close
Close
Advanced Search

Candlekeep's Dungeon Master Collection [BUNDLE]Click to magnify

Candlekeep's Dungeon Master Collection [BUNDLE]

ADD TO WISHLIST >
This special bundle product contains the following titles.



311003-thumb140.jpgAllies, Enemies, & Quests
Regular price: $7.77
Bundle price:
 $6.95
Format:
 PDF
Expand your game with this collection of 20 unique NPCs of various Challenge Ratings. Each NPC is designed so they can used as an ally, or as an enemy. We’ve even included several quest ideas for each of the NPCs, three of which have detailed mini adventures and a map. Written by some of the best-selling authors on the Dungeon Masters Guild, each NPC includes an image, a backstory, motives, flaws, and statistics. There are also a few new magic items. I've added a few preview images in case the above preview link isn't working. More Adventures by Jeff Stevens Games:                                         Savage Encounters Supplements:                     Villains & Lairs Supplements:           ...

284590-thumb140.pngChallenge Accepted!
Regular price: $3.57
Bundle price:
 $2.95
Format:
 PDF
CHALLANGE ACCEPTED! A COLLECTION OF SKILL CHALLANGES TO ENHANCE YOUR D&D GAME! This book is a collection of Fourth Edition's best kept secret...Skill Challenges. D&D is a game that consists of multiple pillars of play; combat, roleplay and exploration. This adaptation is designed to help enhance all those various challenges in a controlled and structured format that the Dungeon Master can use at their table called a skill challenge. Skill challenges is a great tool for giving some structure to some of the more narrative aspects of the game. THIS BOOK INCLUDES: 16 Skill Challenges! A structured format for running many different types of Non-combat encounters. 5 Fantastic Terrain! Fantastic hazards to challenge your heroes! 3 Complex Traps! Intricate traps that will make you...

250603-thumb140.jpgEncounters in the Savage Wilderness
Regular price: $11.97
Bundle price:
 $10.45
Format:
 PDF
What will your adventurers find in the Savage Wilderness? This supplement gives you a few ideas: a pet ochre jelly, a strange hotel, ritualistic trolls, a dying hippogriff, and many more. Most are written for a generic location and should fit well in any campaign setting. We've even included suggestions for Eberron!   This 116-page supplement contains 19 encounters written by best-selling Dungeon Masters Guild writers and new writers! Encounters in the Savage Wilderness includes: 19 unique encounters / mini-adventures A mix of combat, roleplay, and investigation New creatures Custom Art Downloadable Custom Maps (as a separate file) We hope you enjoy the encounters! This is a module for the PDF. If you are looking for the Fantasy Ground VTT - click here.    ...

298382-thumb140.pngFantastic Terrain
Regular price: $8.97
Bundle price:
 $6.55
Format:
 PDF
FANTASTIC TERRAIN! NOW AVAILABLE ON ROLL 20! GET IT HERE! NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE! A COLLECTION OF ENVIRONMENTAL EFFECTS TO HELP AND HINDER YOUR HEROES! Comicbook.com: "If you're looking for a way to spice up your D&D battlefields or dungeons, give Fantastic Terrain a try today." GeekTyrant.com: "I could definitely use more of these in my future adventures." Roguewatson.com: "...this supplement is damn near perfect." Jason S. "...this is a game changer without a doubt." The world of Dungeons and Dragons is full of magic, monsters, and divine power. These wondrous sources of energy infuse the land, leaving their mark on locales throughout the realms. In these areas fantastic events occur. Chaotic power suffuses the air where a powerful planar portal opened, sen...

292369-thumb140.jpgGhesh's Guide to Making Things - A System for Crafting and Modifying Equipment in 5th Edition D&D
Regular price: $5.97
Bundle price:
 $6.95
Format:
 PDF
Craft legendary weapons and armor! Ghesh's Guide to Making Things is a crafting and modification system designed to complement the 5th Edition rulesystem. The kobold inventor, Ghesh Fizzlebang, is an enigmatic character of some renown, known for his rather explosive ways of improving the equipment of his fellow adventurers. Though his background may cause some raised eyebrows as to the validity of his craft, Ghesh has thoroughly tested all of his inventions for imperfections before releasing it to the world—as is evident by the burns he's received and fingers he's lost.  In this supplement you will find: Guidelines on crafting every weapon and set of armor appearing in the Player's Handbook.  Additional materials you can add to weapons and armor to grant them new, foe-crushing effects. E...

258265-thumb140.jpgHow To Play Good
Regular price: $2.97
Bundle price:
 $2.95
Format:
 PDF
How To Play Good* or Tips on Playing Better is a compiled volume of information for Players and Dungeon Masters which includes the best-selling ebooks I Want To Try - Tips on becoming a better player and You Can Try - Tips on becoming a better DM. How To Play Good significantly updates and expands the combined best-sellers with all new material put together in this handy guide for your games! There is tons of helpful information out there about how to be a better DM. Books, websites, blogs, Youtube video series, you name it. I've noticed, however, that there is precious little about how to be a better D&D player. The first half of How To Play Good addresses that lack, in a more-than-slightly opinionated way. The second half is chock full of inspiration and interesting tips for DMs ...

306821-thumb140.jpgSeven Deadly Plagues: A Malady Codex Special
Regular price: $2.97
Bundle price:
 $2.95
Format:
 PDF
This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people. When each Dungeon Master wants to expand on the details of the societies that unfold before their very eyes, tools that spice up the process become a vital weapon. This supplement will hopefully become one of them, as DMs become inspired by the grim, epic or mundane conditions of the human body and mind. Do not underestimate diseases. Part of the Dungeon Master’s art is to be able to stir feelings up in ...

311592-thumb140.jpgWeapon Perks
Regular price: $2.97
Bundle price:
 $3.35
Format:
 PDF
WEAPON PERKS NOW AVAILABLE ON ROLL 20! GET IT HERE! NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE! WANT MORE PERKS? GET EXOTIC EQUIPMENT PERKS NOW! Comicbook.com: "...a useful new set of mechanics to provide some much needed variety to melee weapons." Rogue Watson: "WEAPON Perks ADDS FUN AND MEANINGFUL NEW ABILITIES FOR EACH WEAPON, ENCOURAGING PLAYERS TO BRANCH OUT WITH A MUCH BROADER VARIETY OF CHOICES IN COMBAT." Weapon Perks! Weapons are more than just objects that adventurers carry to stab, slice, or break enemies with. In the proper hands of a master, they can be powerful tools to gain the upper hand against an enemy. A weapon perk is a special skill or technique that can be used with a specific weapon. This allows each weapon to feel unique among all of the options the adventure...


Total value:$47.16
Special bundle price:$43.10
Savings of:$4.06 (9%)
pixel_trans.gif
 
 More from this Title's Contributors
pixel_trans.gif
 
 Customers Who Bought this Title also Purchased
pixel_trans.gif
pixel_trans.gif
Reviews (0)
Discussions (0)
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Product Information
Community Content
Rules Edition(s)
Publisher Stock #
CA-BUN002
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
pixel_trans.gif
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
This title was added to our catalog on April 30, 2020.